Civi bugs

If you find a bug within PR:BF2 (including PRSP), please report it here.
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Civi bugs

Post by curahee150 »

v1.0 every map with insurgents or Hamas- civi bugs

I don't know if this is a feature or a bug but, if you are a civi/collaborator and get wounded by blufor, if you jump off a building that will do damage to you from the height, you will die a a martyr, another bug, if you are plying as insurgent or Hamas(and have a gun) and get wounded by blufor and you drop your kit for at least 1 minute before you die, you will die as a martyr. Only Insurgents and Hamas have this ability.

Steps to reproduce: go on any map with insurgents or Hamas, insurgent or AAS modes and get wounded by blufor as a civi (for Hamas drop your kit and wait 1 minute, this also works for insurgents.) then jump of a building, you should die as martyr. For the other bug, get wounded( where you are bleeding out) by blufor as a soldier then hide and drop your kit and make sure that you are alive for at least 1 minute before, you die then wait until you bleed out, you should die as martyr. This has been tested on every map with Hamas or Insurgents on CIA and singleplayer/co-op

This should be fixed, as if the entire insurgent team takes vantage of this, especially the second bug, then it could be very hard for blufor to win, I have played on blufor and opfor using this on insurgency and when there is a squad or the entire team doing this then it is very for blufor to win, I even came across a round when CAS strafed a roof a cache building, about 6-7 guys were wounded so someone told them to drop their kits and be alive for 1 minute before they die to die as martyr, after 1 minute that guy told them to jump of the roof to die quicker, every body did as they where told and jumped, now if you kill 6 civis/collabortarors you get executed, and about 6-7 people died as martyrs that round by doing that bug so the blufor lost their CAS because of strafing armed insurgents.

However if a civi get shot gets shot by blufor and bleeds out due to it then he should still die a martyr, if this is fixed.
Last edited by curahee150 on 2013-12-31 22:38, edited 4 times in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Civi bugs

Post by tankninja1 »

Taliban doesn't have civis on purpose. If a civi is shot and bleeds out and wasn't collaborating still counts as martyr points.
Image
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Civi bugs

Post by curahee150 »

yes, I believe I said something about that in my post.

Edit: oh I made a typo in my first sentence corrected now. Taliban or militia cannot go civi but insurgent and Hamas can.
Last edited by curahee150 on 2013-12-31 19:47, edited 1 time in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Civi bugs

Post by tankninja1 »

Militia is a semi-regular military force and as such don't have civilians, also the reason why militia gets a UAV. Taliban has never had the option to go civilian, from what I've heard this is because most head on battles between the Taliban and NATO countries (such as depicted in PR) are fairly straight forward, civilians in head on battles hide. Hamas can drop their kits and go civi because there are civilians that get caught in urban battles like in Gaza.

No real bug there, just the way it has been.
Last edited by tankninja1 on 2013-12-31 22:52, edited 1 time in total.
Image
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Civi bugs

Post by curahee150 »

I'm not talking about the militia or the Taliban, did you even read my post?
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Civi bugs

Post by tankninja1 »

curahee150 wrote:I'm not talking about the militia or the Taliban, did you even read my post?
I did just wan't commenting on the jumping off buildings/drop kit and wait things because I don't know if they are true, I have never seen anybody use those tactics. I would guess that jumping off buildings wouldn't cause a martyr penalty because terrain damage (like jumping off a building) is equal to hitting the "suicide" button.
Image
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Civi bugs

Post by curahee150 »

nope that's why I reported it I said it in my post, and if you want to see those tactics then hop on CIA when they are playing insurgency, with insurgents or Hamas. Plus its a tad unfair to blufor when an insurgent can be shot/wounded while having a gun, drop his kit and die as martyr. Just go on co-op and get shot by a bot and try what was said, or go on a server and do that.
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Civi bugs

