PR:BF2 v1.1.0.0 Changelog

The changelogs for recently released Project Reality versions
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: PR:BF2 v1.1.0.0 Changelog

Post by richyrich55 »

Updated tank tracer to look a bit less Dragon Ball Z-like.
And the best part of an update of the year award goes to..
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.1.0.0 Changelog

Post by Maj.Osama »

'[R-CON wrote:Psyrus;1972383']Yeah me too... everytime I'd go commander on a map with cas I'd have this constant spam in my ears from squad 1**:

"Any targets for CAS, commander?"
"Please laze the tank in H4, commander"
"Why didn't you warn us about that AA in A2, commander?"

As if the commander was now the glorified FAC. :roll:


**
(always the cas squad, because you know, you gotta make that squad before anyone else "steals" your asset, and it's clearly yours because you are the best in it!)
true

I actually been asked by someone from cas squad to leave my position so he can laze , which make nosence
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Re: PR:BF2 v1.1.0.0 Changelog

Post by robbo »

Please can you add the HK417 to GB marksman as a placeholder for the L129A1 the L86lsw is **** and hardly ever used irl.
Dragon7722
Posts: 16
Joined: 2010-08-30 10:05
Location: Germany
Contact:

Re: PR:BF2 v1.1.0.0 Changelog

Post by Dragon7722 »

Thank's for that! Amazing...
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: PR:BF2 v1.1.0.0 Changelog

Post by Wayet »

Thank you very much PR team :D
Skelox
Posts: 3
Joined: 2013-08-02 08:52

Re: PR:BF2 v1.1.0.0 Changelog

Post by Skelox »

Great stuff
Image

A fine cup-of-tea always supports looking down a scope... Splendid.
Roger_Liquids
Posts: 101
Joined: 2012-09-11 08:44

Re: PR:BF2 v1.1.0.0 Changelog

Post by Roger_Liquids »

Been offline for a little bit. Glad to come back and see this. Hopping in game now!

**Stay True**
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: PR:BF2 v1.1.0.0 Changelog

Post by -=anders=- »

I also want to play on Sangin. :) Me and Pleym has our "little project" though. :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:BF2 v1.1.0.0 Changelog

Post by curahee150 »

never fails, EVERY time I go on a trip a new version/patch is released.
tmzlifestyle
Posts: 31
Joined: 2009-05-17 20:19

Re: PR:BF2 v1.1.0.0 Changelog

Post by tmzlifestyle »

Why remove Kokan from sp?!?!?!?
tmzlifestyle
Posts: 31
Joined: 2009-05-17 20:19

Re: PR:BF2 v1.1.0.0 Changelog

Post by tmzlifestyle »

Hunterman0101 wrote:No falklands :( ???????????/
No Syria map?
No new levels?

KOKAN BACK :)
Thank YOU! Totally agreed!!!
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: PR:BF2 v1.1.0.0 Changelog

Post by eversmen_br »

mooooreee ... moooooreeee updaaaaates
Michaelp800
Posts: 28
Joined: 2008-07-25 16:43

Re: PR:BF2 v1.1.0.0 Changelog

Post by Michaelp800 »

The best mod (in my eyes a totally new game) on the world! Great stuff! Thanks!!
Volcano
Posts: 7
Joined: 2010-02-19 20:05

Re: PR:BF2 v1.1.0.0 Changelog

Post by Volcano »

hells yeah! best mod ever. and def top 10 game ever.
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