Hopefully it'll be a learning experience not to place human-detonated traps in a high traffic area of your own troops.GlaDi wrote:Allso I'd think on autokick for teamkills... Durning Insurgency as insurgent I've planted some IED's to protect cache. Some (3) blind guys stepped on one so I've been instantly kickedAfter that I couldn't join server, beacouse it was full...
At the point where the enemies are close enough to the cache that they're falling over your booby traps, most likely all friendlies are dead in the area and the cache is assured to be going down soon... so essentially:
- High likelihood of teamkilling people who are actually trying to actively defend the cache
- Low likelihood of stopping the enemy from destroying the cache... at best slowing them down by 1-3 troops.
I wish all servers would be so stringent with their TK rules
Thanks for trying to explain it all. Luckily I'm an inf player and don't have to worry about asset whores' arguments at the end of the day, I was just curiousFatalWaffles wrote:It would be a combination of the squad leader and the admin after the people who want to be in the squad are let in. As long as the assets are used properly nobody would have anything to worry about.



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