Adding low tickets warning (siren) to 100, 200, 300 ... tickets

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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by waldov »

i think 75 would be the sweet spot for a warning. enough tickets you still have a chance but not enough to afford any major loses.
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Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by Ca6e »

I am all in for 69 :D

Its a beautiful mirrored number, u will know even if u play with screen upside down :D
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by matty1053 »

I think 25 would be ideal.

Since, it still has some tickets to be won w/.

Unless CAS intentionally/accidently goes down, then lets all cry about it.
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Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by Blackburn92xBHD »

but the army wouldnt tell any of their soldiers how bad things are because they would let them fight to the bitter end. Also i would remove visibility of tickets at all while playing... It would improve gameplay since everyone would be more motivated to play and survive so --> realistic +
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by X-Alt »

Removing the ticket counter is a good idea IMHO!
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by IWI-GALIL.556FA »

Dr_Death wrote:That would require to have tickets hidden, wich would also make impossible for both parties (assuming its not insurgency) to figure out when they win or lose
what? they find out when the damn round is over

And now, we wait.....
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by KaB »

Hiding tickets would unallow people to estimate the way their team is handling the game. And sometimes, even though your team holds more flags than the enemies, it does't mean your tickets have no chance to go down like crazy.

Adding warning tickets to 100 tickets will prevent people from leaving as they'd think the team still stand a chance at winning ... only in the case everybody agree with the fact the team should fall back and take defensive positions of course.
Last edited by KaB on 2014-03-05 12:00, edited 1 time in total.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by IWI-GALIL.556FA »

Dr_Death wrote:but when i said that there is no way to see who is winning and who is losing i meant before the end of the match.
That's the point. The vast majority of the time you don't even need to see a ticket count to know who is winning. Plus if a game is that close not seeing the tickets will keep players in the game and not encourage them to leave because they know they cannot win.

And now, we wait.....
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by IWI-GALIL.556FA »

Which is why hiding tickets will keep both teams playing strong to the end. :)

And now, we wait.....
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by matty1053 »

IWI-GALIL.556FA wrote:Which is why hiding tickets will keep both teams playing strong to the end. :)
Definently am starting to support hiding tickets...

But of course if you have a crappy team, and you are outcapped, you know you are fudged.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by matty1053 »

Dr_Death wrote:The only problem with hidding tickets is if players actually play it more safe when they have low tickets.


This is something about more of how the players play the game than anything else, if players actually try to save tickets at the end of a round then hiding them its a bad idea, however, if they give a shit about ticket drain, hidding tickets should have no bad term at all.
Lol, since when do you see players playing it more safe?

90% of the time when the siren goes off.... No one thinks...


"DONT GIVE UP, WE MIGHT WIN!!!"

And we end up losing like 4-0.




Well, it's sort of easy to calculate the enemy teams tickets...

# of flags they have currently.
# of kills. [usually, i find that if a team has >150 deaths... they are to end up losing. But that is not always the case lol]
# of TEAM points they have. (Definently can tell if they have a lot of fobs or not., I usually check the enemy points 5-10 minutes in a round. To see if they have a lot of points= a lot of fobs.)
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets

Post by Nate. »

Well, it's sort of easy to calculate the enemy teams tickets...
# of flags they have currently.
# of kills. [usually, i find that if a team has >150 deaths... they are to end up losing. But that is not always the case lol]
# of TEAM points they have. (Definently can tell if they have a lot of fobs or not., I usually check the enemy points 5-10 minutes in a round. To see if they have a lot of points= a lot of fobs.)
You need to calculate which flags were capped back and forth. Flag possession alone says nothing. Kills say nothing in a public match. You'd also have to consider player fluctuation and revives (1 kill = 2 tickets lost / but you don't know about how many got killed and revived, causing a loss of 1 ticket each). On top of that, you have ticket costs for assets, teamswitchers and rage-quitters.

Ticket count is for evaluating your own team's performance. Loosing tickets fast? Better stop zergrushing from the rallypoints.

Furthermore, Team points got nothing to do with tickets.
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