[Official] Weapons Feedback
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Official] Weapons Feedback
I'm no weapon/caliber expert but isn't it normal that the AK47 series has higher recoil then the AK74? Isn't it also quite normal that it's hard to hit anything on AUTOFIRE at distances of 50/60m with the AK's? Seems pretty accurate to what I see in video's and so on.
Now I've not focus-test these things myself so I don't know exactly how bad it is so yeah. But to me it seams quite normal and authentic?
Now I've not focus-test these things myself so I don't know exactly how bad it is so yeah. But to me it seams quite normal and authentic?
-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: [Official] Weapons Feedback
You're probably right about that, but it's no fun having a clear shot at somebody walking 30m away, emptying half a mag into his direction only to have him prone dive and kill you with a short burst. Well, at least they can't one shot you anymore.
But still, with the AK-74 I can kill people like that when they are more than 100m away, with the AK(S)-47 I can't do it when they're 30m away. The middle ground is too big.
Oh, and I have no problems with the G3 as well. it might have a lot of recoil but it can be controlled. The AK(S)-47 one can't be. That's the problem.
But still, with the AK-74 I can kill people like that when they are more than 100m away, with the AK(S)-47 I can't do it when they're 30m away. The middle ground is too big.
Oh, and I have no problems with the G3 as well. it might have a lot of recoil but it can be controlled. The AK(S)-47 one can't be. That's the problem.
-
Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: [Official] Weapons Feedback
Don't change the weapon, change the way you fire, I guess. I agree recoil is big on the AK(S)-47, but that's reality.Prevtzer wrote:Oh, and I have no problems with the G3 as well. it might have a lot of recoil but it can be controlled. The AK(S)-47 one can't be. That's the problem.
Well, the AK(S)-47 is a different weapon. And have you tried single firing yet?Prevtzer wrote:But still, with the AK-74 I can kill people like that when they are more than 100m away, with the AK(S)-47 I can't do it when they're 30m away. The middle ground is too big.
Aproximately it takes 2-3 shots to take inf out. That's not much, although the recoil makes it tougher. 30 metres is not that far, a burst will still be effective (I think, will take a look on that).
Also, use different ways to tackle the MEC. Like more manpower, city and stuff... maybe?
That's just me, we could differ in experiences and differ in hand eye coordination = aim and lagg and all that sort stuff
EDIT: although the recoil makes it tougher
Last edited by Dude_Nukem on 2014-03-19 13:42, edited 1 time in total.
-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: [Official] Weapons Feedback
The thing is that 99% of INF start sprinting to cover as soon as they get hit, so if you're on single fire you're shit out of luck. The recoil is just too extreme on these two weapons, there's too much left-right sway. I've had many enemies survive a full clip when they were 30-50m away. That shouldn't happen and doesn't with any other weapon.Dude_Nukem wrote:Don't change the weapon, change the way you fire, I guess. I agree recoil is big on the AK(S)-47, but that's reality.
Well, the AK(S)-47 is a different weapon. And have you tried single firing yet?
Aproximately it takes 2-3 shots to take inf out. That's not much, although the recoil makes it tougher. 30 metres is not that far, a burst will still be effective (I think, will take a look on that).
Also, use different ways to tackle the MEC. Like more manpower, city and stuff... maybe?
That's just me, we could differ in experiences and differ in hand eye coordination = aim and lagg and all that sort stuff.
EDIT: although the recoil makes it tougher
-
Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: [Official] Weapons Feedback
Well, there are a bunch of accurate weapons in the game already, imo. Like the RPK and PKM (both very effective when single fired, high caliber and accuracy), the alt spotter kit: AK74 w/ scope and cqb sights and FAL, marksman: the M16 with scope (not sure w/ cqb sights, poss) and SVD, Sniper: which alt version for FSA got the MEC sniper SSG 69. The M16 officer and FAL in general. Simonov for AT kit. What else, did I forgot something?
(btw which I totally like, all of them)
Also, if you hit people below a cetrain amount of hitpoints (25%? or 50%, dont know exactly when), they will slow down. You probably know, but I just find that enough already.
I think, you have to get used to it, so am I. AK(S) are build for CQB I guess, but still can be effective on medium range. That's just my opinion.
(btw which I totally like, all of them)
Also, if you hit people below a cetrain amount of hitpoints (25%? or 50%, dont know exactly when), they will slow down. You probably know, but I just find that enough already.
I think, you have to get used to it, so am I. AK(S) are build for CQB I guess, but still can be effective on medium range. That's just my opinion.
-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: [Official] Weapons Feedback
I think you're missing the point. This isn't about the FSA or not enough accurate weapons in general at all. I'm just giving feedback on the AK(S)-47, saying it's recoil/ weapon sway when firing full auto is way too much and is ineffective at ranges exceeding 30m. IMO this shouldn't happen, as I can fire pretty much any other weapon in game accurately enough to kill people within 100m range with full auto and unsettled deviation. The middle ground between AK(S)-47 and any other weapon recoil is too big.Dude_Nukem wrote:Well, there are a bunch of accurate weapons in the game already, imo. Like the RPK and PKM (both very effective when single fired, high caliber and accuracy), the alt spotter kit: AK74 w/ scope and cqb sights and FAL, marksman: the M16 with scope (not sure w/ cqb sights, poss) and SVD, Sniper: which alt version for FSA got the MEC sniper SSG 69. The M16 officer and FAL in general. Simonov for AT kit. What else, did I forgot something?
