PR:BF2 v1.1.0.0 Changelog

The changelogs for recently released Project Reality versions
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: PR:BF2 v1.1.0.0 Changelog

Post by risegold8929 »

Updated ground impacts.
No more laggy effects? (E.g. 15fps drop when firing at ground)?
Optimized countless objects, weapons, and vehicles LODs to improve performance.
:D
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
yellodeath
Posts: 30
Joined: 2013-04-23 00:59

Re: PR:BF2 v1.1.0.0 Changelog

Post by yellodeath »

I was wondering the specifics on armor/hp/bullet damage that got changed this patch? on kokan, insurgents could be killed by one shot from an AK74 to anywhere, and some people were saying 5.56 was also killing in one shot (which would make sense, 5.56 is bigger than 5.45)


insurgents confirmed to be squishy flesh things now?
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.1.0.0 Changelog

Post by Mats391 »

Added spinning trajectory to ATGMs to represent inaccuracy and/or slightly erratic RL flight path.
Is this purely cosmetic or make them really less accurate?
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Mineral: TIL that Wire-guided missiles actually use wire
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: PR:BF2 v1.1.0.0 Changelog

Post by rough77 »

OMG - thx for the hard work!!!!
[img]http://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/rough-signature.png[/img]
tatne
Posts: 100
Joined: 2008-12-06 23:37

Re: PR:BF2 v1.1.0.0 Changelog

Post by tatne »

Viral_Krieger wrote:I wonder what this is, I guess I'll have to see for myself.
When you heal somebody you'll see progress bar in bottom right corner.
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PR:BF2 v1.1.0.0 Changelog

Post by M42 Zwilling »

Mats391 wrote:Is this purely cosmetic or make them really less accurate?
It does affect the actual trajectory of the projectile.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
RexehAgentrds
Posts: 30
Joined: 2013-08-03 00:21

Re: PR:BF2 v1.1.0.0 Changelog

Post by RexehAgentrds »

Thank god Ramiel is fixed. I gave up playing Ramiel yesterday. Unbalanced as hell.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.1.0.0 Changelog

Post by CR8Z »

Awesome! Can't wait! The update downloaded faster than I could read ALL of the updates and fixes. Thanks for your efforts!
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:BF2 v1.1.0.0 Changelog

Post by Ratface »

Love the new update, very nice little sounds for the kit menu and such, and FPS for me is MUCH better, great work! Thank you :D
[CBPR] WoODoO
Posts: 135
Joined: 2008-09-22 20:37

Re: PR:BF2 v1.1.0.0 Changelog

Post by [CBPR] WoODoO »

All insurgents maps buggy?

9 Years IIIRBR Reality Brasil
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PR:BF2 v1.1.0.0 Changelog

Post by Pvt.LHeureux »

  • Removed UAV lasing ability.
Making the Commander quite useless once again :? ??:

  • Reduced recoil on AK-74 and AK-74M.
Fuck yes 8-)

  • Updated Hydras to have increased splash damage.
TIME FOR MY ROCKET TECHIE!
  • Updated LATs to cause more damage to lightly armoured vehicles.
  • Updated LMGs to have increased recoil.
Good stuff :)
  • Updated RPG-7 deviation to be more accurate.
  • Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.
Happiness.txt
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.1.0.0 Changelog

Post by camo »

I guess someone has to say it, no sangin?
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AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: PR:BF2 v1.1.0.0 Changelog

Post by AnA10Warthog »

UAV can no longer lase? Sounds like it will be used less now, meaning less lag-tastic adventures.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: PR:BF2 v1.1.0.0 Changelog

Post by doop-de-doo »

Awesome updater is awesome!!!


RAINBOW COLORED GRASS IS FIXED!!!!!

:evil: B4TM4N :evil:
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.1.0.0 Changelog

Post by Rabbit »

camo_jnr_jnr wrote:I guess someone has to say it, no sangin?
Indeed, very excited for that,and more levels. However this is still very nice. :-)
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AfSoccer "I just don't see the natural talent."
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tANNERRRR
Posts: 67
Joined: 2011-02-25 01:32

Re: PR:BF2 v1.1.0.0 Changelog

Post by tANNERRRR »

I like the no lazing ability for commander. It was too easy before.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: PR:BF2 v1.1.0.0 Changelog

Post by saXoni »

Pvt.LHeureux wrote:Making the Commander quite useless once again :? ??:
Not at all, you'll still have the ability to mark targets and communicate with SLs/spotters to lase it.
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.1.0.0 Changelog

Post by Maj.Osama »

saXoni wrote:Not at all, you'll still have the ability to mark targets and communicate with SLs/spotters to lase it.
+1


also I'm annoyed by the ppl who want to be commander so he can laze for his cas squad.

now if you want to laze get spotter kit and get your self in good position behind enemy lines ( see it's more interesting now :P )
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.1.0.0 Changelog

Post by AFsoccer »

Pvt.LHeureux wrote:Making the Commander quite useless once again :? ??:
It actually makes me sad when I hear statements like that. A commanders job isn't to be a forward air controller... it's to command 9 squads. I'm very glad this is restored to the way it used to be. In v1.0 I saw way too many "commanders" in the seat but not saying a word or organizing the team, so I'm guessing they were the glorified CAS SL with a perfect eye in the sky to shoot fish in a barrel.

Anyway, I'll step off my soap box now.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR:BF2 v1.1.0.0 Changelog

Post by Psyrus »

[R-DEV]AFsoccer wrote:It actually makes me sad when I hear statements like that.

Anyway, I'll step off my soap box now.
Yeah me too... everytime I'd go commander on a map with cas I'd have this constant spam in my ears from squad 1**:

"Any targets for CAS, commander?"
"Please laze the tank in H4, commander"
"Why didn't you warn us about that AA in A2, commander?"

As if the commander was now the glorified FAC. :roll:


**
(always the cas squad, because you know, you gotta make that squad before anyone else "steals" your asset, and it's clearly yours because you are the best in it!)
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