Hey guys,
Got an old 4k map I am trying to get to work in 1.1. If terrainCuller.setUseStitchedLods 0 is set in either the tmp.con or terrain.con then the game will CTD without error on spawn. If I don't have this line anywhere in the map then I can spawn in without crashing but obviously the terrain has patches of holes in it.
Any ideas on why this is happening?
Many thanks.
[HELP] Crash with terrainCuller.setUseStitchedLods 0
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
I think this might be my problem as well. With the line in terrain.con, In the debugger, the terrain shows up mostly black, with red and green glitched dots.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
I did this on my edited Qinling, it worked fine. Must be another issue with the terrain?
Last edited by X-Alt on 2014-02-16 15:54, edited 2 times in total.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
perhaps you've included a typo? open a current PR map and reapply the fix with copy and paste?
got no other ideas tbh
got no other ideas tbh
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Please close, found to be an issue with fsa python code where when creating local server and spawning in as Team 1, game crashes.
Of course when I removed the stitchedlods code I spawned in as team 2 so that is why I thought this issue was occuring.
Of course when I removed the stitchedlods code I spawned in as team 2 so that is why I thought this issue was occuring.
Last edited by Spyker2041 on 2014-02-17 11:13, edited 1 time in total.
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piepieonline
- Retired PR Developer
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- Joined: 2009-07-22 00:41
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
This is due to you using fsa_kits.py, from the Sbeneth tests.
Remove from mods/pr/python/game/__init__.py
Remove
Code: Select all
import fsa_kits
fsa_kits.init()
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Thanks, edited my post.'[R-DEV wrote:piepieonline;1984574']This is due to you using fsa_kits.py, from the Sbeneth tests.
Removefrom mods/pr/python/game/__init__.pyCode: Select all
import fsa_kits fsa_kits.init()


