Differentiate APCs and IFV first.
Since APCs typically have lesser combat capabilities yet pretty decent mobility/speed, to me it seems ok that there could be a single APC squad (much like a chopper trans squad). Unfortunately, most [R-TARD]s out there insist on using them as mobile gun platforms

. However, having them attached to individual squads seems just work equally fine, perhaps better, since its a hassle fitting 8 men into two APCs.
On the other hand,
I am yet to see a single convincing argument as to why IFVs should have their own squad. These things literally need an infantry detachment to survive, they
need to be within an infantry squad (the secrets in the name,
infantry fighting vehicle). They need the INF's ears for enemy armour. They need the INF's eyes and rifles to spot and deal with AT threats. Only an engineer can deal with mines. They need the INF to cap flags. They need the INF to pop caches. They need INF to carry AA. They need the INF for recon/coms. They need INF o enter buildings. They need INF to arrest civis. They need INF to place map markers. The list goes on.
IFVs are -force multipliers-, but weak units on their own.
Again, [R-TARD]s seem to think that they are mini tanks. Once you realise that
every asset in PR is there to support or augment infantry operations (to varying degrees), the more you'll be able to achieve in game and the better the teamwork/gameplay experience will be.
Servers that do not allow priority and autonomy of MECH INF squads in their rules do so for two reasons:
(1) They "haven't really thought about it, I guess".
OR
(2) They're not concerned with the quality of gameplay/teamwork on their server. Their priority is to selfishly reserve assets for their clan, as if their server is their own private colosseum to slaughter public players in.
Thats the bottom line.
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To Murphy,
Murphy wrote:I see one glaring issue with a MEC Inf squad and that is they run the risk of taking the APC support from another squad that is currently in contact to transport your squad which might be quicker and more effecient with a chopper (and not to forget the ability to receive much needed supplies for FOB/rearming).
Thats not a failure of the MECH INF doctrine, thats a failure of SLs not communicating with each other (which is a failure at the entire game). Simple squadwork is old news, proper teamwork is what wins games. If either SLs had any brains, they would ask for/offer IFVs to those who need them most. Team communication.
Murphy wrote:If an APC crew is in it for simply to get kills (and you're still somehow simple enough to believe a battle can be won without kills) keep in mind that same crew will have the same mentality just with a shorter leash.
Again, you've described a player discrepancy. "If an APC crew is in it for kills" then the problem starts there, in the players' mind. At least a MECHINF SL would have the authority to kick the useless crew from the squad, or swap his more experienced INF into the crew role. After all, its going to effect his squad the most if his crew is rubbish.
Murphy wrote:Another comment about INF being able to "protect" the APC easier, well sorry but I see MECH INF squads put their asset at needless risks far to often. The infantry cannot know about a LAT kit unless he has fired or is bad enough to spill out into the line of fire, so ultimately there is no difference between an APC "going through the forests alone" and the one you brought within 200 meters of the enemy infantry. You cannot know what you cannot see, and that will always get an APC killed with or without infantry next to you.
You've actually outlined several issues and seem to be addressing them as if they are the same thing.
That's very vague and subjective. The INF are the most important unit in the game (and warfare in general), as they are the ones who win rounds (caches, flags. Not counting Vehicle Warfare, which excludes INF altogether). Yes, they can better absorb losses (revive), cost less tickets a piece, are more plentiful, but their success is most important. But ultimately, if the risk is needless, thats incompetence of the SL to properly dictate to the IFV or the IFV's inability to process/follow orders. That, or you simply have to recognise the enemy is superior.
Thats just untrue. MECH INF can be in 6 places at once, where an IFV just one. Thats ahead, behind, to the flanks, above and below, over hills and round corners, through doors and down holes. Thats allot of places to look and an IFV just cant cover that. The INF have the ability and the obligation to patrol ahead and map/eliminate threats along the way, calling on the IFV's assistance when appropriate. Even once the LAT does fire, the INF have the eyes and ears to locate the firing position, and the means to eliminate it before the crucial 2nd shot.
I'm not sure why you've picked such a specific scenario as evidence for a general point, and I'm not sure I understand it. All I will add is that varying terrain hugely changes the relationship between MECH INF and the IFV. Armoured vehicles are notoriously disadvantaged at fighting in dense woodlands.
...mongol...