Insurgent mortar calculation
-
Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Insurgent mortar calculation
Played on a mortar squad on I believe the insurgent side 2 weeks ago and was wondering how do you calculate the mortar for the insurgent side? (or which ever doesn't have a calculator) I notice that they use time by going as low of an angle first, and timing the w key up.
Now what I'd like to know is, how do you calculate this time? Like what equation do they use for this and what values do you have if there is one? (I. E. Gravity value for pr) I ask because I can't find the answer anywhere, I ask in game and people just tell me it's an equation but hard to explain apparently, and I can't find the answer online either.
Any help or explanation of this would be awesome.
Now what I'd like to know is, how do you calculate this time? Like what equation do they use for this and what values do you have if there is one? (I. E. Gravity value for pr) I ask because I can't find the answer anywhere, I ask in game and people just tell me it's an equation but hard to explain apparently, and I can't find the answer online either.
Any help or explanation of this would be awesome.
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Insurgent mortar calculation
You may wish to read this thread
https://www.realitymod.com/forum/f388-p ... -81mm.html
https://www.realitymod.com/forum/f388-p ... -81mm.html
-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Insurgent mortar calculation
If R-Con actually played the game he would tell you that the INS mortars are currently bugged. The screen where you set the degrees and calculate the distance is blacked out. It has been since the last patch few months ago.
Last warning for you. Next time I see that I won't be forgiving, stop insulting our members. Or attempting to.
User infracted for flaming. - Spec
Last warning for you. Next time I see that I won't be forgiving, stop insulting our members. Or attempting to.
User infracted for flaming. - Spec
Last edited by Spec on 2014-03-13 21:53, edited 1 time in total.
-
Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Insurgent mortar calculation
Psyrus plays, but I agree with your general sentiment.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Insurgent mortar calculation
Prevtzer wrote:If R-Con actually played the game he would tell you that the INS mortars are currently bugged. The screen where you set the degrees and calculate the distance is blacked out. It has been since the last patch few months ago.
I wish you were able to post without coming across like a total ***, but it seems beyond your capabilities.Fir3w411 wrote: Now what I'd like to know is, how do you calculate this time? Like what equation do they use for this and what values do you have if there is one? (I. E. Gravity value for pr)
He asked about the equation, I gave him a link to the equation.
Last edited by Psyrus on 2014-03-13 14:09, edited 1 time in total.
Reason: In the interests of love and harmony
Reason: In the interests of love and harmony
-
Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: Insurgent mortar calculation
Thank you very much Psyrus.
One last thing, is there a specific velocity for this?
One last thing, is there a specific velocity for this?
Last edited by Fir3w411 on 2014-03-13 16:45, edited 1 time in total.
-
matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Insurgent mortar calculation
Lol... I swore I saw Psryus in game a few weeks ago...Prevtzer wrote:If R-Con actually played the game he would tell you that the INS mortars are currently bugged. The screen where you set the degrees and calculate the distance is blacked out. It has been since the last patch few months ago.
And btw, thank you Psryus for the link.
And most INS maps can't have mortars.... since it's less then 2km
DETROIT TIGERS


-
Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Insurgent mortar calculation
when abouts can we expect to see a fix to roll out for the insurgent mortars?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
-
nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: Insurgent mortar calculation
When the next patch is released.Bringerof_D wrote:when abouts can we expect to see a fix to roll out for the insurgent mortars?

-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Insurgent mortar calculation
Well, if you want the formula I can do you one better - here's a table with various distances and their angles.

Based on this formula:
Courtesy of Temexter.
Based on this formula:
Code: Select all
=(POWER(121,306;2) + SQRT(POWER(121,306;4) - 9,81 * (9,81 * POWER(A2;2) + 2 * B2 * POWER(121,306;2)))) / (9,81 * A2)-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Insurgent mortar calculation
Thanks for quick reference guide there.
However, if caclulator is not visible, how do you set the angle?
---------------------
Edit: Oh. I think I get it now. What he meant by timing.
You time the interval between how many seconds it takes to bring mortar angle from 0m (1600 degree) to 1500m (800 degree) and based on that you decide now many seconds you move the angle from begining and adjust for the target distance right?
---------------------
Was this blackout intentional or was it a bug?
Other thing is Commander gets ability to drop mortar (area attack) if requested by SL with SL kit every 15 minutes even in 1 and 2km maps I thought?
However, if caclulator is not visible, how do you set the angle?
---------------------
Edit: Oh. I think I get it now. What he meant by timing.
You time the interval between how many seconds it takes to bring mortar angle from 0m (1600 degree) to 1500m (800 degree) and based on that you decide now many seconds you move the angle from begining and adjust for the target distance right?
---------------------
Was this blackout intentional or was it a bug?
Other thing is Commander gets ability to drop mortar (area attack) if requested by SL with SL kit every 15 minutes even in 1 and 2km maps I thought?
Last edited by Human_001 on 2014-03-14 21:21, edited 1 time in total.
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Insurgent mortar calculation
It is/was a very, very annoying bugHuman_001 wrote:Was this blackout intentional or was it a bug?
I like(d) playing as insurgents before, but with the 1-shot bug and mortar bug, I honestly find them too much of a PITA to bother with
-
Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: Insurgent mortar calculation
Partly right. No area attack for 1km maps, except for Gaza Beach. But for 2km and 4km maps every 30 minutes. Depends on which map though, for Ia Drang it's every 40 minutes.Human_001 wrote:Thanks for quick reference guide there.
...
Other thing is Commander gets ability to drop mortar (area attack) if requested by SL with SL kit every 15 minutes even in 1 and 2km maps I thought?
If I checked it right
Last edited by Dude_Nukem on 2014-03-15 12:30, edited 2 times in total.
