destructive to indestructible

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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: destructive to indestructible

Post by M42 Zwilling »

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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: destructive to indestructible

Post by Rudd »

take note however, that even if an object has been made 'indestructable', it will still have its destructable geoms as part of the model unless you remove those via a modelling program (e.g. like Outlawz did for sareema).

This is important because it means that you need to keep the lightmaps for those geoms (even though no one will ever see them). The way to nullify the effect of this on your map is to resize just the destroyed version of the lightmaps to 8px
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