[Map] Madain Invasion (2km) [WIP]

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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Update
My deadline for getting this map complete is Christmas, so I've been putting in the hours to getting the map completed. The map has all of its roads and just needs a lot of going over and finishing touches

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Last edited by The_Turkish_Moose on 2013-11-25 18:51, edited 4 times in total.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Map] Madain Invasion (2km) [WIP]

Post by waldov »

Looking good, i like that first picture you can imagine the Americans advancing into a hail of RPGs, PKMS and IEDS along that road.
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

This compound is an important stronghold because you can see both bridges from here and can over watch all the roads coming from the US main
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Update
I'm very close to completing the map (excluding ambient effects and layouts)
Hopefully with some help of the PR community, the map will be ready for submitting to the Dev's
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Map] Madain Invasion (2km) [WIP]

Post by CTRifle »

Thats what they all say ;) but nice to hear!
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Well I am pretty close, but I MUST finish the map by Christmas time - 30th of Jan

To do list:
-Finish Undergrowth/ Undergrowth
-Add Ladders
-Check map for errors
-And ambient effects
-Setup Layers
-Create Minimap

...I think thats everything

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Last edited by The_Turkish_Moose on 2013-12-03 08:36, edited 2 times in total.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Map] Madain Invasion (2km) [WIP]

Post by waldov »

The_Turkish_Moose wrote:Well I am pretty close, but I MUST finish the map by Christmas time - 30th of Jan

To do list:
-Finish Undergrowth/ Undergrowth
-Add Ladders
-Check map for errors
-And ambient effects
-Setup Layers

...I think thats everything

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Good to hear, hopefully we will get the opportunity to test this map on a 100p server soon.
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Sky Texture

I've thinking about changing the sky texture recently and I want your opinions on these screenshots

Late Sunset 01
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Late Sunset 02
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Early Sunrise
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Sand Storm
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Cloudy
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Midday
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Post your recommendations please
Last edited by The_Turkish_Moose on 2013-12-05 12:35, edited 2 times in total.
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Madain Invasion (2km) [WIP]

Post by Ason »

I vote for 2nd one :) Late Sunset 02.
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: [Map] Madain Invasion (2km) [WIP]

Post by Kerryburgerking »

Early Sunshine
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: [Map] Madain Invasion (2km) [WIP]

Post by Microwaife »

Maybe something really cloudy?
Can't think of a desert map, except for black gold, which is cloudy...

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SuperArmy
Posts: 578
Joined: 2007-10-12 18:16

Re: [Map] Madain Invasion (2km) [WIP]

Post by SuperArmy »

2nd! Looks the best!
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Head of EU]GG - www.eugaminggroup.com
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Didn't want to go any cloudier than the one shown at the bottom of the list
However, I do like the two sky textures everyone else mentioned. The late sunset 02 is also the one I was most considering
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Madain Invasion (2km) [WIP]

Post by Pvt.LHeureux »

Early sunrise
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rabbit »

Why not a few for different layers? Alought for Iraq, I suggest sunny as I remember more sunny then cloudy days in iraq.
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AfSoccer "I just don't see the natural talent."
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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [Map] Madain Invasion (2km) [WIP]

Post by Insanitypays »

I'd say early morning works best for this map.

Also, for the city, I think some more characteristic sidewalk tiles (such as those in muttrah city) would give your map a more unique feel to it. If you need textures for it I can certainly make some for you.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: [Map] Madain Invasion (2km) [WIP]

Post by camo »

early sunrise
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Rabbit - That seems like a good idea; one layer with early sunrise and the other with late sunset 02
Echo331 - Rather than using side walks, I'm creating a very dirty and trash riddled city. I left it till last so that I was sure that all the objects were in the right place. Here are some screenshots of what I've been doing now...

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Now the city side walks/ alleys look more interesting and dirty
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rudd »

Have a good look at Black gold, imo the urban areas there are the best example of how to use detailtextures and undergrowth in cities to look really 'lived in' and imperfect. Look in the alleyways in particular for how the mapper has created bits of dirt sticking out etc and given the ground a real 3D fee.
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Ok I'll do that tomorrow Rudd, cheers

Fortified Apartments
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North Madain
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