PR:BF2 v1.1.1.0 Changelog

The changelogs for recently released Project Reality versions
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.1.1.0 Changelog

Post by Maj.Osama »

thank you guys for the quick update ,however there is some bugs on muttrah i forget to mention like :
been able to cap flags by 1 person ,and been able to cap flags while you are wounded .
CR8Z
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Re: PR:BF2 v1.1.1.0 Changelog

Post by CR8Z »

I'm on the F15 bus!
AFsoccer
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Re: PR:BF2 v1.1.1.0 Changelog

Post by AFsoccer »

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Sexy! :)
shahram
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Re: PR:BF2 v1.1.1.0 Changelog

Post by shahram »

after many days I came here to check out what's going on here and I saw this. i want to know is there any fix for fps drop in these updates?
tnx
Kerryburgerking
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Kerryburgerking »

'[R-DEV wrote:AFsoccer;1972752']Image

Sexy! :)
How many bombs did each plane carry during the gulf war? Looks like you could mount more then 4
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Rezza
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Rezza »

Btw i just wanted to say this somehow most of the open map insurgency games i played were all too unbalanced. Like Kokan or Lashkar the insurgents just get blown away completely by 200 tickets difference. Any plans on rebalancing?
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Rudd
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Rudd »

Rezza wrote:Btw i just wanted to say this somehow most of the open map insurgency games i played were all too unbalanced. Like Kokan or Lashkar the insurgents just get blown away completely by 200 tickets difference. Any plans on rebalancing?
There's always plans, remember Kokan hasn't been back in for ages so we've not seen it in it's natural environment for a while. We'll review the play stats for every map and tweak accordingly.
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Rezza
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Rezza »

[R-DEV]Rudd wrote:There's always plans, remember Kokan hasn't been back in for ages so we've not seen it in it's natural environment for a while. We'll review the play stats for every map and tweak accordingly.
Hopefully Lashkar and Kokan get improved. Insurgency needs a boost in equipment like more RPG's and such. I heard so many people frustrated on Insurgency in PR and they all try to switch to Blufor. So many critical comments on the insurgency mode in PR on the internet as well so it seems to be a common sentiment and pushes people to play AAS. I love Insurgency i just think it needs more balancing.
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Jafar Ironclad
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Jafar Ironclad »

Kerryburgerking wrote:How many bombs did each plane carry during the gulf war? Looks like you could mount more then 4
It's currently carrying 4 1000lb bombs as a placeholder for both of its real-life carrying capabilities. Eventually it'll sport 8 500lb paveways, which was its close air support/tank-plinking loadout historically; there might also be a loadout that packs 4 2000lb paveways (!!!).
Kerryburgerking
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Kerryburgerking »

Correct me if i am wrong but the Bradley was never fielded by the US Army in Afghanistan? So why is there a bradley on Kokan?
Mean, green and unseen!
Nitneuc
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Joined: 2007-09-16 08:39

Re: PR:BF2 v1.1.1.0 Changelog

Post by Nitneuc »

Anyone else noticed the ridiculously low amount of server crashes since the update ?
Good job on stability improvement :thumbsup:
Last edited by Nitneuc on 2014-01-06 21:51, edited 1 time in total.
Reason: typo
Many thanks to everyone involved in the making of the best videogaming experience ever !
Inspektura43
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Inspektura43 »

Nitneuc wrote:Anyone else noticed the ridiculously low ammount of server crashes since the update ?
Mmm..no
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Rezza
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Rezza »

Just loads of there is a problem with your connection still. This gets really annoying if it happens 3 times when you play.
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Mineral
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Mineral »

https://www.realitymod.com/forum/f26-pr ... ashes.html

Use that thread to discuss server crashes please. ('connection lost' usually means server crash). But I know, it's annoying :(
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Meerkat
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Joined: 2013-07-10 16:44

Re: PR:BF2 v1.1.1.0 Changelog

Post by Meerkat »

Is it a bug or a new feature because I didn't find this on change log when you spawn on other squad's rally point and you die right away? I remember 10.0.36 that you just spawned on nearest fob if you accidentally or purposely tried to spawn on other squad's rally point.
AFsoccer
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Re: PR:BF2 v1.1.1.0 Changelog

Post by AFsoccer »

I think it's supposed to spawn you at main. Do you remember what map(s) this happened to you on?
Meerkat
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Meerkat »

Charlie's Point and I was on VC's side. I was in squad 1 and after I died, I attempted to spawn on near me SQ 4's rally two times and both times I end up dead immediately (I was never hit by anything, just died right away as dead dead) and then I tried to spawn on SQ 6's rally point and I end up dead right away as well :D
Right from the map's start I was on squad 1 and never left it. I never jumped from SQ 1 to 4 or 6 or done anything 'unusual'. I just took an anti-tank kit and rushed to beach trying to hit landing enemy boats.
After all this nonsense I spawned in main successfully and quit.
Psyrus
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Psyrus »

If the mapper has not placed a CMDPost (the commander UAV station) on the map, you will encounter the following line of code:

Code: Select all

killPlayer( player, False )
So basically the issue is up to the mapper... they need to place a CMDPOST somewhere at the main base or else you'll be killed every time you spawn on the wrong rally.

If your own squad has a rally, however, you should be teleported to that rally, at least according to the code.

AFSoccer has put a bug on our internal tracker to see if this can get fixed up, thanks for the report.
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Mats391
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Mats391 »

Did the 100% hp revive bug get fixed?
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Mineral: TIL that Wire-guided missiles actually use wire
Psyrus
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Re: PR:BF2 v1.1.1.0 Changelog

Post by Psyrus »

Mats391 wrote:Did the 100% hp revive bug get fixed?
Don't think so, but maybe? :confused:
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