B.Pronk(NL) wrote:I played Fallujah yesterday evening on PRTA. I racked up 25 kills with a silenced marksman and with a M16 and only died twice. We had a 300+ amount of kills against 100 deaths. I believe we won round or lost it on the last cache. However you could notice that the insurgents didn't have much fun that round, they got outnumbered all the time by us, using the mobility and range capabilities.
I have to play it more, and as insurgent to give proper feedback.
I was on the INS side that game as SL.
Summary:
The first 4 caches were either close to the enemy main or in the western/north western part of the map.
It was extremly hard to defend any of these because of enemys on rooftops and decent APC support.
Sometimes the cache was almost impossible to defend, because of multiple APCs or ARs/Marksman/etc. covering the cache position.
After the 4 cache got blown, INS had a K/D 23/100.
The last 2 caches both spawned in the city and we were able to hold them against the enemy till the US ran out of tickets.
Round ended with a K/D of 150/450 for INS.
IMO:
Defending Caches outside the city is hard because of assets/scopes AND 100players on a 1km map. It is easy to mow down any INS who tryes to get close to a cache, if the US has good firing positions.
Defending in the City is easy and it nees a US team with good intersquad teamwork to effectivly take out a cache.
Suggestions:
Bradlys and LAV should be replaced with AAVPs. That gives the INS a slightly better chance in the open and inside buildings. Additional a few more SVDs (MAX 4) or other scoped rifles (not sure but I only found a single Marksman kit, which proofed deadly in the city).
PS: Even thought we got slaughtert most of the time (my squad had something like 25/80 K/D) we had a lot of fun in my squad, while I didn't really organized anything, except a few hideouts.