Gunships Hellfire Missile Trail

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Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Gunships Hellfire Missile Trail

Post by Inspektura43 »

I think the Hellfire missile that leaves such a huge white trail behind it is completely unrealistic and arcadish.All the new effects and everything is awesome but that trail is the only thing thats bothering me.
I'd say the same for the Hydras but since we're talking about hellfires I will remain silent.

Please discuss, what do you think about it.
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Gunships Hellfire Missile Trail

Post by Inspektura43 »

Can you revert back to the old hellfire missile trail?(like in the open beta)
The current one is terriBAD
thank you
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viirusiiseli
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Re: Gunships Hellfire Missile Trail

Post by viirusiiseli »

Same with AA's, flares, everything. They're all completely unrealistic looking and straight up weird. I don't know why they even got implemented.

It's like when you shoot a missile the trail doesn't even stay where the missile went, it does some kind of effed up straight line moving all over the place. So many changes I see no reason for in 1.0 this is just one of them.
Inspektura43
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Re: Gunships Hellfire Missile Trail

Post by Inspektura43 »

Hellfiring other choppers is also a lot easier now and it requires 0 skill
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Takeda
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Re: Gunships Hellfire Missile Trail

Post by Takeda »

Also, ATGM trail in tanks is annoying. You cant rly aim after sending missile, coz of trail that is blinding the gunner for good 5, and even more.
viirusiiseli
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Re: Gunships Hellfire Missile Trail

Post by viirusiiseli »

Takeda wrote:Also, ATGM trail in tanks is annoying. You cant rly aim after sending missile, coz of trail that is blinding the gunner for good 5, and even more.
Yeah this too, from what I've seen when any ATGM/TOW is being fired it only leaves a faint trail of smoke, it doesn't seem that big IRL either.
yellodeath
Posts: 30
Joined: 2013-04-23 00:59

Re: Gunships Hellfire Missile Trail

Post by yellodeath »

it's not even the trail of smoke that blinds the tank gunner/driver, it's the smoke cloud that comes out, the only way to bypass it is have your driver in the same room synchronized with your ping ready to drive forward through the smoke for 3 feet and stopping immediately so you can guide the missile

so yeah it's pretty much impossible to do that, so you're sitting behind a smoke screen hoping your target didn't move

that is probably not how ATGMs work in real life, at least not in any modern armor, targets always move
Brunitogg
Retired PR Developer
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Re: Gunships Hellfire Missile Trail

Post by Brunitogg »

Hey guys, ill have to change that quick then but unfortunately i,m not with my pc at the moment, currently in Cape Town on holidays. Will fix asap as soon as i get back.

There is a weird bug with the trails causing them to move very weirdly but i,m sure i can fix this, this was happening a lot with the flares and i fixed it not long ago by making the effect physics simpler but please let me know if flares still screw up.

Missiles i will have to check the coding again and reduce their intensity i rate.
-= Project Reality Visual FX Artist =-


[img]http://www.realitymod.com/forum/uploads/signatures/sigpic19155_5.gif[/img]
viirusiiseli
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Re: Gunships Hellfire Missile Trail

Post by viirusiiseli »

[R-DEV]Brunitogg wrote:Hey guys, ill have to change that quick then but unfortunately i,m not with my pc at the moment, currently in Cape Town on holidays. Will fix asap as soon as i get back.

There is a weird bug with the trails causing them to move very weirdly but i,m sure i can fix this, this was happening a lot with the flares and i fixed it not long ago by making the effect physics simpler but please let me know if flares still screw up.

Missiles i will have to check the coding again and reduce their intensity i rate.

Possible to make flare/missile effects more similar to 0.98? IMHO it was much better and looked more realistic?

Brown smoke coming out of flares/missiles seems odd, as the trails usually look more gray/white IRL.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Gunships Hellfire Missile Trail

Post by Tarranauha200 »

Would it be possible to remove the sparks that fly when bullets hit metal objects? They are very unrealistic. IIRC even the knife makes this spark effect when hitting metal.
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Gunships Hellfire Missile Trail

Post by Inspektura43 »

The new hellfire trail is nice but now problem comes with the hydras, pilot goes sort of blind when he shoots hydras. Yellow screen etc, and the screen shake is way to much to look realistic.

edit: bringing back the old hellfire trail would really be the one solvation, trails still flicker around and go straight up when fired more then 2 missiles at the same time,no offence but I dont know why are we still having these hollywood movie effects when they are not needed to make the game more "beautiful"
Last edited by Inspektura43 on 2014-01-09 18:53, edited 2 times in total.
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Inspektura43
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Re: Gunships Hellfire Missile Trail

Post by Inspektura43 »

Here is a video of real hellfire shot.
Little to no trail behind the missile, just like it was in 0.981.



Another one.


Can't understand trying to make something already realistic enough more real
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Rudd
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Re: Gunships Hellfire Missile Trail

Post by Rudd »

Can't understand trying to make something already realistic enough more real
the effects were completely overhauled, it's understandable that sometimes undesirable things when you have understanding of how BF2 loads it's resources and the guy in question is changing effects for hundreds of different weapons. Thanks for the feedback.
Last edited by Rudd on 2014-02-06 22:13, edited 1 time in total.
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Inspektura43
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Re: Gunships Hellfire Missile Trail

Post by Inspektura43 »

Sorry I have no idea of how BF2 modding works, im just a whining nostalgia about 0.981 guy trying to bring atleast one nice thing back into the game.
Whether you bring it back or not its all up to you.
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