[WIP] Syrian Community mod - need help
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [WIP] Syrian Community mod - need help
AfSoccer "I just don't see the natural talent."

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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
Re: [WIP] Syrian Community mod - need help
Is there any way I can help, by start looking through pictures and getting a general Idea of what the Syrians are carrying and whats common?
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
hey mineral just a side note, ive been doing some studying on infantry arms of the syrian army and happen to find Norinco CQ assault rifles in use with a lot of commando units of the syrian army.
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [WIP] Syrian Community mod - need help
As micro said, we will be sticking with the normal army units and their most common weapons. As we need a faction that can fit on all the maps we present. With specialized factions you can run it to the trouble that the unit doesn't fit at all on the map. I guess you understand
But all suggestions are welcome so keep them coming.
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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
sounds good, i hope this is going to be a blast
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: [WIP] Syrian Community mod - need help
There we go sir, make it rain, keep yourself (mod) up to date with the latest battles (new maps) scenarios!
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3ti65
- Posts: 242
- Joined: 2011-02-10 15:11
Re: [WIP] Syrian Community mod - need help
Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive. 
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: [WIP] Syrian Community mod - need help
Everyone will just spam it with the excuse of "that's how it is in real life!"3ti65 wrote:Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive.![]()
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3ti65
- Posts: 242
- Joined: 2011-02-10 15:11
Re: [WIP] Syrian Community mod - need help
project REALITY 
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: [WIP] Syrian Community mod - need help
That's what mumble is for3ti65 wrote:Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive.![]()
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Roger_Liquids
- Posts: 101
- Joined: 2012-09-11 08:44
Re: [WIP] Syrian Community mod - need help
Haha. I don't think they will be using Mumble in the PR2 release but same shit. lol. As long as it's directional it's fine by me.Mrslobodan wrote:That's what mumble is for![]()
**Stay True**
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: [WIP] Syrian Community mod - need help
Wait a minute, isn't the Syrian faction/mod for PR 1.0 ?Roger_Liquids wrote:Haha. I don't think they will be using Mumble in the PR2 release but same shit. lol. As long as it's directional it's fine by me.
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[FSA]IrRahman
- Posts: 205
- Joined: 2013-03-23 23:08
Re: [WIP] Syrian Community mod - need help
Can you replace area attack into chemical strike for shabbiha (SAA)?
Also snowy/fogy city map would be great.
Also snowy/fogy city map would be great.

"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [WIP] Syrian Community mod - need help
While it would be an interesting change of pace, artillery will still probably be used as it is much more common, which is what PR usually goes for, what the most common out of the bunch.'[FSA wrote:IrRahman;1967447']Can you replace area attack into chemical strike for shabbiha (SAA)?
Also snowy/fogy city map would be great.
As for a snowy level, we have non in progress and no mappers available, it would also require a complete re-texturing which takes a very long time to do, so unless someone comes to us willing to do it, then there will not be one in the foreseeable future.
AfSoccer "I just don't see the natural talent."

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Umar313
- Posts: 16
- Joined: 2013-06-17 05:50
Re: [WIP] Syrian Community mod - need help
ARE we gonna be able to use IED's or VIbeds/carbombs?
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [WIP] Syrian Community mod - need help
That is up the the map designer. They can be found on Insurgency standard layer when Sbeneh Outskirts is released. As for the other layers they are layed out more like a conventional army.Umar313 wrote:ARE we gonna be able to use IED's or VIbeds/carbombs?
AfSoccer "I just don't see the natural talent."

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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: [WIP] Syrian Community mod - need help
I can't wait!!!!

Are you guys like 85% done?
Are you guys like 85% done?
DETROIT TIGERS


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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [WIP] Syrian Community mod - need help
We still have the SAF to finish. But things are pretty close.matty1053 wrote:I can't wait!!!!
Are you guys like 85% done?
AfSoccer "I just don't see the natural talent."





