Pavlovsk Bay Insurgency layout

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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Pavlovsk Bay Insurgency layout

Post by Jacksonez__ »

Militia and Marines.

Caches in fortified bunkers (west beach is it?), the small town, the docks, "Russian QRF spawn", other bunker settlements etc etc, construction site

Also, night / storm?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Pavlovsk Bay Insurgency layout

Post by Rudd »

Interesting idea, please feel free to discuss.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Pavlovsk Bay Insurgency layout

Post by Pronck »

Stop forcing insurgency on every map or suggesting it, how about fixing insurgency and some of it current maps so it's enjoyable again like it was in the past. I am a great fan of the game mode but it should get a fix fast. And I rather enjoy insurgency maps that are based on real insurgencies than constantly running around in a Russian forest. So, no.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Pavlovsk Bay Insurgency layout

Post by BroCop »

B.Pronk(NL) wrote:Stop forcing insurgency on every map or suggesting it
THIS.

Too many threads suggesting INS mode on random bloody maps.
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Adalaxy
Posts: 103
Joined: 2013-03-05 00:09

Re: Pavlovsk Bay Insurgency layout

Post by Adalaxy »

CroCop wrote:THIS.

Too many threads suggesting INS mode on random bloody maps.
I do not see the problem with it.

INS mode is unique to Project Reality would it not be advantageous to have all game modes for all maps? ( probably is not possible, but)

All game modes for All maps sounds like a professional thing to do.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Pavlovsk Bay Insurgency layout

Post by Pronck »

Adalaxy wrote:I do not see the problem with it.

INS mode is unique to Project Reality would it not be advantageous to have all game modes for all maps? ( probably is not possible, but)

All game modes for All maps sounds like a professional thing to do.
I liked it very much but as of now it's imbalanced. Putting it on maps with little cover (buildings, alleyways, caves) will just make it worse. Fix it first, then think about growing it out. Pavlovsk Bay doesn't really fit insurgency due to the lack of proper cover. Trees aren't proper cover since APC can just rush through the forest and rape around the cache and so on. That's also a reason why people don't like Iron Ridge insurgency.
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GlaDi
Posts: 224
Joined: 2013-06-16 00:03

Re: Pavlovsk Bay Insurgency layout

Post by GlaDi »

Yup, INS on some maps is not an good idea. On Pavlosk there's not much cover for militia. Since they can't pick up other army kits (scopes) that would be like shooting range with mooving targets (for bluefor). So NOPE.
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: Pavlovsk Bay Insurgency layout

Post by atom9[CH] »

plz not, how should ins be balanced if aas isnt balanced
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Pavlovsk Bay Insurgency layout

Post by Jacksonez__ »

B.Pronk(NL) wrote:I liked it very much but as of now it's imbalanced. Putting it on maps with little cover (buildings, alleyways, caves) will just make it worse. Fix it first, then think about growing it out. Pavlovsk Bay doesn't really fit insurgency due to the lack of proper cover. Trees aren't proper cover since APC can just rush through the forest and rape around the cache and so on. That's also a reason why people don't like Iron Ridge insurgency.
Pavlovsk bay insurgency could have Marine on dry land, and no heavy armor. Maybe a few Hueys and attack huey (or super huey idk) and some Strykers. Mostly HMMVS for transport.

Burning sands ins or Black Gold insurgency are harder, lots of harder for insurgency than Pavlovsk bay ins would be. Both have small city, otherwise it's just vast, open desert. Of course, if insurgents play smart and have good SPG users, no problemo.

I depicted my vision, it's pretty rough but :)
Image

So the assets I was thinking about:

Militia:

  • 50 cal techies
  • Ammo techies
  • SPG
  • Transport trucks
  • Logistic trucks
  • BRDM(?)
  • Tank (?)
+ quad cannons

Marines
  • Boats
  • 50cal. hmmwv
  • TOW hmmwv
  • Transport trucks
  • Logistic trucks
  • Strykers
  • Transport hueys
  • CAS huey
  • Crows hmmwv (?)
It wouldn't be so unfair after all. If militia manages to blow the bridge connecting USA base to "mainland", maybe add some logitruck bridge crossing places? It's at least worth trying? Some event or anything?
Last edited by Jacksonez__ on 2013-10-10 17:46, edited 6 times in total.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Pavlovsk Bay Insurgency layout

Post by Pronck »

