Brainlaag wrote:You got nerves saying this with that attitude and tone of yours. Easy to point fingers but very hard to keep your own backyard clean.
No shit, but you get what you give, Golden Rule, glass houses and getting stoned, etc. Gracler's self-assurance set the tone for how I responded to him, and you set the tone for how I am treating you in your reply to me. A reply, I might add,
when I wasn't even addressing you. Thus the cycle perpetuates.
Brainlaag wrote:No one is saying you have to do anything but if you already have nothing to contribute, at least stay quite
Sorry, you were saying something equivalent to me taking my own advice?
Are you getting the point, or does this aspect of our conversation really need to continue?
Brainlaag wrote:You brought up points why you'd like, or for the matter, why you think it should be added and except from one (point 7) not how it can be balanced. Now I ask you, how do you want make it fair considering the bigger picture? As already said, in an organized environment, with two fairly equal teams, a guy that knows what he is doing can WRECK enemy armor, or in the case of a crew that is less daring, simply slow it down to the point it become almost useless, that is due to the nature of the kit. Simply handing out another god kit for the sake of "balance" does not work.
Just as one guy in an A-10/Su-25 who knows what he's doing can wreck enemy armor . . . just as one guy who knows what he's doing in a tank/attack aircraft, with an MG can wreck enemy infantry . . .
"Jack-in-the-box" or "hit and run" behind cover or concealment is what is going to be done by infantry when engaging armor (guided or unguided weapons), either in-game or in real life, because if you don't kill or cripple it on the first hit and it sees you it WILL kill or cripple you. Terrain will not always allow you, or them, to do this.
Brainlaag wrote:I'm not against more HAT kits in general, I'm against more HAT kits in their bugged and simply unbalanced form. Remove jack in the box and you can add 4 per team if you ask me. Then you can have all your points covered without the drawbacks.
And infantry players will cry because tanks have fake-thermal imaging in game. So much so, in fact, that they're crying for thermal imaging to be completely removed in PR: ARMA 3, an engine orders of magnitude better than this one.
To put it simply, given the limitations of this engine, certain issues are likely never going to be fixed. And even it they were "fixed" it's NEVER going to be "fair," and it certainly is never going to please everyone; where you stand depends on where you sit, opinions are like ********, etc. As a result of this, "bugged," "broken," "unfair" and "unbalanced" are heard so often about so many different things, that they have practically become code words on this forum for "I am not invincible, as I should rightfully be." Even among testers and DEVs playing the game you're going to get different opinions. Look at emmanuel15's sig-line on the previous page; it cannot be stated any better than that. And you're going to tell who's crying wolf with psychic powers?
Go to the polls, you say? Centuries ago consensus was that the sun revolved around the Earth, people with different color skin than you were sub-human and that slavery was A-OK. We later found out that the Earth revolves around the sun and that lawmakers are sub-human.
And putting everything on a poll will get NOTHING done.