BFMeshViewer

Information and tutorials related to modding BF2.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: BFMeshViewer

Post by Psyrus »

[R-DEV]Rudd wrote:strange, I've been playing with it but the LMs produced with this method are completely wrong, lots of areas on the model not being touched
If the UVs aren't good, the LM generation isn't good as far as I know :)
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: BFMeshViewer

Post by Spyker2041 »

ByteHazard site is down, dl links are dead. Can someone upload elsewhere please?
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: BFMeshViewer

Post by lucky.BOY »

Here you go, lets hope bytehazard is up soon

https://www.dropbox.com/s/daksv3heyzi9h ... iew220.zip
Last edited by lucky.BOY on 2014-02-23 16:00, edited 1 time in total.
Reason: new link
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