I'm aware of DICE's hilarious idea to put serials in .ogg files. Moreover, i'm aware of BF2 Sound Tools (oggenc and ogginfo) with which i can extract the serial from an original .ogg file and encode 22050Hz WAV with the same serial to an new .ogg.
I already tried oggenc and made new map loading music to fi_test_bootcamp...
Well processing all those player sounds would be a nasty job and i might write a scripts to do that stuff, but as i'm actually just trying make the sounds work in FDF faction here's my problem:
- in faction init i used to have language "English" and HUD messages added to localization/english/pr.utxt
- i changed the language to "Finnish"
- copied localization files to localization/finnish
- i have GBEnglish sound files in objects_client.zip/common/sound/finnish
- files are untouched
- sounds do not work at all
- when i change the faction language back to "English", the sounds in objects_client.zip/common/sound/english naturally work
As i know this has been done many times, so would be glad to learn the drill
Cheers,
Temexter





