My suggestions
Forces in the game.
There have been about 3 or 4 other threads relating to this, but I just want to summarise my view along with all my other points here. Right, I believe that firstly, about 5-6 armies should be included in the game. These armies should take vehicles/weapons from major forces around the globe, that use there own technology, and have perhaps the widest array of vehicles/weapons individual to there force. So , for example, Kenya and South Korea shouldn't really be included as the only technology individual to both, is perhaps a single assault rifle, or modification of an already excisting weapon/vehicle, as opposed to Germany or the U.S who produce most of there own technology and have a massive individual armory to choose from.
Based on this, I think the following forces should be included in game.
U.S.A Make there own technology, major global super power, should of course be included.
Great Britain Already being included, but also make most of there own technology, including the modified apache (Rolls Royce engine, Vickers armament).
France or Germany Both use the PAH-2 Tiger attack helicopter, plus make there own MBT's assault rifles, assault rifle variants, helicopters (Dauphin 2, Cougar) and jets (Eurofighter)
Middle eastern force or Russia Basically a force with Russian technology.
China or North Korea Not really individual, but major political force.
Another point about the armies, is that in the vanilla version of Battlefield 2, there is only really cosmetic difference between forces. Something needs to be done about this big style.
choppers
Even in this version of BF2, where we were all promised good balanced choppers.I still think they are are imbalanced. Not because there weapons are too powerful this time, but they are still far too heavily armoured, and there weapons are way too weak. In the real world of war, there have been stories, where AH-64 choppers have been shot down with AK-47 fire in the gulf and around the world. These things are statistically resistant to 30mm fire. Obviously not. I did a test the other day, and it took me 4 clips of SAW M2490 fire to make a cobra smoke. That is not realistic and it is pathetic. Another test, I did, I figure you need to get the chopper standard 70mm missiles, within 3 feet of the target to make the shot count, and when it does, the damage is low and in-significant. This is how I believe choppers should be made realisticly.
In real life, choppers are lightly armoured fast strike units, that hide behind hills, static objects and pop-up, massacre everything before the enemy has time to react, usually working in squads. An organised force of choppers, of course works well. In order to get that nice balance, that currently doesn't excist, resistance on choppers, versus small arms should be almost removed, this thing should be a flying jeep, not a flying tank. On the other hand, weapons should have the blast radius increased and a slight damage increase. This is not a problem however, as they are not really mobile enough to camp with, and must make passes, so if they are stupid enough to camp right above the base, 2 clips of assault rifle fire and they die. Of course, choppers need to use the terrain to hide and fly as low as possible to dodge this new threat, but when they do attack, they are a force to be recknoned with,
Second point about choppers, I think that the carry capacity of choppers on transport models is not quite enough. 6 people, where 1 is the pilot, 2 are the gunners, is not enough to capture a hot spot. What I think should be done, is transport choppers should be split into 2 classes. Transport/Assault hybrid, and troop transport. So, a transport/assault model, would have slightly heavier armour, but might work on the following model.
Lynx, AH-7
Pilot, Co-pilot, 4 passengers. The advantage here, is that the pilot and co-pilot give the cover fire, meaning a full 4 troops can attack the position which is a moderate fire-team.
Puma
Pilot, 2 door gunners, 6 passengers. A full fire-team is available here, meaning that a base can easily be captured, if the chopper gets them to a safe landing zone not far away, or if the pilot is skilled, quickly drops them into the base them flies off at high speed.
So, for each army, here are the choppers for Transport/Assault (T/A), Troop transport (TT)
USMC (T/A)Huey (yeah I know it's old, but this is war), or UH-60C with hell-fires, 70mm pods. (TT)UH-60 sea hawk.
G.B (T/A)Lynx AH-7 with 8 TOW missiles, controlled by Co-pilot, 2x 7.62mm GPMG for pilot. (TT)Puma
MEC (T/A)mi-35 Hind F (god please) or a KA-xx series navy chopper, rocket pods, 2 guided AT missiles, 30mm cannon, etc.
China (T/A)WZ-9 a.k.a dauphin 2. (TT)Zhisheng-8
France or Germany (T/A)Dauphin 2 for France, Cougar with missile pods for Germany (TT)Cougar
Okay, I think that's everything. These are just suggestions, which I think would make the game enjoyable, but still has the realistic factors required.








