
Model:
p3d.in - gepard
Z-trooper wrote:What Verstion of 3DsMax should I be working with and what file formats?:
Everyone in PR works with Autodesk 3D Studio Max v9 aka 3DsMax9 (version 9, not 2009, not 2010. Version 9)
Working in later versions of 3DsMax like 2009 or 2010 etc is not an option since you can not export objects from 3DsMax to BF2 in anything later than 3DsMax9 and you can not easily back port models from a later version back to Max9 without serous loss of quality and many errors appearing in the model!!!
All scenes should be saved in a .max file format with 3DsMax9 with all necessary files for the next task in hand, including references and other things like that of your object etc with your max scene is always handy.
I've gotten models from maya2012 into max9 with little to no problems using fbx2006 from the fbx menu...'[R-DEV wrote:Rhino;1991579']https://www.realitymod.com/forum/f388-p ... ssets.html
Yes as CTRifle says, back porting is possible, but its a load of extra work to correct the errors from it and doing so can leave to things being missed, especially if the person doing the back-port isn't the orignal modeller.Echo331 wrote:I've gotten models from maya2012 into max9 with little to no problems using fbx2006 from the fbx menu...
Correct me if I'm wrong, but I'm sure the same can be done with max2012