[WIP] Syrian Community mod - need help

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Rabbit
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Joined: 2006-12-17 15:14

Re: [WIP] Syrian Community mod - need help

Post by Rabbit »

The ZU-23-2 is under development.

http://i.imgur.com/sBqDRmE.jpg
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AfSoccer "I just don't see the natural talent."
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lukeviper248
Posts: 39
Joined: 2012-06-06 14:08

Re: [WIP] Syrian Community mod - need help

Post by lukeviper248 »

Is there any way I can help, by start looking through pictures and getting a general Idea of what the Syrians are carrying and whats common?
Umar313
Posts: 16
Joined: 2013-06-17 05:50

Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

hey mineral just a side note, ive been doing some studying on infantry arms of the syrian army and happen to find Norinco CQ assault rifles in use with a lot of commando units of the syrian army.
Microwaife
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Post by Microwaife »

Were going to stick to the standard issue rifles of the SAA and not specialized weapons. But thanks for your research, but afaik mineral will be sticking to the current design plan for now.

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Mineral
Retired PR Developer
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Re: [WIP] Syrian Community mod - need help

Post by Mineral »

As micro said, we will be sticking with the normal army units and their most common weapons. As we need a faction that can fit on all the maps we present. With specialized factions you can run it to the trouble that the unit doesn't fit at all on the map. I guess you understand :) But all suggestions are welcome so keep them coming.
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Umar313
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Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

sounds good, i hope this is going to be a blast
Raklodder
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Joined: 2013-04-22 08:36

Re: [WIP] Syrian Community mod - need help

Post by Raklodder »

There we go sir, make it rain, keep yourself (mod) up to date with the latest battles (new maps) scenarios!
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: [WIP] Syrian Community mod - need help

Post by 3ti65 »

Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive. :)
sweedensniiperr
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Re: [WIP] Syrian Community mod - need help

Post by sweedensniiperr »

3ti65 wrote:Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive. :)
Everyone will just spam it with the excuse of "that's how it is in real life!"
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3ti65
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Re: [WIP] Syrian Community mod - need help

Post by 3ti65 »

project REALITY :P
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Ason
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Re: [WIP] Syrian Community mod - need help

Post by Ason »

3ti65 wrote:Has there been the suggestion of making all common-rose actions "Allah-uakbar"? Like with different pronounciations. That would feel so immersive. :)
That's what mumble is for :)
Roger_Liquids
Posts: 101
Joined: 2012-09-11 08:44

Re: [WIP] Syrian Community mod - need help

Post by Roger_Liquids »

Mrslobodan wrote:That's what mumble is for :)
Haha. I don't think they will be using Mumble in the PR2 release but same shit. lol. As long as it's directional it's fine by me.

**Stay True**
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Ason
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Re: [WIP] Syrian Community mod - need help

Post by Ason »

Roger_Liquids wrote:Haha. I don't think they will be using Mumble in the PR2 release but same shit. lol. As long as it's directional it's fine by me.
Wait a minute, isn't the Syrian faction/mod for PR 1.0 ?
Microwaife
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Joined: 2011-03-17 11:46

Post by Microwaife »

Yes its for 1.0.

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[FSA]IrRahman
Posts: 205
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Re: [WIP] Syrian Community mod - need help

Post by [FSA]IrRahman »

Can you replace area attack into chemical strike for shabbiha (SAA)?
Also snowy/fogy city map would be great.
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"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [WIP] Syrian Community mod - need help

Post by Rabbit »

'[FSA wrote:IrRahman;1967447']Can you replace area attack into chemical strike for shabbiha (SAA)?
Also snowy/fogy city map would be great.
While it would be an interesting change of pace, artillery will still probably be used as it is much more common, which is what PR usually goes for, what the most common out of the bunch.

As for a snowy level, we have non in progress and no mappers available, it would also require a complete re-texturing which takes a very long time to do, so unless someone comes to us willing to do it, then there will not be one in the foreseeable future.
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AfSoccer "I just don't see the natural talent."
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Umar313
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Re: [WIP] Syrian Community mod - need help

Post by Umar313 »

ARE we gonna be able to use IED's or VIbeds/carbombs?
Rabbit
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Re: [WIP] Syrian Community mod - need help

Post by Rabbit »

Umar313 wrote:ARE we gonna be able to use IED's or VIbeds/carbombs?
That is up the the map designer. They can be found on Insurgency standard layer when Sbeneh Outskirts is released. As for the other layers they are layed out more like a conventional army.
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AfSoccer "I just don't see the natural talent."
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matty1053
Posts: 2007
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Re: [WIP] Syrian Community mod - need help

Post by matty1053 »

I can't wait!!!!

:D

Are you guys like 85% done?
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Rabbit
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Re: [WIP] Syrian Community mod - need help

Post by Rabbit »

matty1053 wrote:I can't wait!!!!

:D

Are you guys like 85% done?
We still have the SAF to finish. But things are pretty close.
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AfSoccer "I just don't see the natural talent."
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