Answer:
[R-DEV]K4on wrote: If your armored ground vehicle (disabling system is not in yet for light vehicles like jeeps etc., its planned to be implemented later) falls below a certain percentage of hitpoints (but atleast below ~half of overall hp), your vehicle has the chance to get disabled.
The less hitpoints your vehicle has, the higher is the chance that your vehicle get disabled, and how 'much' your vehicle gets disabled. Maybe your turret doesnt work. maybe you are tracked. Maybe both are disabled for example.
What we cannot do, is to make the disabling based on where the projectile hits. Its quite non relevant where the RPG hits as long as it deals enough damage to the vehicle, means the script can disable the tank on the tracks even if the RPG hit the rear.
We wont go into further details, though I hope that gives you a rough idea of how it works.





