50 cal vs Fence

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Inspektura43
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50 cal vs Fence

Post by Inspektura43 »

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Mats391
PR:BF2 Lead Developer
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Re: 50 cal vs Fence

Post by Mats391 »

And what exactly is the bug? :)
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Mineral
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Re: 50 cal vs Fence

Post by Mineral »

The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
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Inspektura43
Posts: 415
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Re: 50 cal vs Fence

Post by Inspektura43 »

edit: ninja'd nvm
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Mats391
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Re: 50 cal vs Fence

Post by Mats391 »

[R-CON]Mineral wrote:The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
Do they really not penetrate e.g. dont deal damage? I think the impact effects wont get shown when the projectile went through a penetrable object first.
K4on
Retired PR Developer
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Re: 50 cal vs Fence

Post by K4on »

It's an material issue. Will look into it.
Thanks for letting us know.

Edit:
For next patch, bullet penetration should be fine damage wise.
If you ment the graphic thingy though - as mats said, the first objects blocks them off.
Last edited by K4on on 2014-02-24 22:07, edited 1 time in total.
Mongolian_dude
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Re: 50 cal vs Fence

Post by Mongolian_dude »

From my experience from every previous release of PR, tracers and impacts do not render once they have penetrated an object. The projectiles have in actual fact penetrated the object, and deal the necessary amount of damage to personnel, although I couldn't say if that is the case for vehicles and destructibles.


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