Overplayed/underplayed Maps?

General discussion of the Project Reality: BF2 modification.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: Overplayed/underplayed Maps?

Post by matty1053 »

I forget who made Muttrah. Wasn't it Rhino?

But the tactics are simple....

Pick a T-Building in a Cappable Flag Range and stay the entire round until an APC kills your entire squad.


Since the New Update is released. IT's definently gonna be more tactical. But overall the same tactic(s).



So basically what I find....
If admins would put in maps that are not played often... the players would have to play on that map cause the other servers would not play Muttrah 24/7.

I am somewhat a Asset Whore. But I like Playing INF a lot.


So what I must conclude...

I have to participate in events that I may not have time to do so to actually play different maps.


I am not going to name servers in particular. But isn't servers with the name "Mixed Maps", shouldn't they play different maps other then the same map every 2 rounds?

And if players don't like the admins making that decision of not playing their favorite map.... then really sucks for them.

I wouldn't mind playing Charlies Point once a Day. I think it's my fave PR:V map.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

re: Overplayed/underplayed Maps?

Post by IWI-GALIL.556FA »

matty1053 wrote:I forget who made Muttrah. Wasn't it Rhino?

But the tactics are simple....

Pick a T-Building in a Cappable Flag Range and stay the entire round until an APC kills your entire squad.
Oh, so you're not allowed to HAT or LAT the APC trying to kill you? Me and you must be playing different maps brother. Sounds like you need a good SL and maybe your time on Muttrah won't be as you described it, because I know that's not how it is for me or the majority that vote for and play it.

And now, we wait.....
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: Overplayed/underplayed Maps?

Post by matty1053 »

IWI-GALIL.556FA wrote:Oh, so you're not allowed to HAT or LAT the APC trying to kill you? Me and you must be playing different maps brother. Sounds like you need a good SL and maybe your time on Muttrah won't be as you described it, because I know that's not how it is for me or the majority that vote for and play it.
Most of the time, while I am INF on Muttrah, the HAT kits are USUALLY in the Mountains or they got wasted on a Logi or Boat. The LAT kits we do use, but don't do much damage to the APC's, unless we get a direct hit to the APC's booty.

And, I like the map. I would not mind playing it maybe ONCE a day. But after playing it like every 2 rounds it gets annoying. But It's a good map for people to start on in PR. It has a little bit of everything.

I just wish the MEC could have an AAV. It would definently be a big help.

But after bring back some memories on this map. I really do tend to think I would love to play a few rounds right now.

But what the Dev's said in the next big update with have more content. Hopefully they have some different Assets on Muttrah.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

re: Overplayed/underplayed Maps?

Post by Spook »

Wut, Muttrah is the worst map for APCs. Average live-time of APCs is like 5minutes. LATs and HAT in every corner and windows, not giving you any chance to react. Even if you stay back, at some point a guided HAT will come from a mountain or a high building.
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

re: Overplayed/underplayed Maps?

Post by IWI-GALIL.556FA »

matty1053 wrote:I just wish the MEC could have an AAV. It would definently be a big help.
The MEC have more than enough armor to counter-act U.S. APC's.

And now, we wait.....
Rhino
Retired PR Developer
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re: Overplayed/underplayed Maps?

Post by Rhino »

matty1053 wrote:I just wish the MEC could have an AAV. It would definently be a big help.
An ADV (Air Defence Vehicle, AAV also means Amphibious Assault Vehicle like what the USMC have :p ) for the MEC would just make things waaay to easy for the MEC. Its not that hard to criple the USMC's air power with just deployable and handheld AA as it is and once you crippled their air power, the USMC have lost their main offensive and logistical capabilities, not to mention any extra transport they may need afterwards and once they have lost that, you can easily roll over them.

To counter an ADV I would have to give the USMC like 2 LAVs and 6 AAVP7A1s or strip the MEC of its APCs which both would significantly diminish the gameplay on the map especially for the infantry side of things.
matty1053 wrote:But what the Dev's said in the next big update with have more content. Hopefully they have some different Assets on Muttrah.
No new assets or major gameplay tweaks planned for Muttrah in the near future sorry. The idea of a "Muttrah City v2.5" has been floating around my head for some time which would have quite a few significant changes to both gameplay and environment but right now got other stuff to finish and not got much time/energy right now either.

