#MasterX - PRvsReality

General discussion of the Project Reality: BF2 modification.
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

#MasterX - PRvsReality

Post by MasterX »

Hi all!

Thanks for stopping by, take your time to take a look on these 'wallpapers' I made. The theme is basically "PRvsReality" which means I manipulate real images into a PR scenario (the so called photo manipulation). I'm not a pro at all, I just really enjoy making these :D !

Wondering if you guys can recognize the maps! :D (PS. The one with the chinook isn't actually right, since there are no chinooks on that map, but this one fits better for the overall wallpaper)

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1920x1080
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1920x1080
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I hope you guys liked it! :) I'll be posting more!

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UPDATE 27-10-2014

So yeah, whoever saw the PRT topic might noticed the "artworks" I added. They are basically in-game screenshots taken from BattleRecorder and later edited in Photoshop. Nothing special really, just making some fun stuff for PRT to boost the morale of the players :D

I added the original files for anyone who might be interested.

Original --> Edited
All 1920x1080

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Update 12-12-2014

Not really a PRvsReality, but I had a go with (probably) the new PR game named SQUAD. I decided to make my own version of the logo and made several examples to show it off. Also made a wallpaper putting a taliban render from Squad on a real background. I did post this on Squad forums, forgot to post it here tho. Please, see below and let me know what you think!
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(background from Insurgency)
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Click picture for HIGH-RES (1905x1080)

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Click picture for HIGH-RES (2300x1600)

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Render:Link
Background: Link
Smoke: Link

Click for HIGH-RES (1920x1080)
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Logo in vector ?( 2 versions )

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Click picture for HIGH-RES (3212x884)

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Click picture for HIGH-RES (3212x884)
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Nothing too fancy really, hope you guys like it!


-MasterX
Last edited by MasterX on 2014-12-12 00:00, edited 4 times in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: #MasterX - PRvsReality

Post by K4on »

sureal eyecandy
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: #MasterX - PRvsReality

Post by Pvt.LHeureux »

HOLY **** this is AWESOME!! Make more please, Russian/Militia style ones if you can! :D :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: #MasterX - PRvsReality

Post by H.Maverick »

I only see two pictures, you got a lot of work to do mate lol, I love them tho, looks epic :D
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: #MasterX - PRvsReality

Post by Mineral »

that looks great :D Make em wallpaper size! And maybe add some PR vehicles or air assets in the far background? :)
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: #MasterX - PRvsReality

Post by IWI-GALIL.556FA »

Excellent work. Can't wait for more :)

And now, we wait.....
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: #MasterX - PRvsReality

Post by Rudd »

MOAR! nice style mate :)
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ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: #MasterX - PRvsReality

Post by ComedyInK »

You know, for a second there, I was about to call you a tool bucket, but then I looked a little closer.

Well done!
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: #MasterX - PRvsReality

Post by SIDEKILL3R »

dude this amazing :shock: do more!!!! 8-)
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: #MasterX - PRvsReality

Post by AFsoccer »

Very cool! :)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: #MasterX - PRvsReality

Post by Conman51 »

PR2 Marketing director right there.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: #MasterX - PRvsReality

Post by -=anders=- »

Fantastic!
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: #MasterX - PRvsReality

Post by Heavy Death »

Conman51 wrote:PR2 Marketing director right there.
More like "deceptor". :D
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: #MasterX - PRvsReality

Post by carmikaze »

awesomesauce :D

Do moar!

To Devs: Guys, hire that guy.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: #MasterX - PRvsReality

Post by X-Alt »

+1, tis a beaut. Now, we want MOAR MOAR MOAR! :razz:
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: #MasterX - PRvsReality

Post by Cossack »

Thats pretty badass ;)
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: #MasterX - PRvsReality

Post by Mj Pain »

Lol i did something like this back in 2008(hipster).
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https://www.realitymod.com/forum/f112-p ... ng-33.html
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MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: #MasterX - PRvsReality

Post by MasterX »

Hi all!

Since the Dutch faction is getting near its release and most texturing parts have been done for this release, I found some spare time to make a new one as promised!

Lets see if you guys recognize this one! :D

1920x1080
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I also added it to the first post.

Thanks for the kind replies guys, see ya on the field!

-MasterX
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: #MasterX - PRvsReality

Post by Spook »

Best one so far. Keep them coming, thats awesome.
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