[R-COM]LITOralis.nMd wrote:
Quick feed back, H5kp3 there are "corn stalks" field, the west side of the field is floating.
Thanks, will look at that.
[R-COM]LITOralis.nMd wrote:
This is just a thought...
Moving the urban flags away from the center of the urban island, and biased relocating the flag towards the FSA main but still inside each urban island, to force the MEC to push infantry THROUGH the urban islands , will induce more CQB and limit the value of the MEC scoped LMGs/MGs/Marksmen performing overwatch from 100's of yards away in overlapping fields of fire through no man''s land.
Had lower FPS in multiplayer than during my solo testing. Will try to chop up my video to upload the slow areas , the fps counter included.
Well, there are 3 routes in aas64 west, center, and east, we played center. Does incorporate more of the island cities quite a lot, But AAS32 is one that is completely in the city, with the main advance down the road.