And yes, it was me who made Muttrah :)
Spook wrote:Wut, Muttrah is the worst map for APCs. Average live-time of APCs is like 5minutes. LATs and HAT in every corner and windows, not giving you any chance to react. Even if you stay back, at some point a guided HAT will come from a mountain or a high building.
Not to mention the Attack Choppers as well when you get them working well ;)
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

[R-DEV]Rhino wrote:
Not to mention the Attack Choppers as well when you get them working well ;)
Yes. But it's a pain in the butt to find people who actually know how to properly operate the wonderful Cobra.

All the times I have been on muttrah on either side, 90% of the time the pilots are treating them like they are worth nothing.

They either fly low, or crash into some building.


But rhino you did a good job on muttrah
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Onil
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re: Overplayed/underplayed Maps?

Post by Onil »

Muttrah is overplayed because you barely need to think and you can almost play it blind folded... It's a corridor type of map where maneuverability is limited and so the tactics end up being almost always the same. Even the most inexperienced will understand how it works in a few minutes as it is line vs line type of engagement.

The reason people love it so much is because it is constant action and not as much walking around. Specially now with the increased numbers, it is probably the fastest paced fighting in PR. But for the one who crave a more demanding gameplay in terms of strategic thinking, that's not really what you will get in Muttrah.

It serves its purpose but it is obviously over-played.
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IWI-GALIL.556FA
Posts: 511
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re: Overplayed/underplayed Maps?

Post by IWI-GALIL.556FA »

[R-DEV]Rhino wrote:No new assets or major gameplay tweaks planned for Muttrah in the near future sorry. The idea of a "Muttrah City v2.5" has been floating around my head for some time which would have quite a few significant changes to both gameplay and environment but right now got other stuff to finish and not got much time/energy right now either.
I really wish you would take that awesome Muttrah2.5 idea and your awesome skills to the PR2 team. Ever crossed your mind?

And now, we wait.....
Cassius
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re: Overplayed/underplayed Maps?

Post by Cassius »

Well there needs to be more talk about underplayed maps, like yamalia or bijar Canions. Those are great maps for combined arms, but people are afraid to get stuck in nowhere, which could easily be fixed by tagging transports along. Also Muttrah does not need to be in every vote.
|TG|cap_Kilgore
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: Overplayed/underplayed Maps?

Post by matty1053 »

Cassius wrote: Also Muttrah does not need to be in every vote.
HALLELUJAH!!



IT can be in every 3 votes, but not EVERY vote.

I love the map, but I don't enjoy seeing it in the vote constantly.


Onil is right...

The tactics are very, very same.

But mortars are problematic for MEC.


Now can we please let this topic be targeted for OP maps?

It's all about Mootrah now. I wouldn't mind seeing everyone talk about what maps they think are Over Played.
AFsoccer
Retired PR Developer
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re: Overplayed/underplayed Maps?

Post by AFsoccer »

Also, if you don't like a map because of the map itself (i.e. too much sand, too much jungle, etc.) then there isn't much we can do about that because other players may like that environment and we want to offer variety... BUT if you avoid a map because of the assets, flag layout, imbalance, etc. please let us know in the map feedback section:

Maps - Project Reality Forums
saXoni
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re: Overplayed/underplayed Maps?

Post by saXoni »

I'd love to see Khamisiyah redone, moving the river and its fields to the middle of the map by having the river stretch from M1 to A13, and the village in the very center of the map would be amazing. Can I haz pl0x?
Kerryburgerking
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re: Overplayed/underplayed Maps?

Post by Kerryburgerking »

IWI-GALIL.556FA wrote:Then suggest and vote for it.
I do but it barely even make it to the voting part.
Mean, green and unseen!
Geronimo
Posts: 274
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re: Overplayed/underplayed Maps?

Post by Geronimo »

saXoni wrote:I'd love to see Khamisiyah redone, moving the river and its fields to the middle of the map by having the river stretch from M1 to A13, and the village in the very center of the map would be amazing. Can I haz pl0x?
Basically, that's burning sands with jets and a river. :mrgreen:
DesmoLocke
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re: Overplayed/underplayed Maps?

Post by DesmoLocke »

I'd just like to see Alternate layers of maps played. Is that too much to ask for?
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PR player since 0.5 (Feb 2007)

Human_001
Posts: 357
Joined: 2008-08-02 10:26

re: Overplayed/underplayed Maps?

