CroCop wrote:I dont know man...the first 10-15 min on Ia Drang were awesome. However, the later stages of the match became a giant *** clusterfuck.
The Karez one though...was that the 4 hour long one where one team decided to set up camp in the upper left corner of the map right from the start of the game? If so, that event wasnt any better either.
Well it was alot of fun for the Canadian team.
It was actually possible to control 200 players when they weren't trying to rush a flag. Sure, it took time but I enjoyed it so much, and I like to think alot of others did aswell. Its that one experience that prompted me to continue trying to get those events going.
And its still the most fun I have ever had, organizing planning and playing PR. I spent 3 days finding Platoon leaders, squadleaders and platoons togheter. Spent many late nights making a battle plan, and going through it with the team. And then seeing it executed at battle day. It was a bit of a let down finding the enemy in the top corner of the map. But I think the team didnt mind the tracking over a large distance to come into contact. There were so many factors, in my team I had a spanish squads, Israeli and turkish platoon leaders and an italian squadleaders. Not to mention the americans, germans and british players that litterd the rosters both on squadleader, fireteamleader and grunt level.
So many people coming togheter, and actually working in such a good way, 3 platoons of 33, squads of 11. The deployment plan was basically put the infantry in the center as cannon fodder. 3rd platoon as mechinf with armor as an anvil on the right flank. and the support platoon with CAS and trans mortars and HQ on the left.
That game was perhaps not as action filled as normandy, but the amazing line of infantry, apcs and vehicles lined up shooting at that hill, with mortar hits and all kinds of bullets and rockets filling the air. It was a superb experience, and it keeps me going to this date.
The amount of skill the players showed, by leading following and using their weapons and knowledge of communication and combat in such a techincally challenging enviroment.. It shows me there is still hope.
Sorry you had a boring time crocop, but to me it was a glorious undertaking, and massive challenge. And it succeeded so well in my oppinion, from the odds that it had.