Active stat tracking?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[EC]DR.NOobFragger
Posts: 265
Joined: 2007-08-02 23:09

Re: Active stat tracking?

Post by [EC]DR.NOobFragger »

Personally I really like the Idea of having a rank system in game that ONLY went off of your time played, so you could just kinda see who is a veteran and what not, but that could also lead to people being exiled for not wanted a low level in their squad. I guess people could just sit in a server all day afk and get hours but I don't think anyone who played PR would do that. (I hope)

Example of rank system.

0-5 hours: Private

5-10 hours: Corporal

10-15 hours: Sergeant

etc.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Active stat tracking?

Post by goguapsy »

Imchicken1 wrote:Generally servers kick for 1 manned locked squads. But ok, that's your vote
I meant the squads that you can see are scattered all over the map. One guy gets the combat engi and starts building FOs. Just to get points.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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kaufman_23
Posts: 115
Joined: 2010-02-01 09:03

Re: Active stat tracking?

Post by kaufman_23 »

while stats would be nice to have, i dont see how it would add to the gameplay, and as few of you said, it would make people play for their score, than rather for their squad/team
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Active stat tracking?

Post by ComradeHX »

I don't want stat tracking or rank.

I just want a nice game history tracking so I can pull it up and tell my friends "here is when cut down many squads of HATO aggressors with my PKM."
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Active stat tracking?

Post by camo »

No stats please, it would only reduce the teamwork.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Active stat tracking?

Post by matty1053 »

God no stats.

It's bad enough jumping into a round and your team is flipping out cause the k/d on the team is shitty.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Active stat tracking?

Post by matty1053 »

If people wanna track their kills/deaths.

Just write it down on notepad or something after every round!

42-0
21-9
0-3
11-16


Then add them up....

72-28
K D


But, now i agree w/ T.A. Sharps...
Teamkills would be a good thing stats wise.
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eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Active stat tracking?

Post by eversmen_br »

PR FORUM: "Nooo baby ... nooo ! we gonna grill you good ... real gooood !" (hahaha)
Imchicken1 wrote:ok sry, i had an urge :o ops:

could someone delete or lock this thread?
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Active stat tracking?

Post by Nate. »

Has nobody mentioned the 762 ranking yet?
Project Reality Awards

Got reset on 1.0 and I think none of the server have it activated, but it still works.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Active stat tracking?

Post by matty1053 »

T.A.Sharps wrote:That would be some level of narcissism really.

Personally I don't even think about points when I play, I do it for the experience.
90% of the time, I forget about the TAB button :P
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ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Active stat tracking?

Post by ComedyInK »

A stat for time played and rounds played (and won/lost ratio), players healed, and Armour destroyed, Armour repairs wouldn't be too bad. Just not K/D ratios.

Oo and a player rating system ingame. Like:

Friendly
Helpful
Teamwork
etc
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