PR:BF2 v1.1.4.0 Changelog

The changelogs for recently released Project Reality versions
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PR:BF2 v1.1.4.0 Changelog

Post by AncientMan »

PR:BF2 v1.1.4.0 contains the new Syrian Rebels faction, as well as a new map - Sbeneh Outskirts. Here is a short preview of the new map:
PR:BF2 v1.1.4.0 (2014/03/15)
-----------------------

KEY FEATURES:
  • Added Syrian Rebels faction.
  • Added Sbeneh Outskirts (2km) - Syrian Rebels vs MEC - AAS, Insurgency, Skirmish, COOP.
  • Fixed one-shot bug.
GENERAL:
  • Added deployable 5m sandbag wall.
  • Fixed Iraqi Insurgent mortars.
  • Fixed supply crates. They now only resupply the crate's designated faction.
  • Fixed CSBs to be destroyable by IEDs.
  • Fixed Cargo Ship, choppers aren't sliding that much on it anymore.
  • Increased ROE time to 2 minutes instead of 1 after helping the insurgents.
  • Increased player climbing ability slightly.
FACTIONS:
  • Added Syrian Rebels faction.
  • Replaced the collaborator class with a light combat medic. To compliment this, the Iraqi insurgent unarmed class has been given binoculars and a radio - allowing them to provide intel.
  • Fixed the French Forces not having deployable HMG's.
EFFECTS:
  • Updated smoke trails.
  • Updated bomb, artillery and other explosion effects.
  • Updated various other effects with visual tweaks and performance improvements
SOUNDS:
  • Added new US Grunt voices.
  • Updated sounds on G3, KORD/DSHK, M4, M16, M79, M240, M1014, MG4, Negev, PZF3, TAR21.
  • Updated sounds on Kiowa, Mi-8, Mi-17, UH-60, M1A2.
  • Fixed various sound distance issues.
VEHICLES:
  • Added truck with mounted ZU-23-2 AA cannon.
  • Added Su-25a.
  • Updated F-15E. Reduced rudder rate. Fixed flare counter. Updated bomb layout.
  • Updated laser physics on helicopters.
  • Updated pitch rate on F-16, MiG-29 & Su-22.
  • Updated Eurofighter engine behavior.
  • Updated US UH1N to have a different flare launcher, to see if this fixes the flare bug on a public server.
  • Fixed Mk 19 Stryker.
  • Decreased Scimitar and Scorpion armor strength.
  • Decreased recoil force on Tunguska & Type 95.
WEAPONS:
  • Added stationary ZU-23-2 AA cannon.
  • Added new Paveway Laser Guided Bombs.
  • Updated simrad GTLD lasing system to be more effective.
  • Updated damage levels of LGBs and GPBs.
  • Updated contact damage of bombs to do significant damage on direct hits.
  • Updated Hi-Power Pistol.
  • Updated Eryx AT to fit real life velocities and maximum range.
  • Fixed one-shot bug.
  • Fixed MG3 Elcan maglinking issue.
  • Fixed high damage of 20mm AA shells to tank side armor.
  • Increased artillery damage to tanks.
  • Increased C4 damage to air assets.
  • Increased damage of Mortar IED to soft targets.
  • Increased damage of 20mm AA shells against soft targets.
  • Increased ZPU-4 deviation and overheating.
  • Decreased ammo bag capacity to previous level.
  • Decreased SMAW deploy time by 20%.
STATICS:
  • Fixed several houses that had weird collision meshes, which allowed player to shoot through balconies, etc.
SERVER:
  • Added !scramble to RealityAdmin, which shuffles the teams. This must be run before the round starts.
COOP:
  • Updated AI weapons handling.
  • Updated Iraqi Insurgents kits.
LEVELS:
  • Added Sbeneh Outskirts
  • Updated Beirut
    • Updated COOP layers and navmeshes.
  • Updated Bijar Canyons
    • Added new COOP navmesh and layer.
    • Fixed a bad flag route.
    • AAS Alt/Std: Increased tickets by 50.
  • Updated Burning Sands
    • Fixed Stormer and Gopher spawn times.
  • Updated Fallujah West
    • Added more technicals to Iraqi Insurgents on multiple layers.
  • Updated Fools Road
    • AAS Inf: Added Militia SPG Technical
    • AAS Alt/Lrg: Removed Challenger and replaced one BDRM with BMP-1 to balance assets, and added 50 tickets for both teams.
  • Updated Iron Ridge
    • Fixed machine gun emplacements at Communications flag so players can now exit them.
    • AAS Inf: Removed RUS MT-LB and added Militia SPG technical for balance.
    • AAS Std: Removed RUS BTR-80 and added Militia BMP-1 for balance.
    • AAS Lrg: Increased spawn delay on RUS BTR-80A and added one Militia BMP-1 for balance.
  • Updated Khamisiyah
    • Added more ladders and rooftop walls to city.
    • AAS Alt: Replaced Su-22 with Su-25.
    • AAS Std: Removed one tank on each team & MEC UAZ jeep on bunker flag.
    • AAS Lrg: Added Su-25 & removed MEC UAZ jeep from bunker flag.
    • INS Alt: Removed MEC artillery, replaced BMP-2 with BMP-1, increased APC respawn times & removed one transport helicopter.
    • INS Std: Removed MEC artillery, replaced BMP-2 with BMP-1, replaced T-72's with T-62's, increased tank & APC's respawn times & removed one transport helicopter.
  • Updated Korengal Valley
    • Added COOP.
    • Removed UAV.
  • Updated Operation Archer
    • Added more armed vehicles to Taliban on multiple layers.
  • Updated Operation Barracuda
    • Updated COOP layers and navmeshes.
  • Updated Pavlovsk Bay
    • Fixed flag bleed issues on multiple layers.
  • Updated Qwai
    • Added delayed spawn to TOW humvee & Chinese IFV.
    • Added 3 non-respawning transport trucks to Chinese main base.
    • Changed one Chinese IFV to VN3.
  • Updated Saaremaa
    • Added COOP layers.
    • Fixed invisible player bug (hopefully).
    • Fixed artillery bug.
  • Updated Vadso City
    • Updated COOP layers and navmeshes.
  • Updated Wanda Shan
    • Updated COOP layers and navmeshes.
Last edited by AncientMan on 2014-03-15 13:11, edited 3 times in total.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by K4on »

