Editor mods: bf2 or pr?

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Ewokinarmor
Posts: 81
Joined: 2012-07-09 23:58

Editor mods: bf2 or pr?

Post by Ewokinarmor »

Hello. I just got bf2 editor. Should I set my editor mod to pr or bf2 in order to make a pr map?
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Mineral
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Re: Editor mods: bf2 or pr?

Post by Mineral »

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Ewokinarmor
Posts: 81
Joined: 2012-07-09 23:58

Re: Editor mods: bf2 or pr?

Post by Ewokinarmor »

Hmm. I tried it, but theres no pr_edit objects folder, and when I tried extracting it to the content folder (which I think is the equivalent) I got about 1000+ errors from winrar. :/

EDIT: tried copy/pasting the folders into content...seems to have worked, if there's a difference, I don't see one.

EDIT 2: Tried extracting all folders inside content, like it said. Another 1000+ errors
Last edited by Ewokinarmor on 2014-01-17 01:28, edited 3 times in total.
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Mineral
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Re: Editor mods: bf2 or pr?

Post by Mineral »

yeah it changed a bit with 1.0. This is what's different:

STEP4 NEW:
in mods/pr_edit, make a folder called objectsand extract everything below from mods/pr/content there in this new mods/pr_edit/objects folder:
objects_common_client/server
objects_statics_client/server
objects_vehicles_client/server
objects_vehicles_server/server
objects_weapons_client/server


For the rest the tutorial is 100% the same.
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Rhino
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Re: Editor mods: bf2 or pr?

Post by Rhino »

And as per here: https://www.realitymod.com/forum/f189-m ... rs-up.html
'[R-DEV wrote:Rhino;366110']NOTE TO BEGINNERS: We strongly recommend beginners to start mapping in vBF2 even if you only plan on mapping for PR with a small, simple, 256x2 test map (click to view recommend settings for a first test map) just to get to grips with how BF2 and the BF2 Editor works. Diving strait into PR mapping will only get you really confused with maps crashing when only trying to test them ingame as the first load of tutorials do not tell you how to set your map up for PR. Once you have learnt the basics and got a simple, small test map done which you can run around on and has a few terrain features, statics, roads, perhaps some overgrowth and undergrowth too etc, then its time for you to look into PR mapping.
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Ewokinarmor
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Joined: 2012-07-09 23:58

Re: Editor mods: bf2 or pr?

Post by Ewokinarmor »

What is supposed to happen when I say "extract here"? Because it doesn't break the files down into smaller ones, if its supposed to. Should I just open all of them and put their files in "objects"?
Rhino
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Re: Editor mods: bf2 or pr?

Post by Rhino »

This is excatly what why we suggest learning in vBF2 first.... :roll:
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Ewokinarmor
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Re: Editor mods: bf2 or pr?

Post by Ewokinarmor »

[R-DEV]Rhino wrote:This is excatly what why we suggest learning in vBF2 first.... :roll:
Alright, I'll hold off the PR modding for a bit.
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