[Help] 3DS Max Lightmapping

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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Help] 3DS Max Lightmapping

Post by pr|Zer0 »

Yes and no. other than some shadows near the windows similar to those in the last SS, walls still have different brightness. After 3 days trying to get that palace right, I assume that palace parts are not aligned properly in the editor, and proper alignment its not going to happen because the anchors dont allow using stamp&align option.
But, the palace looks better than first time, when I opened this thread :D
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Help] 3DS Max Lightmapping

Post by Psyrus »

pr|Zer0 wrote:Yes and no. other than some shadows near the windows similar to those in the last SS, walls still have different brightness. After 3 days trying to get that palace right, I assume that palace parts are not aligned properly in the editor, and proper alignment its not going to happen because the anchors dont allow using stamp&align option.
But, the palace looks better than first time, when I opened this thread :D
If you're set on correcting the palace, you can take note of the xyz coordinates and manually correct them by up to 3 decimal places (0.001) I believe. Just an FYI :)
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Help] 3DS Max Lightmapping

Post by pr|Zer0 »

Heres some pics from inside palace:
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FSDev_TALON
Posts: 3
Joined: 2014-01-11 22:56

Re: [Help] 3DS Max Lightmapping

Post by FSDev_TALON »

Hi there guys,

Wondering if I could get some assistance regarding this topic, long time modeller experienced in 3DS Max, but am just now starting to have to look at doing modding work on the editor side of things which I have managed to avoid until now.

I too have been following the two tutorials mentioned earlier in this thread to get to grips with lightmapping via 3DS Max. Anyhow the issue I'm having is with getting the BF2 Tools within 3DS Max to get the 'Convert Temp Files' function to work. One tutorial doesn't mention any issue with this, and to just click the button and you're away, and the other more advanced one mentions how you may have to edit and add a .bat file to get the function to work correctly. I copied and pasted the example given into the Batch file found in BF2 Tools, editted it to match the location of my own Temp and Output folders and copied that into my Temp folder. Now did I get that correct? Or is there still some additional step I'm missing? As this part is the only element of the tutorials which I found unclear, and as nothing is happening when I try to use this function I've hit a bit of a brick wall with it. Took me long enough just to get all the lightmap TGAs generated as it wouldn't render all and I had to do it in selected chunks in the end because it kept getting an error every few hundred files.

Any help with this issue would be much appreciated.
FSDev_TALON
Posts: 3
Joined: 2014-01-11 22:56

Re: [Help] 3DS Max Lightmapping

Post by FSDev_TALON »

Anyone?

It seems to be this 'convert.bat' file that I'm having trouble finding.



Cheers in advance for any assistance.
Last edited by FSDev_TALON on 2014-01-15 16:25, edited 1 time in total.
FSDev_TALON
Posts: 3
Joined: 2014-01-11 22:56

Re: [Help] 3DS Max Lightmapping

Post by FSDev_TALON »

Have sorted it myself now, seems you just need to rename the batch file to convert.bat and then run it from that rather than the BF2 Tools panel to get the conversion process to work. Got there in the end.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] 3DS Max Lightmapping

Post by Rhino »

sorry for the late reply, was meaning too but kept on forgetting :p

But it sounds like you've had a sort of unique problem for w/e reason. For me all you need to do is press the "Convert Temp Files" in the BF2 Max tools, which dose nothing other than setup the .bat file with the correct paths so no need to manually edit them, and then you just run the .bat manually and that works fine for most.
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