How about fixing the insurgency we have now first. Giving cellphones back to collaborators, giving shovels to RPG kits, giving more special kits to Iraqi Insurgents, updating several maps so it isn't a walk in the park for the BLUFOR etc.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Pavlovsk Bay Insurgency layout

Post by Rudd »

B.Pronk(NL) wrote:How about fixing the insurgency we have now first. Giving cellphones back to collaborators, giving shovels to RPG kits, giving more special kits to Iraqi Insurgents, updating several maps so it isn't a walk in the park for the BLUFOR etc.
Those are coding tasks, this would be a map issue. Please keep discussion localised to map issues. If I did decide to implement this, there would be no slowdown on any work being done/not done regarding insurgency kit layouts etc.
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Pavlovsk Bay Insurgency layout

Post by waldov »

Im always for more insurgency layers as much as people like to ***** about them there isnt actually that many especially compared to AAS. I think it could work on this map quite well, and whoever said there isnt enough cover do you have eyes? The map is full of Forest and industrialized areas which offer lots of cover. Id like to see this layout be more like an Asymmetrical third world army taking on the USMC as opposed to militants uprising. More weapons and assets could be spared for both teams given the terrain etc. Personally id like to see a Cobra to spice it up, militia can always have a SA-9 too counterbalance, also the USMC should have Hueys and Ospreys to swoop in. Basically this map doesnt only have potential for insurgency but it could be quite unique as well.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Pavlovsk Bay Insurgency layout

Post by Jacksonez__ »

waldov wrote:Im always for more insurgency layers as much as people like to ***** about them there isnt actually that many especially compared to AAS. I think it could work on this map quite well, and whoever said there isnt enough cover do you have eyes? The map is full of Forest and industrialized areas which offer lots of cover. Id like to see this layout be more like an Asymmetrical third world army taking on the USMC as opposed to militants uprising. More weapons and assets could be spared for both teams given the terrain etc. Personally id like to see a Cobra to spice it up, militia can always have a SA-9 too counterbalance, also the USMC should have Hueys and Ospreys to swoop in. Basically this map doesnt only have potential for insurgency but it could be quite unique as well.
I don't see a reason why this map would be worse insurgency than Black Gold or Burning Sands? This has more variable terrain and more cover, not just totally flat desert.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Pavlovsk Bay Insurgency layout

Post by zloyrash »

STORM! STORM! I like storm weather :) Pls do it! It will be beautiful at Pavlovsk
And make some new skirmish layers too. Inf Alt Std
Hope to see it soon
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Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Re: Pavlovsk Bay Insurgency layout

Post by Jamaican »

i would really like ins to be mainly inf only, no tanks or apc or heavy choppers, just trans and inf on any map would suit me.
Leut.dweed
Posts: 104
Joined: 2009-05-13 18:12

Re: Pavlovsk Bay Insurgency layout

Post by Leut.dweed »

Good idea. Even with armor(apcs) this wouldnt be imbalanced. Militia forces can request kits like lat, hat and AA on the cache, so it's possible to handle everything.
Theres so much cover with hills, trees and bushes. Perfect for an ambush.
This map could spice insurgency up again.
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: Pavlovsk Bay Insurgency layout

Post by Walmarx »

Love this idea. B.pronk, I agree with you, but Jacksonez is suggestion the Militia for this map. All of the issues you are bringing up are related to the target-practice, play-as-a-coop-bot Iraqi Insurgent faction.
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Pavlovsk Bay Insurgency layout

Post by Bellator »

militia is fine, its the iraqi ins that is a bit out of balance.

I like the idea though, but perhaps with some unusual factions like Canada vs Militia or Germany vs militia. the carrier doesn't need to be the main for the blufor.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Pavlovsk Bay Insurgency layout

Post by Jacksonez__ »

Bellator wrote:militia is fine, its the iraqi ins that is a bit out of balance.

I like the idea though, but perhaps with some unusual factions like Canada vs Militia or Germany vs militia. the carrier doesn't need to be the main for the blufor.
Canada vs. Militia would work in Pavlovsk, but Germany vs. Militia wouldn't, unless you want to hear Germany troops speaking English.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Pavlovsk Bay Insurgency layout

Post by Solid Knight »

I don't think the caches on this map would be very defendable. There is visual cover but all the hard cover will be sprayed with gunfire constantly. Further, the engagement range on that map is fairly short most of the time meaning the caches will be crawling with enemies by the time the firefight evens starts.
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