CAS' rocket sound bug

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Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

CAS' rocket sound bug

Post by Unarmed Civilian »

I don't know what exactly triggers it but many times when there is a CAS chopper I get a rocket launching sound loop that stays for a loooong time and is really annoying. It reminds me of a certain situation, whenever I use an AA kit (Anti-Air) and I try to lock a chopper through aiming at it and cancel the aiming before the animation finishes I get an infinite locking sound that is only solved if I exchange what I'm holding or aim and "de-aim" again with the stinger.

Here is a reference for the sound glitch.

http://www.youtube.com/watch?v=FvSx-ZJ3ZSU

None of the people I talk about it seem to experience the same issue. I use my sounds on Ultra, since I own a creative x-fi product.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: CAS' rocket sound bug

Post by Unarmed Civilian »

I'm sorry I tagged it as 1.1.0.0 but it began on 1.0.
Never had experienced it on 0.98
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: CAS' rocket sound bug

Post by Prevtzer »

I have this all the time. It's actually a great way to know when CAS is inbound, as soon as the sound goes away it's just out of your visual distance coming in.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Post by Psyrus »

Prevtzer wrote:I have this all the time. It's actually a great way to know when CAS is inbound, as soon as the sound goes away it's just out of your visual distance coming in.
Do you also use ultra/xfi setup?
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: CAS' rocket sound bug

Post by Prevtzer »

[R-CON]Psyrus wrote:Do you also use ultra/xfi setup?
Of course.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: CAS' rocket sound bug

Post by Unarmed Civilian »

I want to report that this still is an ongoing issue, though, apparentely less frequent.

And I'm reporting a new sound bug.
In Beirut, every now and then I randomly hear a TAR-21 auto burst close by. It's like a far away sound playing in the wrong place, way louder than it should had. I was doing some spotting in the western apartments, the ones that are closer to the tunnels and the big shipyard on the west island, there it's very frequent. It drove me crazy, since I heard gunfire close by and by no means could I find the enemy, because there was no enemy. This only happens with the TAR-21 in Beirut as far as I can tell.

I couldn't find a way to post the stats below as a spoiler, to save screen space. Can someone make the text below into a spoiler?

System Information
------------------
Operating System: Microsoft Windows XP Professional (5.1.2600)
Current Culture: Portuguese (Brazil)
Motherboard: Gigabyte Technology Co., Ltd. GA-880GMA-USB3
Processor: AMD Phenom(tm) II X2 565 Processor (Physical: 2, Logical: 2)
Memory: 2,00 GB
DIMM Modules: A0: 2,00 GB @ 1333 MHz
Page File: 9,82 MB
.NET Framework: Unknown

Display Information
-------------------
Display Device(s): Plug and Play Monitor on NVIDIA GeForce 9600 GT
Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
Driver Version: 6.14.13.3528 (335.2 8)
Display Memory: 1024,00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: SB X-Fi Audio [0001]
Primary Recording: SB X-Fi Audio [0001]
Open AL Renderer: SB X-Fi Audio [0001]
EAX: True
EAX 1.0: True
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: True

Disk Information
----------------
Install Path: C:\GAMES\BF2
Free: 305,90 GB, Total: 931,39 GB, FS: NTFS, SSD: False
Mod Path: C:\GAMES\BF2\mods\pr
Free: 305,90 GB, Total: 931,39 GB, FS: NTFS, SSD: False
Profiles Path: C:\Documents and Settings\Andre\My Documents\ProjectReality\Profiles
Free: 305,90 GB, Total: 931,39 GB, FS: NTFS, SSD: False
Update DL Path: C:\Documents and Settings\Andre\Local Settings\Application Data\Project Reality\Project Reality BF2\Downloads
Free: 305,90 GB, Total: 931,39 GB, FS: NTFS, SSD: False
Update Log Path: C:\Documents and Settings\Andre\Local Settings\Application Data\Project Reality\Project Reality BF2\UpdateLogs
Free: 305,90 GB, Total: 931,39 GB, FS: NTFS, SSD: False

Game Information
----------------
CD Key Valid: True
CD Key Type: Dashless (Normal)
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.1.6.0
Language: english
Debug Available: False
Large Address: False
Supported Hardware: None

Profile Information
-------------------
Profile 0001: |RONE|Sabotador|O*
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1680x1050@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: True
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Post by atom9[CH] »

in 1.0 you have a lot of more soundbugs in the cas chopper then in 0.981


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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: CAS' rocket sound bug

Post by Mats391 »

I get similar bugs when playing on Ultra high sound settings. For me i hear grenades being thrown or a MG being deployed. These only occur on ultra high. I switched to high and solved it that way.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: CAS' rocket sound bug

Post by Unarmed Civilian »

Yeah, I'm kind of reaching the same conclusion about ultra-high. I think few people have a system that allows the max-imba-godlike sound settings so it won't be recieving much love. But I beg you DEVs to take a look on the issues with high sound quality and see if it's fixable. PR is a totally different experience when having great sounds. Yesterday I played without EAX because its causing me a FPS drop of 10-20. And I felt bad, chopper sounds were all screwed. I beg for a bit of optimization if its even possible...

I get the same grenade sound glitchs, and it drives me crazy. And it's kind of annoying because I yell at my squad members about "grenade!" and nothing happens.

Another issue happens when I'm playing blackgold mostly. Inside the warehouses specially, the sound of the game changes completely as if I were inside a glass bottle or something. It's really bad and misleading. For example, I can hear vehicles and shooting that are SEVERAL meters away as if they were right next to the building or even inside.

Lastly, about the phantom shooting nearby, it also happened on Gaza Beach, so it really is an issue with the IDF TAR-21.

Thank you.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: CAS' rocket sound bug

Post by Unarmed Civilian »

On a side note, I had a huge perfomance improviment by setting the game to HIGH, instead of all low. I used to play it on medium but then I switch to low for recordings and my FPS just went from kind of fine-playable, to I'm dead because of a few frames per second.

And, I noticed that textures can no long be set to HIGH, they are locked on medium. Can someone tell me why?
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: CAS' rocket sound bug

Post by Murphy »

Weapon firing sound bugs are kind of a new thing to me. I was playing Dovre Winter when the squad heard a marksman really close, like 10 meters away close! We chased the sound to a couple of trees next to a little ditch. Nades went out, a few guys charged spamming fire but....nothing. No one was there but we could clearly hear an SVD firing over and over again from right in front of us. It stopped as randomly as it had started and we moved on to the flag.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: CAS' rocket sound bug

Post by Roque_THE_GAMER »

also, some armors you can hear they relay close its seems they are right in front of you and you cant distinguish if they are on your right or left or front, that's make me do allot of mistakes think they will come for one direction or they are really close and that's make me loose allot of armor fight, that's counts for APCs and Tanks, so most of the time i don't trust at the sound clue.
[align=center]Sorry i cant into English...
[/align]
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: CAS' rocket sound bug

Post by Spook »

The hellfire loop and the Stinger Lock is normal and was always there. Had that for a long time already, on High aswell.

But yeah, on ultra High it feels like the amount of "soundbugs" (regarding the loops) is much more than on high + all the weird random noises like Mats said, pulling nade trigger or deploying MGs, right next to your ear.
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