[HELP] Player radio sounds do not load

Making or wanting help making your own asset? Check in here
Post Reply
temexter
Posts: 397
Joined: 2009-11-23 15:50

[HELP] Commorose radio sounds do not work

Post by temexter »

Okay, we have recorded sounds for Finnish SL and Commander, Grunt is to be finished soon.

I'm aware of DICE's hilarious idea to put serials in .ogg files. Moreover, i'm aware of BF2 Sound Tools (oggenc and ogginfo) with which i can extract the serial from an original .ogg file and encode 22050Hz WAV with the same serial to an new .ogg.

I already tried oggenc and made new map loading music to fi_test_bootcamp...

Well processing all those player sounds would be a nasty job and i might write a scripts to do that stuff, but as i'm actually just trying make the sounds work in FDF faction here's my problem:
  • in faction init i used to have language "English" and HUD messages added to localization/english/pr.utxt
  • i changed the language to "Finnish"
  • copied localization files to localization/finnish
  • i have GBEnglish sound files in objects_client.zip/common/sound/finnish
  • files are untouched
  • sounds do not work at all
  • when i change the faction language back to "English", the sounds in objects_client.zip/common/sound/english naturally work
So how are these sound files configured? They sound events must be somewhere assigned to .ogg files. I tried to search through the whole PR objects folder, no avail :/

As i know this has been done many times, so would be glad to learn the drill ;)

Cheers,

Temexter
Last edited by temexter on 2014-02-22 14:22, edited 2 times in total.
Image
ImageImageImage
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [HELP] Player radio sounds do not load

Post by -=anders=- »

Just needs to be the same filenames as all the other faction voice files.

Ill do it when I get the time. I got a PM from Hulabi with the files. Too bad the filenames aren't correct. :) That could be the issue. Always replace the existing files if you're not sure. To also see that all files are covered with the new voices.

But as I said, I can deal with it. :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: [HELP] Commorose radio sounds do not work

Post by temexter »

Thanks for your contributions Anders :)

Now,
  • faction language in faction_ini_fi is "Finnish", all HUD texts show as supposed
  • Anders's sound files are in objects/common/sound/finnish/squadleader just like in .zip i got from Hulabi
  • when i select any SL action in commo rose i hear nothing, see the HUD texts though
  • when i change the faction language back to "English", the sounds in naturally work, in english, even though i have the finnish voices in english folder
So, dead end :/
Image
ImageImageImage
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [HELP] Player radio sounds do not load

Post by AfterDune »

Are the soundfiles named correctly? Anders mentions something like that.
Make sure the filter-sounds are named EXACTLY like the non-filter sounds.
Image
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Post by Hulabi »

Yeah, they're all named correctly now, still not working ;/
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [HELP] Player radio sounds do not load

Post by AfterDune »

Are they in the correct .ogg format? I assume they are, but you never know :p .
Image
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Post by Hulabi »

Yeah should be, anders made them.
Post Reply

Return to “PR:BF2 Community Modding”