How exactly do you guys redo normal maps on a soldier re-texture? afaik the normals are the same normals for the bf2 soldier which are object space normal maps, right?'[R-DEV wrote:Rhino;1978600']
Speaking of normal maps are you going to be doing any as you really should make some to go with the new textures if you can once they are done as the old normals are quite conflicting:
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And afaik there's no way in photoshop or xnormal to change these. I guess you could do a lot of clone stamping work to get rid of the vest on the normal? but even that would come out kinda shoddy. The only way ik how to change an object space normal map is to rebake them off of a high poly soldier model.
Is there a better way? just wondering for all those people that re-texture the soldier models for different factions.
