Post by Human_001 »

Muttrah

Kashan

Operation Silent Burning Black Iron Eagle Sands Gold

After getting 1.0 in October, so far I have played Burning Sands INS mode only twice. Not the whole round, but the half finished ones. Very sad, as Burning sands INS was map I wished for when I saw map Burning Sands back in 0.9.

Are you guys even aware that Khamisiyah has INS mode with Iraqi? It's the third one on the list, Khamisiyah Inf.

As I like to play Iraqi INS best compared to AAS (conventional Clone warfare) or other INS factions like Taliban or Militia (semi-conventional), personally I feel devastated when people vote to play old and overplayed map over and over again when I want to play the new INS maps.

...Doesn't the PR correct these kinds of Data thru PR software itself?
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Also about the voting. It's the interesting phenomenon of only 50% of population voting. No matter what the population is, whether 10 or 100, the total vote is almost always 50% of total population. Wasn't this the case in real life voting too?

IWI-GALIL.556FA wrote:This thread is pointless IMO. Every map played is voted for, therefore, it's not up to the admins what map we play, it's up to the community. Obviously the community ( except you ) prefer to play these maps the majority of the time, or we would be playing something different. I always see different maps on the mapvote, it's just that no one ever votes for them . The majority speaks every mapvote.

Of coarse the admins have the power to put different maps that aren't played much in the rotation without vote, and it has been done before. But people leave the server because it isn't the map they want to play or they just aren't familiar with it. So the admins do the vote and the majority are happy.
Not true. Most of the time server admins rigs the vote by restricting the choices. For example, Server admin playing as US in INS map. Good round. People votes to play INS again next. Admin has to go to INS side. Not so good. Don't want to be Insurgent? No problem. Vote: 1.Iron Ridge 2.Dragon Fly 3.Fools Road. Play as Militia. Good round.
T.A.Sharps wrote:Why would it be bad to play maps a lot?

I love being able to play the same map every time.

It really sucks being on some new map and you have no clue how the action goes, the best tactics for it, here anything is on the map, or even what the enemy look like compared to your guys.


There is nothing better than a map where everyone knows where every structure and crevis is.

"Get to triangle!"

I love Muttrah.

There would be nothing better than having a server just run Muttrah + Kokan 24/7.
I feel exactly the opposite. I love the feeling of Brand New Map. The feeling of getting lost in it. How is the streets in inner town like? How are the ridges like? No idea. You get lost, enemy team gets lost. First one to be able to grasp the situation in those confusion and make best out of it with tactic and maneuver gets the upper hand. If it's ever possible I can't be happier if map interior can be scrambled everytime it's played.
Brainlaag
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re: Overplayed/underplayed Maps?

Post by Brainlaag »

T.A.Sharps wrote:Why would it be bad to play maps a lot?

I love being able to play the same map every time.

It really sucks being on some new map and you have no clue how the action goes, the best tactics for it, here anything is on the map, or even what the enemy look like compared to your guys.


There is nothing better than a map where everyone knows where every structure and crevis is.

"Get to triangle!"

I love Muttrah.

There would be nothing better than having a server just run Muttrah + Kokan 24/7.
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Why, WHY?!?!? If you want to play brainless railshooter, go grab a copy of CS and learn dust/aztec/office by heart and try to compete with people that know ever inch of that. GAWD!
Human_001 wrote:I feel exactly the opposite. I love the feeling of Brand New Map. The feeling of getting lost in it. How is the streets in inner town like? How are the ridges like? No idea. You get lost, enemy team gets lost. First one to be able to grasp the situation in those confusion and make best out of it with tactic and maneuver gets the upper hand. If it's ever possible I can't be happier if map interior can be scrambled everytime it's played.
Well said.
Medal|2010
Posts: 53
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re: Overplayed/underplayed Maps?

Post by Medal|2010 »

Human_001 wrote:I feel exactly the opposite. I love the feeling of Brand New Map. The feeling of getting lost in it. How is the streets in inner town like? How are the ridges like? No idea. You get lost, enemy team gets lost. First one to be able to grasp the situation in those confusion and make best out of it with tactic and maneuver gets the upper hand. If it's ever possible I can't be happier if map interior can be scrambled everytime it's played.
I totally agree with this.
X-Alt
Posts: 1073
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re: Overplayed/underplayed Maps?

Post by X-Alt »

Medal|2010 wrote:I totally agree with this.
+9001 That gets me an idea, put the large vBF2 maps coverted to AAS/INS in the game under some different name and watch people play it, it would be loltastic :razz:
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