Cool, looks pretty good but I'm bit worried about both accuracy and optimization. I understand your just blocking out right now but its important that the foundations are solid in both terms of accuracy and optimization otherwise your going to end up with heaps of problems later on.
On the accuracy front, try and just make each and every panel in the fewest amount of tris possible to keep them flat. This wont only just save tris but it will make the model more accurate as at the end of the day, all this thing is for the most part, especially for its main armour plates, is flat bits of steel welded together. If we just take this ref here we can see some basic panels pretty clearly, just to line out a few in tris, note my blocking out might not be totally accurate you need to cross ref a bunch of refs to be sure:
Naturally once you start adding hatches etc on top the mesh gets a lot more complicated than that as they need to be welded in to avoid zfighting and to save UV space etc but if you get the simple foundation right, it will be far easier to do in the long run with getting it right and well optimized

If you look at the Scorpion you can see that a lot of the panels are still simple flat planes with the hatches etc that are prone to zfighting are welded up, for the most part although tbh a few other things should be welded up too:
Right now your mesh has so many verts that don't need to be there its overall messing up its shape, not to mention the optimization side.
Moving onto your wheels, its very easy to fall into the trap of wasting a lot of your tris on the wheels, especially in this case since this vehicle is going to have five wheels including its spare on the left side like the above ref and my refs from the Falklands War concur that this is how the Argies had theirs too back in 1982:

Right now your wheels have a lot of inner detail you've done with tris that could be done just as well for the most part using a normal map. Naturally the best way about going about making wheels is to make a high poly wheel that you bake the normals off of. I understand if you don't want to go down this route but if your thinking of doing a high poly bake for anything on your model, the wheels are certainly the thing that would benefit the most from them and the rest can be done pretty easily by hand. Quick example I found on google of a HP wheel bake, although tbh not the best example as his low poly wheel could have less inner detail but its still only 566 tris. The "real time" one being the low poly model with textures and no edged faces:
Its also important to note that you can optimize the inside of your wheel by just collapsing every other edge as you go inwards, without affecting its silhouette and keeping it in line with the outside of the wheel's detail. Quick example I've just whipped up:
Unoptimised (430 tris):
Optimized (310 tris):
While yes you can see a difference between the two, especially between the two smoothing groups between the tyre rubber and the inner rim, if this was for a HP bake you wouldn't have that issue since they would be on the SG and then the baked normals would sort out the smoothing from the HP
But that's a 120 tri, 28% saving from just doing that which hardly makes any visual difference especially when compared to the outside of the wheel which is now in line with that which then frees up tris for other things, like if talking about the wheels possibly making some low poly nuts (which could also have normals baked onto them too from a HP model) and your still using 24 less tris than before (406 tris) with a much more detailed end result, with the nuts being easily removable from the lods too
Also for the turret, you don't need that bit under it like you've done it. The underside of the Scorpion turret for example is just bare, with a low rez UV.
Some tanks that have a slightly offset turret like the CR2 do have a cylinder under them but it doesn't need to have an inside etc like yours. Although in the case of the CR2's I would have welded it up to free up the UV space on the inside of the cylinder:
Other than that looks good. Don't take my feedback the wrong way either I'm just trying to make sure you start off down the right path for the best possible end result
Here's also some refs I've quickly gathered up, ones in the Argentina 1982 folder are from my Falklands refs too:
http://realitymodfiles.com/rhino/refs/A ... -02-14.zip
And these walk arounds should help too
AML-90 Walk Around Page 1a
AML-90 Walk Around Page 1b
AML-90 Walk Around Page 1c
lucky.BOY wrote:PS: There are two variants, Panhard AML 60 and 90, which have very different turret, but it seems that only the 90 ever saw any major conflicts so it seems that there is no need to model the AML 60 turret, right?
Ye, don't know if we need the AML-60 for anything? The AML-90 can be used for both the PR:F Argies and the ARF, possibly some other factions?