Post by risegold8929 »

tankninja1 wrote:I did just wan't commenting on the jumping off buildings/drop kit and wait things because I don't know if they are true, I have never seen anybody use those tactics. I would guess that jumping off buildings wouldn't cause a martyr penalty because terrain damage (like jumping off a building) is equal to hitting the "suicide" button.
I do that civvy trick all the time :)

*Run near mortar/blufor player
*Get hurt/shot
*Climb building
*Jump off and die as martyr
Image

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Civi bugs

Post by viirusiiseli »

This is a huge problem especially with the new cache system, a couple of idiots shooting a bit uncarefully make the whole round impossible to win unlike in the previous patches.
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Civi bugs

Post by Kerryburgerking »

That does'nt work on AAS maps though.
Mean, green and unseen!
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Civi bugs

Post by Tarranauha200 »

I can confirm the second bug. If you drop your kit a an insurgent and wait at least 1 minute before you bleed out, you will die as a martyr.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Civi bugs

Post by Murphy »

Kerryburgerking wrote:That does'nt work on AAS maps though.
Maybe because there is no intel as there are no caches?
Image
Rolling_Ruedo
Posts: 51
Joined: 2013-09-12 00:31

Re: Civi bugs

Post by Rolling_Ruedo »

I think the current system needs an overhaul. A guy who shoots a civvie with a shottgun, but doesn't "arrest" him can get charged with a civvie kill if that civvie then kills himself. However a guy in an APC can gun down civvies and not even worry because he'll usually never have to re-spawn anyway.
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Civi bugs

Post by curahee150 »

Rolling_Ruedo wrote:I think the current system needs an overhaul. A guy who shoots a civvie with a shottgun, but doesn't "arrest" him can get charged with a civvie kill if that civvie then kills himself. However a guy in an APC can gun down civvies and not even worry because he'll usually never have to re-spawn anyway.
But his team NEVER gets any caches if he does do that, but if the civis take advantage of the bugs blufor will never get any caches anyway.
tankXtoke
Posts: 13
Joined: 2007-05-16 13:08

Re: Civi bugs

Post by tankXtoke »

This definitely needs attention. Wounding civilians with the shotgun and then having them take fall damage to die with you still getting a civilian kill is BS. It's being more than abused on the servers and it's being advocated by clans that host servers. Clan members will make a squad and then instruct the players to drop their kits after getting shot and run and hide to die as a martyr and then also spreading the exploit of taking fall damage from shotgun wounds to die a martyr.

Any blufor faction that is put up against a faction that can get martyr deaths needs to have restrainers. French and IDF are the two that come to mind.
Come with me if you want to live.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Civi bugs

Post by RAWSwampFox »

Good Morning,

Let me begin by saying that when I started honing the CIVI tactics during the 2013 Thanksgiving break, I became an Insurgent junkie. I play the CIVI tactic hardcore. I hear the word bug, exploit, and glitch often when I play using this tactic. I would like to counter with the following bugs, exploits, and glitches that are commonly used and accepted by the PR community at large:

Using enemy kits for a number of reasons including, but not limited to, the following:

a. for medic patches
b. for revive
c. for ammo
d. to kill enemy armor (mines/HAT)
e. to arrest CIVI - Insurgent shotgun
f. to use shovel to build hideout/FOB
g. to destroy enemy assets with IED or C4
h. to deploy assets
i. to snipe
j. to kill enemy by "blending" in

Now, where I am going with this is the fact that I believe the CIVI issue is more pronounced because blufor is now having to use their brain and think about how to play before just running out there and shooting anything that moves. Furthermore, I strongly believe that this is helping with the ghosting issues that various servers/clans encounter on a regular basis.

Lastly, my recommendation is to balance this tactic out with a time delay on the caches along with Intel Points (IP). Example, make it where every hour an unknown becomes known. While this may or may not work and may need more clarification, I believe that something very similar to this could work. It may mean that the number of caches are increased and/or the IP system be reworked just a bit.