(btw which I totally like, all of them)
Also, if you hit people below a cetrain amount of hitpoints (25%? or 50%, dont know exactly when), they will slow down. You probably know, but I just find that enough already.
I think, you have to get used to it, so am I. AK(S) are build for CQB I guess, but still can be effective on medium range. That's just my opinion.![]()
-
Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: [Official] Weapons Feedback
I think I do get the point, I totally understand you. And I agree that the recoil is tough, and I think it's because of the ability of the guns (I'm no weapons expert though). But I am trying to say that you have to look for any other solutions, to tackle this problem.Prevtzer wrote:I think you're missing the point. This isn't about the FSA or not enough accurate weapons in general at all. I'm just giving feedback on the AK(S)-47, saying it's recoil/ weapon sway when firing full auto is way too much and is ineffective at ranges exceeding 30m. IMO this shouldn't happen, as I can fire pretty much any other weapon in game accurately enough to kill people within 100m range with full auto and unsettled deviation. The middle ground between AK(S)-47 and any other weapon recoil is too big.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
-
[FIN]TJ
- Posts: 8
- Joined: 2014-03-25 10:07
Re: [Official] Weapons Feedback
Well the dev team is working on a new AKM/S model with slant cut muzzle brake.
Believe it or not but the muzzle brake actually makes a great difference in the recoil controllability while firing full auto.
So I bet they're going to reduce the AK recoil in future update.
Believe it or not but the muzzle brake actually makes a great difference in the recoil controllability while firing full auto.
So I bet they're going to reduce the AK recoil in future update.
-
fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: [Official] Weapons Feedback
Can you give me the link for where you got this information? If this is true, I'll be very, very happy.'[FIN wrote:TJ;1993670']Well the dev team is working on a new AKM/S model with slant cut muzzle brake.
Believe it or not but the muzzle brake actually makes a great difference in the recoil controllability while firing full auto.
So I bet they're going to reduce the AK recoil in future update.
-
K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
-
camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: [Official] Weapons Feedback
Is there a difference between the standard ak-47 and the aks-47 in terms of recoil? I presume it would be the same wouldn't it?
-
[FIN]TJ
- Posts: 8
- Joined: 2014-03-25 10:07
Re: [Official] Weapons Feedback
Yes, the recoil is pretty much the same. But the folding stock on AKS is a bit "loose" so it makes long range engagement a bit more challenging.camo_jnr_jnr wrote:Is there a difference between the standard ak-47 and the aks-47 in terms of recoil? I presume it would be the same wouldn't it?
-
fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: [Official] Weapons Feedback
Wow! That AKM model looks amazing. I'm so glad this weapon will finally be implemented.[R-DEV]K4on wrote:Check PR Highlights Section
Also, just wanted to mention that last time I played the new map, I saw the truck-mounted AA gun engage a MEC BMP and completely tear it up. A bunch of people in my infantry squad said "holy sh*t!" practically all at the same time when they saw the AA gun pepper the BMP and blow it up. What as awesome new vehicle!
-
Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: [Official] Weapons Feedback
so what is the advantage in game to the AKS to the AK47? i always prefer the AK47 for long range and i see no reason to use the AKS.'[FIN wrote:TJ;1994208']Yes, the recoil is pretty much the same. But the folding stock on AKS is a bit "loose" so it makes long range engagement a bit more challenging.
[align=center]Sorry i cant into English...
[/align]-
Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: [Official] Weapons Feedback
The stringer Handled AA have a annoying zoom, could at least put a backup sight o remove the zoom?
[align=center]Sorry i cant into English...
[/align]-
[FIN]TJ
- Posts: 8
- Joined: 2014-03-25 10:07
Re: [Official] Weapons Feedback
I was referring to AKS real life counterpart. In my own experience the AKS and standard AK-47 handle pretty much the same in game.Roque_THE_GAMER wrote:so what is the advantage in game to the AKS to the AK47? i always prefer the AK47 for long range and i see no reason to use the AKS.
-
camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: [Official] Weapons Feedback
Speaking of handling, the FAL has too much recoil in my opinion, especially when you compare it to a g3.
-
ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: [Official] Weapons Feedback
It has been noted in the past by people who have fired both weapons that the FAL has much more recoil than the G3. That aspect of handling has been shown to be accurate.
-
camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: [Official] Weapons Feedback
Just thought I'd mention it again, the SMAW has insane dip at range, almost impossible to use.
-
ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: [Official] Weapons Feedback
I thought that was working as intended.camo_jnr_jnr wrote:Just thought I'd mention it again, the SMAW has insane dip at range, almost impossible to use.
Smaw also gets HEDP round and spottingrifle.
Unlike Tandem warhead RPG-7 where scope is inaccurate and has no anti infantry round.



