@fatalsushi83 -
I've started playing PR I've felt that a lot of the reload animations make it look like you have all the time in the world to reload. Just doesn't seem to fit the pace of battle
Precisely the description of what I think about the animation.
Also, I'm not sure if anything has mentioned this, but isn't it strange that you pull the bolt back on your rifle every time you select it from your inventory, even when it's fully loaded? Does it work like this because of some kind of engine limitation?
I think it simulates the safety off once you sling your weapon and pick it up again I'm not sure but since you brought this up this got me thinking about the grenade launcher thing
the GL is unloaded ( cleared from chamber ) every time one switch to primary which is again, quite time consuming. I wonder if that is a bug or intended behaviour?
@Rhino - two separate animations would be neat indeed but to be honest I'm not so sure about the rifle jamming. While it would be nice touch and realistic too, I think it would not be necessary but that's IMO of course. Thanks for the acknowledgment though
@RTGamer -
well, this was ready discussed long time ago but seems no devs ha interest to change this, i know you felling that's why im looking forward at the PR Arma3 and PR2 in Arma 3 the soldier in lees gay(no offense).
I think it's just been explained above that there are engine limitation and with that said I think the DEV's might be looking for suitable workaround which I imagine won't be so easy. I don't think they would appreciate the above comment LOL