In conclusion, would it be possible to have some kind of console command that would allow for an easier method to monitor the number of IP in a game? I know the math formula that is out there but when people leave, does the number adjust accordingly? If it doesn't, it makes the formula impossible to used with any degree of accuracy to determine when another unknown will become known.

-SwampFox
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Civi bugs

Post by matty1053 »

RAWSwampFox wrote:Good Morning,



Now, where I am going with this is the fact that I believe the CIVI issue is more pronounced because blufor is now having to use their brain and think about how to play before just running out there and shooting anything that moves. Furthermore, I strongly believe that this is helping with the ghosting issues that various servers/clans encounter on a regular basis.

Lastly, my recommendation is to balance this tactic out with a time delay on the caches along with Intel Points (IP). Example, make it where every hour an unknown becomes known. While this may or may not work and may need more clarification, I believe that something very similar to this could work. It may mean that the number of caches are increased and/or the IP system be reworked just a bit.



-SwampFox
I agree with that Swamp...

Every Hour make a unknown known to BluFor.

That will be very useful. Since there tends to be like 4 civi squads on Insurgent maps.

(I remember that Civi Squad you made on Marlin btw... during Thanksgiving. Best shit ever)
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Civi bugs

Post by curahee150 »

Ok, with swamps post it is realistic to: use medical equipment, ammo, explosives, equipment, and radios to your advantage, I personally think the thing where you die after trying to use a enemy kit should be removed but this is not what the thread is a about.

In fact nothing swamp said until the last 3 paragraphs is really relevant to the thread, as I am not saying the drop your kit when you are NOT wounded and becoming a civi is a bug, I am saying after you become wounded and you drop your kit and die as martyr is a bug. I am also saying where you get wounded as a civi and jump off a roof (equal to committing suicide if you are not wounded and not a civi) you die as martyr is a bug.

As with swamps ghosting issue, you cant destroy unknowns until they are know anyway so that already fixed the ghosting issue a little bit, and with swamps proposed solution. theirs a few problems, that the Kiowa pilot could become executed after wounding ARMED insurgents(read my post for that situation) and the fact that rounds only last a few hours, and blufor would probably sit in main for an hour waiting for the cache to spawn, a far more reasonable solution, I think would to be to fix these bugs, but I do agree on swamp on that there should be a way for blufor to monitor IPs, but that should be in the feedback/suggestion section like most everything (excluding about 2 paragraphs) swamp said.

I am not hating on swamp, I have fun when I am on his civi squad on opfor and fun arresting his civis on blufor I just thing his post is a tad misplaced and there are a few problems with his solution and the bugs are a tad unfair.
Meerkat
Posts: 38
Joined: 2013-07-10 16:44

Re: Civi bugs

Post by Meerkat »

I spawn as a collaborator and I get killed right away by an enemy grenade and the message says: I got killed by helping an insurgent. That can't be possible since I have not done anything to help insurgents.
You become insurgent yourself if you ride dirt bike. I understand if you're riding in a rocket techy or a SPG, but a dirt bike. Naaah!
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Civi bugs

Post by matty1053 »

curahee, I don't get the point...

IF you get shot at, lets say you have 35% health. you are about to die in 1 min. you drop your kit, then it's been a min, you die. You die as Martyr.
IIRC, that 'drop kit and wait a minute till you are a martyr' isn't a bug.




How to fix this issue.
1.Shoot the civies w/ Shotguns or arrest everyone.


And Meerkat, you have to wait about 1 min after you spawn to become a 'civilian'.



Currahee, tip. Don't teamswitch to play as BluFor. Play as Insurgents once in a while.
(I have seen you constantly teamswitch to blufor at the breifing or waiting till round starts. You joined my squad once on Barasah, then BOOM you left to the enemy team. That is probably the 5th time I have seen you switch teams.)

Insurgents is a fun faction. I love the weapons and the vehicles.
Post Reply

Return to “PR:BF2 Bugs”