PR:BF2 v1.1.4.0 Changelog

The changelogs for recently released Project Reality versions
maogongzi
Posts: 4
Joined: 2014-03-16 18:34

Re: PR:BF2 v1.1.4.0 Changelog

Post by maogongzi »

I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mineral »

no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.
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maogongzi
Posts: 4
Joined: 2014-03-16 18:34

Re: PR:BF2 v1.1.4.0 Changelog

Post by maogongzi »

[R-CON]Mineral wrote:no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.
Thanks for the quick reply!
DanDevil01
Posts: 1
Joined: 2013-08-22 22:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by DanDevil01 »

Just great :)
TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: PR:BF2 v1.1.4.0 Changelog

Post by TopeH »

maogongzi wrote:I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
You could try running PR in borderless windowed mode. That fixed the crashing for me.
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Armoured Brigade: Traditions - Teamwork - Strike force
maogongzi
Posts: 4
Joined: 2014-03-16 18:34

Re: PR:BF2 v1.1.4.0 Changelog

Post by maogongzi »

TopeH wrote:You could try running PR in borderless windowed mode. That fixed the crashing for me.
I just tried that, and now I get an error window saying "Debug assertion failed!" It also mentions a file named ClusterNodeManager.cpp and line 38 of that file.

Even though it didn't work, I still appreciate the suggestion.
41Chips
Posts: 44
Joined: 2014-02-16 15:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by 41Chips »

[R-DEV]AncientMan wrote:<snip>
sometimes looks like the modders are business developers and the business developers are modders (if you know what i mean). bohemia you should learn something from these guys..
Last edited by AFsoccer on 2014-03-25 16:40, edited 1 time in total.
Jaeger.Pyro
Posts: 64
Joined: 2010-10-18 14:12

Re: PR:BF2 v1.1.4.0 Changelog

Post by Jaeger.Pyro »

Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake
Last edited by Jaeger.Pyro on 2014-03-30 15:15, edited 1 time in total.
-=anders=-
Retired PR Developer
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Re: PR:BF2 v1.1.4.0 Changelog

Post by -=anders=- »

Jaeger.Pyro wrote:Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake
Stop decreasing your volume. I havent touched the footstep volumes. :) Cause I can hear them. Not in firefight though.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

i-kill-you-2
Posts: 4
Joined: 2011-05-29 09:19

Re: PR:BF2 v1.1.4.0 Changelog

Post by i-kill-you-2 »

great job
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