PR:BF2 v1.1.6.0 Changelog

The changelogs for recently released Project Reality versions
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Daniel
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Daniel »

Raklodder wrote:If I may make a suggestion, please increase the FOV, or allow for players to do that, with an FOV-slider in the launcher.
Please not. Every player same chances (or as close as possible).

WhiteRhino wrote:Too bad kashan still there...
Just do me a favour and *** ***** *** ****** ***********, thank you.
Last edited by Daniel on 2014-04-05 00:28, edited 1 time in total.
Roque_THE_GAMER
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Roque_THE_GAMER »

the soldier runs to slow, its seems it have no difference to running to walking i could run more than the soldier in pr whit the same equipment and height if my life depend on it.
[align=center]Sorry i cant into English...
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Rudd
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Rudd »

Roque_THE_GAMER wrote:the soldier runs to slow, its seems it have no difference to running to walking i could run more than the soldier in pr whit the same equipment and height if my life depend on it.
I doubt it
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ElshanF
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Post by ElshanF »

Rudd is it not possible for the start of the sprint for you to be at your fastest and then to gradually slow down ? Would be a lot more realistic if possible
Rudd
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Rudd »

you are right, and we tried it out, however it caused players to slide around :) it was super duper annoying as you had to apply 'reverse thrust' to stop quickly, and if you slid around just a little bit the animations of the weapon were jittery
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ElshanF
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Post by ElshanF »

Couldn't u just take time and to tweak it ? Big ask sorry :(
Roque_THE_GAMER
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Roque_THE_GAMER »

[R-DEV]Rudd wrote:I doubt it
have a machine gun shooting at you and see if you will doubt it.
[align=center]Sorry i cant into English...
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Rudd
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Rudd »

ElshanF wrote:Couldn't u just take time and to tweak it ? Big ask sorry :(
Come see it now! BF2 :P R on ice! Watch the wonderful choreography!
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Zoddom
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Zoddom »

wowowow, Im kinda out of touch as I havent been playing that often since 1.0.
WHAT was april fools and what wasnt?
Walmarx
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Walmarx »

Zoddom wrote:wowowow, Im kinda out of touch as I havent been playing that often since 1.0.
WHAT was april fools and what wasnt?
Kashan, largely the bane of my very existence, remains in Project Reality, like a giant bladed kidney stone, ripping apart the innards of someone dear to me. This realization has crushed me so deeply, dashed my dreams so brutally, that I can feel my very will to live dwindling. How could you do this to anyone? Let alone so dedicated and earnest a fan as myself?

Image

I'm kidding, of course it was too good to be true.
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Raklodder
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Raklodder »

Raklodder wrote:If I may make a suggestion, please increase the FOV, or allow for players to do that, with an FOV-slider in the launcher.
Daniel wrote:Please not. Every player same chances (or as close as possible).
I share that dedication of yours, but some of us might get motion sickness symptoms within an hour or two.
zephyr89s
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Re: PR:BF2 v1.1.6.0 Changelog

Post by zephyr89s »

Movement speed should simply be as fast as it really is. Devs are in UK, so they should cooperate with the British Army, and see what pace a soldier can keep up for 4km, and then how fast they can sprint and for how long, all measurements of course are taken with all equipment one would be carrying during deployment in a hostile zone.

Test 10-20 soldiers, average the data, and presto!

ingame: |TG| Maxwell_Q_Klinger
Inspektura43
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Inspektura43 »

Not that my opinion matters
I personally dislike all the changes since 1.0.
You just ruined PR all my friends stopped playing because its so realistic, its not fun anymore
good job
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
IINoddyII
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Re: PR:BF2 v1.1.6.0 Changelog

Post by IINoddyII »

Really, every single one?

Is giving constructive feedback too much to ask these days ?



The Nicest Place on the Internet
Last edited by IINoddyII on 2014-04-23 09:30, edited 1 time in total.
-=anders=-
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Re: PR:BF2 v1.1.6.0 Changelog

Post by -=anders=- »

Inspektura43 wrote:Not that my opinion matters
I personally dislike all the changes since 1.0.
You just ruined PR all my friends stopped playing because its so realistic, its not fun anymore
good job
This is my constructive reply; hahahahahahahahahhahahahahahaaaaaaaaa......hah....... :-D
Why do you visit the forums then? You think we're gonna revert to the "better" pre. 1.0 versions? :o
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Inspektura43
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Inspektura43 »

[R-DEV]-=anders=- wrote: You think we're gonna revert to the better pre. 1.0 versions? :o
Fixed it for you.

And to your question.No,
no hope for you to fix PR.
Last edited by Inspektura43 on 2014-04-23 16:10, edited 1 time in total.
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1.Join PR community
2.Get access to SA forums
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AfterDune
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Re: PR:BF2 v1.1.6.0 Changelog

Post by AfterDune »

Sorry you don't like the game anymore. We're not planning on going back however. Perhaps you'll adjust to the current style and appreciate the game after a while.
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Souls Of Mischief
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Souls Of Mischief »

Dude is too big of a scrub to do that.
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
VonBusta
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Re: PR:BF2 v1.1.6.0 Changelog

Post by VonBusta »

For all devs: I think you guys have done great job and the game is getting better all the time. Keep up the good work!
a.k.a. ela
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Daniel
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Daniel »

Game getting better n better, srsly inspektura, there is NO reason AT ALL to stop playing PR now that we're on v. 1.1.6.0 ! 8)
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