[Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

[Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Spyker2041 »

Hey guys,

Got bored and ported/audited the Weapon Bunkers map from Desert Conflict mod over to PR and redid most of the statics on the map. Map has been relightmapped and has been navmeshed so has full SP/COOP support. Now I just need permission for public release from anyone still alive in the Desert Conflict dev team.

Name: Dcon Weapon Bunkers
Location: Iraq
Size: 1km
Factions : USMC vs MEC
Game Play Type : infantry, light vehicles
Credits: Desert Conflict Development team and =tGA=Harry - Maker of the original map for DCon.

Original:
Image

Audited version:
Image



http://imagizer.imageshack.us/v2/1280x1 ... 1/vtuk.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 7/7jjs.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 3/f8r7.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 2/9r04.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 3/03hw.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 2/vacu.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 4/47ba.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 1/ggrs.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 3/vch5.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 3/gp8e.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 0/ea4f.jpg
http://imagizer.imageshack.us/v2/1280x1 ... 3/qt1j.jpg
Last edited by Outlawz7 on 2020-04-15 22:18, edited 3 times in total.
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MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by MasterX »

o..my..gosh. I think u mean Desert Combat, award winner mod of BF1942. The dev team of that mod helped making BF2 btw lol.

This is very nostalgic, nice nice work!

EDIT: Ofcourse I remember it.. DC Weapon Bunkers
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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Spyker2041 »

There was also a mod for bf2 called Desert Conflict.
https://www.youtube.com/watch?v=fPChZQbwmHQ
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Sgt.BountyOrig »

Aww no way, this has got to be Desert combat as the overall source, I remember having to use C4 to destroy all three bunkers on 1942. Outstanding!
=tGA=Harry
Posts: 8
Joined: 2007-01-04 11:35

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by =tGA=Harry »

Hello!

I made the original DCon map (image at the top of first post), but i am not sure if I can decide if you can use it myself. I have to check if I still can reach some of the other leading members from DCon.

I can also check if you can use the bunker statics, if you want?
Or are you using them already? Maybe you have created som similar ones?
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Spyker2041 »

=tGA=Harry wrote:Hello!

I made the original DCon map (image at the top of first post), but i am not sure if I can decide if you can use it myself. I have to check if I still can reach some of the other leading members from DCon.

I can also check if you can use the bunker statics, if you want?
Or are you using them already? Maybe you have created som similar ones?
Hi Harry,

Thanks for posting, I sent you a permission request in a PM on BFSP this morning :)

No bunker statics used as I dont have lightmap samples for dcon statics and the pr bunkers took up pretty much the entire width of the wire fence area. I struggled to find contact details for any dcon devs other than yourself. I found an email address for MasterX who was a mapper on the team but that was from the 07 trailer so I am not sure if he even looks at that anymore.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by BroCop »

One thing I noticed here, and something in general, is that the minimap has the damned compass at the bottom. Its been bugging me as the thing appears on all editor generated minimaps post 1.0
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by AfterDune »

You can solve that by entering this in the three textboxes in your editor:

renderer drawhud 0

Then press enter or click the icon next to the third textbox.
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Doorstop
Posts: 4
Joined: 2014-01-23 22:24

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Doorstop »

Hi guys.. Harry long time no see. I don't have a problem with you guys using it at all. Harry spoke with Kiff as well and he was in agreement. I will see if I can find anything in regards to it. If not then it is as it is. Good luck with it. If its used then I hope its enjoyed as we had tons of fun playing it. It was a blast in Desert Combat and I'm glad that Desert Conflict was able to re-envision it and bring it into BF2 in our mod. Countless hours of fun were had by all of us and our players on that map. All the best to you guys.
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Spyker2041 »

Doorstop wrote:Hi guys.. Harry long time no see. I don't have a problem with you guys using it at all. Harry spoke with Kiff as well and he was in agreement. I will see if I can find anything in regards to it. If not then it is as it is. Good luck with it. If its used then I hope its enjoyed as we had tons of fun playing it. It was a blast in Desert Combat and I'm glad that Desert Conflict was able to re-envision it and bring it into BF2 in our mod. Countless hours of fun were had by all of us and our players on that map. All the best to you guys.
Many thanks kind sir.
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=tGA=Harry
Posts: 8
Joined: 2007-01-04 11:35

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by =tGA=Harry »

If you use the map, please give the DCon team credit in the release note or somehting. ;-)
=tGA=Harry
Posts: 8
Joined: 2007-01-04 11:35

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by =tGA=Harry »

DCon Weapons Bunkers was reallly fun top play. Since I am mostly an infantry player, this map , Lost Village and Outskirts of Mosul was my favourite DCon maps. Too bad DCon never made another release, we had a few more great maps under development. For example, I was nearly finished with a revisioned Bocage set in northen Iraq/ Kurdistan.

A Little sidenote. I always think of our "DCon Weapons bunkers" whenever I play the Zavod 311 map on Battlefield 4. The feeling, light-setting, vegitation are very similiar. :-)
Last edited by =tGA=Harry on 2014-01-24 09:07, edited 2 times in total.
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Spyker2041 »

=tGA=Harry wrote:If you use the map, please give the DCon team credit in the release note or somehting. ;-)
No problem :)
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MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by MasterX »

=tGA=Harry wrote:DCon Weapons Bunkers was reallly fun top play. Since I am mostly an infantry player, this map , Lost Village and Outskirts of Mosul was my favourite DCon maps. Too bad DCon never made another release, we had a few more great maps under development. For example, I was nearly finished with a revisioned Bocage set in northen Iraq/ Kurdistan.

A Little sidenote. I always think of our "DCon Weapons bunkers" whenever I play the Zavod 311 map on Battlefield 4. The feeling, light-setting, vegitation are very similiar. :-)
Thanks for replying Harry first of all.

I have a question, do you remember a Dutch guy who worked on the Gazala map? Can't remember his name, but I had him on my friends list :)
Doorstop
Posts: 4
Joined: 2014-01-23 22:24

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Doorstop »

the only thing I ask is to just credit your sources.. Other than that good luck with it spyker.
Doorstop
Posts: 4
Joined: 2014-01-23 22:24

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Doorstop »

It was steelcam who did Gazala X
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by MasterX »

Doorstop wrote:It was steelcam who did Gazala X
Ah thanks! Now I remember him, Stefan was his name I think. He had a clan named moac. Never had the chance to thank you guys on Desert Conflict, so thank you :)
Doorstop
Posts: 4
Joined: 2014-01-23 22:24

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by Doorstop »

Yea thats right.. MOAC was his clan. Your most welcome.. We had a stressfully good time doing it. Wished DICE was able to bring back modding.
.VX.
Posts: 1
Joined: 2017-06-20 22:17

Re: [Map] Weapon Bunkers Audit (1km) [WIP/FINAL]

Post by .VX. »

THE 'DESERT COMBAT' MOD, AND IT'S SUCCESSOR , 'DC FINAL' WERE AWESOME ! I LOVED PLAYING THAT MOD AND ESPECIALLY 'DC WEAPONS BUNKER' - LOVED THAT MAP ! OH, AND HOW I WAS SO PISSED WHEN EA TOOK THE SERVERS DOWN. WHAT WAS GREAT, WAS THE ABILITY TO BE A 'LONE WOLF' OUT THERE. YOU COULD JOIN A SQUAD OR GO IT ALONE. I WISH PR REALITY WOULD LOOSEN UP AND ALLOW THAT, IF POSSIBLE...OR AT LEAST LET 'SNIPERS' AND 'MARKSMAN' OPERATE ALONE, LIKE THEY USUALLY DO IN REAL LIFE.
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