For real!
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

One shot bug was the most crucial ! Good work
SShadowFox
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Joined: 2012-01-25 21:35

Re: PR:BF2 v1.1.4.0 Changelog

Post by SShadowFox »

Awesome!
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
bren
Posts: 735
Joined: 2013-08-01 05:46

Re: PR:BF2 v1.1.4.0 Changelog

Post by bren »

Loving it
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mineral »

woop woop.
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Stulander
Posts: 48
Joined: 2012-01-24 16:36

Re: PR:BF2 v1.1.4.0 Changelog

Post by Stulander »

Awesome, good job guys. So happy the one-shot bug is fixed.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.4.0 Changelog

Post by Roque_THE_GAMER »

good job devs! no fix for LAV and bradley frontal smoke?
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: PR:BF2 v1.1.4.0 Changelog

Post by Unhealed »

oh lol, those Nike shoes.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: PR:BF2 v1.1.4.0 Changelog

Post by Beee8190 »

Were you guys able to locate the memory leak or whatever is causing the server / client crashes?

Looking forward trying out the changes now enjoy the weekend! :firing:


Also, great you keep COOP updated as well, appreciated
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: PR:BF2 v1.1.4.0 Changelog

Post by Curry »

Milita is back in buisness! Whoop!

cheers,
Curry.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.1.4.0 Changelog

Post by sweedensniiperr »

Good job syrian team!

By the way, that must be world first for a playable faction right?
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WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.4.0 Changelog

Post by WhiteRhino »

OMG no more one shot death!!! THX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nate.
Forum Moderator
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Joined: 2012-07-09 20:44

Re: PR:BF2 v1.1.4.0 Changelog

Post by Nate. »

Looking good! keep it up
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WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.4.0 Changelog

Post by WhiteRhino »

Remove Test Airfield of your map folder if you want to avoid an update fail.

PS: Only for those who DL it.
Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: PR:BF2 v1.1.4.0 Changelog

Post by Dude_Nukem »

Wow, well done DEVs! Keep it up. The changes look promising.

EDIT:
WhiteRhino wrote:Remove Test Airfield of your map folder if you want to avoid an update fail.

PS: Only for those who DL it.
That's correct. Worked for me. Don't know if theres any other way around.
Last edited by Dude_Nukem on 2014-03-15 14:05, edited 2 times in total.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: PR:BF2 v1.1.4.0 Changelog

Post by mockingbird0901 »

Good job to everyone involved :)
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: PR:BF2 v1.1.4.0 Changelog

Post by Hokunin »

Awesome! Thank you very much devs! :) )
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Dragunova
Posts: 29
Joined: 2010-04-09 19:51

Re: PR:BF2 v1.1.4.0 Changelog

Post by Dragunova »

o god o god yes yes yes
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