Realistic Unit Loadouts
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
Realistic Unit Loadouts
I'm not sure if you guys have considered this idea. Basically what I'm asking for here is a realistic unit loadout. For example, if the map scenario called for the 75th Ranger Regiment to spearhead an assault on a small town, you would get to use the equipment the Rangers get to use.
On every battlefield your not going to have some guy with some C4 right around the corner. A unit apart of a mechanized infantry divsion could use alot of "compact weapons" and such. A special forces unit could use equipment you wouldn't normally see, such as a Silenced Assault rifle etc.
This can also apply to vehicles as well. BUt you get the picture correct?
On every battlefield your not going to have some guy with some C4 right around the corner. A unit apart of a mechanized infantry divsion could use alot of "compact weapons" and such. A special forces unit could use equipment you wouldn't normally see, such as a Silenced Assault rifle etc.
This can also apply to vehicles as well. BUt you get the picture correct?
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: Realistic Unit Loadouts
Yes, we have considered this before and we do want include it.Terranova wrote:I'm not sure if you guys have considered this idea. Basically what I'm asking for here is a realistic unit loadout. For example, if the map scenario called for the 75th Ranger Regiment to spearhead an assault on a small town, you would get to use the equipment the Rangers get to use.
On every battlefield your not going to have some guy with some C4 right around the corner. A unit apart of a mechanized infantry divsion could use alot of "compact weapons" and such. A special forces unit could use equipment you wouldn't normally see, such as a Silenced Assault rifle etc.
This can also apply to vehicles as well. BUt you get the picture correct?
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GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
Re: Realistic Unit Loadouts
^[R-DEV wrote:Eddie Baker]
We, we have considered this before and want include it.![]()
You want to include it or wont include it......does this count as proving eddie baker wrong?????....dont yell at me please
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: Realistic Unit Loadouts
Sorry, I meant "Yes, we have considered this before and want to include it." Man, this is why you shouldn't type on 3 hours of sleep.GABBA wrote:^[R-DEV wrote:Eddie Baker]
We, we have considered this before and want include it.![]()
You want to include it or wont include it......does this count as proving eddie baker wrong?????....dont yell at me pleaseops:
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That was one of the few things that I liked about Battlefield Vietnam, the varying weapons my map/unit and time period.
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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HarbingerCMT
- Posts: 29
- Joined: 2005-04-29 18:04
Regarding Loadout, I've noticed an obscene variety of primary weapons across the classes. I don't know about other Armys but in the American Army a squad consisted of two sections. Each section composed of two riflemen (M16A2) a grenadier (M16A2 w/m203 underslung). am MG (SAW 249). and a section leader with another (M16A2). I rarely saw a Shotgun or SMG unless it was with a special weapons or forces unit attached to mine.
I think that if PR standardizes the primary and secondary weapon of the various classes it will lead to a more realistic and fun experience. Yes, casual gamers won't like this - but PRs appeal should be that it get as close to real as it can and still be fun.
I don't know what could be any less fun than an ammo re-supply and having to desperse 10 different types of ammo
I think that if PR standardizes the primary and secondary weapon of the various classes it will lead to a more realistic and fun experience. Yes, casual gamers won't like this - but PRs appeal should be that it get as close to real as it can and still be fun.
I don't know what could be any less fun than an ammo re-supply and having to desperse 10 different types of ammo

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m0ldym1lk
- Posts: 368
- Joined: 2004-08-25 20:28
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Wolfe[75thR]
- Posts: 7
- Joined: 2005-06-26 05:03
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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Wolfe[75thR]
- Posts: 7
- Joined: 2005-06-26 05:03
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HarbingerCMT
- Posts: 29
- Joined: 2005-04-29 18:04
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Brentos
- Posts: 97
- Joined: 2005-07-10 08:18
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PaveRogue
- Posts: 9
- Joined: 2005-06-21 15:10
If you really want to keep the loadouts realistic, don't let a player change mid-game. This would force squads to actually think about class balance. Let the VIOP work during the loading screen and allow squads to determine their composition. I can't imagine the devestation a squad of these six could do
1 Assault
1 Support
2 Medic
1 Engineer
1 Anti-Tank
Put these guys in a Tank and Hummer and they will own the map.
1 Assault
1 Support
2 Medic
1 Engineer
1 Anti-Tank
Put these guys in a Tank and Hummer and they will own the map.
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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
i think this
M-16 (rifleman)
M203 (grenadier)
M249 (automatic rifleman)
M24 (sniper)
M-4 (anti-tank and eng)
i cant decide what weapon a medic would get, probably an M-4 since its lighter, but im sure alot of them carry M-16s.
would work.
and i like the armoury idea at a mainbase, thatr was one of my favorite things about JO was the armoury.
also, as for weapon loadouts, what would each class have? such as, every class should have a
knife
main weapon
but which class would carry grenades (flashbang, frag, smoke)
only a squad leader and pilots should have a pistol
M-16 (rifleman)
M203 (grenadier)
M249 (automatic rifleman)
M24 (sniper)
M-4 (anti-tank and eng)
i cant decide what weapon a medic would get, probably an M-4 since its lighter, but im sure alot of them carry M-16s.
would work.
and i like the armoury idea at a mainbase, thatr was one of my favorite things about JO was the armoury.
also, as for weapon loadouts, what would each class have? such as, every class should have a
knife
main weapon
but which class would carry grenades (flashbang, frag, smoke)
only a squad leader and pilots should have a pistol
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
My freind and I had an idea, and it was that:
Is it possible to make the 'kits' like it is in AA? Each 'kit' only lets one person use it, but there is a bigass list of em. That would be best i think, and I think it might acutually work as well, itd just be a longer list, and the graphics would have to be smaller and it'd be different in every map.
Is it possible to make the 'kits' like it is in AA? Each 'kit' only lets one person use it, but there is a bigass list of em. That would be best i think, and I think it might acutually work as well, itd just be a longer list, and the graphics would have to be smaller and it'd be different in every map.




