2+ Person Crewed Trans Helo
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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
2+ Person Crewed Trans Helo
Hello, it has come to my attention that many a player thinks that because a pilot rolls a helo or messes up a landing that they are a bad pilot. I have been flying trans in PR for over a year now and I have noticed one thing. Pilots need a crew on their helo. When I am landing one of my biggest complaints is that I can not see whats under me or beside me, I have to constantly hit control and move my head around to get an idea when and where to touch down. This is great, but it takes me away from the controls and takes time away from what I am doing. Here is my suggestion. get a gunner or a copilot on your helo and get them on mumble. When that happens I can talk to my crew and they can help me land on hard to land areas like roofs and such. Personally I like to have a gunner on mumble and when I do I give him 3 jobs, tell me whats going on, suppress/kill the enemy when you can/ give me a second pair of eyes when landing. With that in mind, squad leaders have this false idea that they can fit their entire 8 man infantry squad in my helo. That is not going to happen, so when you cuss and scream at my crew to get out , remember that I have to make two trips anyway so Its better for me to get more than half the first time and get the 2 or three the second time. That means my gunner does not leave when the infantry dismounts so if I have to fight my way out, I can. Remember its my chopper and I will do what is best to keep my chopper in the fight supporting you and other squads.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
Re: 2+ Person Crewed Trans Helo
I use that a lot rhino but is there any way you can make it a key of its self or can I do that on my keyboard mapping. Using a second person gives me more help and better landings. That view is great, but it also takes away from my SA
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: 2+ Person Crewed Trans Helo
The "F' Key should cycle through several views quickly.
It is possible to have a crew help you land. However, having a crew takes up precious seats, since there are only 7 passenger seats and 8 man squads every seat is worth its weight in gold.
Side note: On INS maps with trans choppers it is well worth it to have a crew to man the door guns to protect the helo when it drops guys off. On several helicopters, dolphin and Huey, the co-pilot gets a nice spotting camera, good for helping out CAS hit target.
It is possible to have a crew help you land. However, having a crew takes up precious seats, since there are only 7 passenger seats and 8 man squads every seat is worth its weight in gold.
Side note: On INS maps with trans choppers it is well worth it to have a crew to man the door guns to protect the helo when it drops guys off. On several helicopters, dolphin and Huey, the co-pilot gets a nice spotting camera, good for helping out CAS hit target.

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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: 2+ Person Crewed Trans Helo
If you get a joystick with a HAT switch then you can program up the HAT switch with all the different POVs like so:lukeviper248 wrote:I use that a lot rhino but is there any way you can make it a key of its self or can I do that on my keyboard mapping. Using a second person gives me more help and better landings. That view is great, but it also takes away from my SA

This gives you much better situational awareness all round as you can quickly switch between different views, and back to the front view by letting go
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: 2+ Person Crewed Trans Helo
Track IR and a free camera would be awesome but its not needed, nor these "F" cameras. I'm yet to understand why would anyone use these while in flight.
The key is the approach, if you can't see the ground and don't know the map you'll waste to much time landing, so wave off and check it from another angle. (this is why its good to fly in local)
If you can see the ground then you set a visual marker were you'll be facing and use it to land.
The key is the approach, if you can't see the ground and don't know the map you'll waste to much time landing, so wave off and check it from another angle. (this is why its good to fly in local)
If you can see the ground then you set a visual marker were you'll be facing and use it to land.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Rudd
- Retired PR Developer
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Re: 2+ Person Crewed Trans Helo
crewed airframes are pretty cool
however with the 8 person limit in a vehicle, this can only be done if you have 2 transport vehicles working together to pick up single squads (not a bad thing in my book)
however with the 8 person limit in a vehicle, this can only be done if you have 2 transport vehicles working together to pick up single squads (not a bad thing in my book)
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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
Re: 2+ Person Crewed Trans Helo
[R-DEV]Rudd wrote:crewed airframes are pretty cool
however with the 8 person limit in a vehicle, this can only be done if you have 2 transport vehicles working together to pick up single squads (not a bad thing in my book)
Thank you , this is what I am trying to get out, trans squads need to have more team work, I try to keep my trans squad together when we fly, but its really hard to get a bunch of pilots doing what most of the time is a boring job, to work as a team
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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
Re: 2+ Person Crewed Trans Helo
By the way, did EA ever give you guys the go ahead to mess with the engine so you could change the 8 seat rule
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X-Alt
- Posts: 1073
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Re: 2+ Person Crewed Trans Helo
In a nutshell, EA\DICE would be screaming MONEH MONEH MONEH NAO! Seems to be explained many times by the DEVs across posts..
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lukeviper248
- Posts: 39
- Joined: 2012-06-06 14:08
Re: 2+ Person Crewed Trans Helo
I am sorry, been to busy to check the fourms, firefighting and college is a busy combo, but thank you very much, can we get back on subject
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: 2+ Person Crewed Trans Helo
i agree with OP, i'd rather have my squad split in half rather than cut 7-1. Under many scenarios i won't be able to keep my squad waiting at the LZ for the last man. this means we have to find cover or move on to an objective. If we split 7-1 sure i have a stronger fighting force off the bat, but now we have a straggler which will have to potentially fight his way towards the rest of the squad alone. If you split 4-4 you're weaker but it leaves for greater security for the later portion to make its way to an rendezvous point.
another advantage to splitting 4-4 is if you chose a bad LZ. Chopper makes it out after the drop, but your squad gets wiped. split 4-4 you lose half your squad leaving the other half capable of redeploying elsewhere immediately. if you split 7-1, you're entire squad is now effectively out of play until everyone respawns. For this same reason when running humvee/jeep squads i have 4 in each vehicle instead of jamming as many people as possible in the first one and stragglers in another. i can rapid deploy two infantry out of each vehicle at separate locations. Also good or bad LZ, if the chopper does go down on the return flight, you now have 4 men that can again fight their way to the other half of the squad's position. they can also effectively crew a light vehicle.
another advantage to splitting 4-4 is if you chose a bad LZ. Chopper makes it out after the drop, but your squad gets wiped. split 4-4 you lose half your squad leaving the other half capable of redeploying elsewhere immediately. if you split 7-1, you're entire squad is now effectively out of play until everyone respawns. For this same reason when running humvee/jeep squads i have 4 in each vehicle instead of jamming as many people as possible in the first one and stragglers in another. i can rapid deploy two infantry out of each vehicle at separate locations. Also good or bad LZ, if the chopper does go down on the return flight, you now have 4 men that can again fight their way to the other half of the squad's position. they can also effectively crew a light vehicle.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: 2+ Person Crewed Trans Helo
If you dont know the terrain its better to hover instead of landing.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: 2+ Person Crewed Trans Helo
I believe what you are talking about is a loadmaster. In most of the helicopters he can be a gunner at the same time. I think its a very useful person, especially on the chinook and BH. The blackhawk tends to flip over fast I believe. Besides that, someone who could fire back at the enemy is pretty useful.
We are staying up!


