Heskey wrote:I'm just going to throw this out here, re the value of life...
I read an opinion somewhere where someone suggested:
1.) Removing the ability for an RP to be permanent (and thus being used temporarily to simply rally a couple of dead squad members whilst in the field)
2.) Allowing teams to only build 2 FOBs each.
I thought it was quite interesting, and would certainly add value to 'life' and caution to manoeuvres. Imagine a map like Black Gold with only 2 FOBs and a main base to spawn at. There would be better utility and value in trans vehicles, and squads could be out in the field for an hour or so trying to keep themselves alive (and using the medic kits like the clappers), because respawning will take them way back, progress wise.
More than likely, it would kill the game. Eventually one team is going to overrun another team's FOB and that is going to result in a massive steamroll once that happens. People will quite out of frustration because nobody enjoys having to spawn really far away from the fight.
Might as well champion the removal of respawning. You only die once.

