Lack of overall strategy?

General discussion of the Project Reality: BF2 modification.
Portable.Cougar
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Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Even if he's not tactically brilliant its better to attempt to follow in my eyes. Like I said before failure is a great learning tool.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Lack of overall strategy?

Post by Rudd »

Portable.Cougar wrote:Even if he's not tactically brilliant its better to attempt to follow in my eyes. Like I said before failure is a great learning tool.
yep, had some great games where we got defeated but we fought hard and well as a team; which is where the fun was.
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Lack of overall strategy?

Post by X-Alt »

ComedyInK wrote:I think it would help SLs if the squads, at least INF be limited to 6 people, it's easier to manage 6 than 8, and this way, there can be more inf squads.
7 people is the way2go.
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Lack of overall strategy?

Post by SIDEKILL3R »

Good Ideas here now lets see it in the battlefield
Meow
Posts: 35
Joined: 2008-12-02 11:01

Re: Lack of overall strategy?

Post by Meow »

Three things things, most previously mentioned.

1 - Servers with a teamwork mentality (rather than just a regular FPS) that enforce chain of command and communication.
2 - Decent commanders. There are very few people that i know that are reliable commanders.
3 - Veterans taking initiative and promoting and tutoring teamwork style play (it was an attitude strong in TG days but virtually absent now). It would also be great if clan members can split and leader several squads thus improving overall coordination.


A slightly different point. I have seen a consistent erosion in the willingness of some veterans to take the time to contribute to the growth of players and the community and to help improve teamwork. Often the attitude is "teamwork in the server sucks so my squad of old friends is just gonna do our own thing". That is a vicious cycle where you use the subpar environment as an excuse to not contribute to it thus perpetuating the low quality of gameplay.

Speaking from the North American point of view i think TG was the epitome of teamwork in this game. Those of us who knew what that was and how that felt should support servers, players and attitudes that strive towards that model.
Last edited by Meow on 2014-02-14 21:15, edited 1 time in total.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Meow wrote:I have seen a consistent erosion in the willingness of some veterans to take the time to contribute to the growth of players and the community and to help improve teamwork. Often the attitude is "teamwork in the server sucks so my squad of old friends is just gonna do our own thing". That is a vicious cycle where you use the subpar environment as an excuse to not contribute to it thus perpetuating the low quality of gameplay
This a good point meow. Its easy to come off a bad round and load into the next with the mentality that "tw will suck again so i may as well do my own thing".

Lots of us are guilty of this. I know myself I need to be better at attempting communication with other SLs early on in the round to set a president of open communication and teamwork.
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Meow
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Joined: 2008-12-02 11:01

Re: Lack of overall strategy?

Post by Meow »

Portable.Cougar wrote:This a good point meow. Its easy to come off a bad round and load into the next with the mentality that "tw will suck again so i may as well do my own thing".

Lots of us are guilty of this. I know myself I need to be better at attempting communication with other SLs early on in the round to set a president of open communication and teamwork.
Thanks. There are a few guys like you and DB that can make a huge difference by setting the example in both gameplay style and attitude. I know that because i learned it back in the day on TG from you guys.
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: Lack of overall strategy?

Post by Jevski »

So did I. I got under Dirtboys wing and learned to play. But, there always is one. I dont mind taking SL. But I do set the line when I have to fight my own squad members and the enemy as well. I can only set an example if others chose to follow voluntarily.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

That's a tough one Jevski.

I've found that a new sq needs a win under their belt to really start working together.

Set small goals for the sq at the start of the round. Accomplishing those small goals gives people the drive to work together to keep the win train rolling along.
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ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Lack of overall strategy?

Post by ComedyInK »

[R-DEV]Rudd wrote:iirc the whole problem is that there couldn't be more than 9 squads or something?

50/6 = 8.3, everyone has a spot to be in, but when it comes to asset squad, like cas or trans, then it becomes a problem. unless ofc is CAS doesn't mind combining their squad

What will help although is having 2 squads of 8 people and then 2 squads of 6 people (all infantry). This helps with congestion, but it will only work if the squads are accurately working together, that way, the 8 man sq can push up first, and then the 6 man squad and go on a flank. Hell, it can even work with 1 six man squad as long at they are constantly communicating.
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