Does PR have something similar to autoexec?

General discussion of the Project Reality: BF2 modification.
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Brisk187
Posts: 103
Joined: 2013-09-15 23:07

Does PR have something similar to autoexec?

Post by Brisk187 »

I'm capping my framerate using the game.lockFps command, but I have to do it every time I start the game. How can I automate this?

I've read doing pb_sleep 500 and pb_writecfg works, but I've tried that to no avail. (What would punkbuster have to do with that anyway?)
saXoni
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Joined: 2010-10-17 21:20

Re: Does PR have something similar to autoexec?

Post by saXoni »

Why would you want to cap your framerate? Unfortunately I don't have an answer to your questions, I'm simply curious.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Does PR have something similar to autoexec?

Post by smgunsftw »

saXoni wrote:Why would you want to cap your framerate? Unfortunately I don't have an answer to your questions, I'm simply curious.
Maybe he wants to avoid fps drops, or at least reduce the severity of it. Or maybe he has a monitor with a really low refresh rate.
Brisk187
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Joined: 2013-09-15 23:07

Re: Does PR have something similar to autoexec?

Post by Brisk187 »

saXoni wrote:Why would you want to cap your framerate? Unfortunately I don't have an answer to your questions, I'm simply curious.
When you have vsync on, whenever your graphics card is NOT under load, you're going to get some amount of input lag no matter what. I get a noticeable amount, and it bothers me. I found out the solution is to keep your framerate just a little bit below your monitor's refresh rate. For me, that's 59 fps. Doing so does a surprisingly effective job at eliminating the input lag.

For those of you with vsync on, I encourage you to try capping your framerate. See if you notice a difference in terms of input lag. And the reason to keep vsync on is to eliminate screen tearing.
Last edited by Brisk187 on 2014-04-06 20:34, edited 2 times in total.
epoch
Retired PR Developer
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Re: Does PR have something similar to autoexec?

Post by epoch »

Brisk187 wrote:I'm capping my framerate using the game.lockFps command, but I have to do it every time I start the game. How can I automate this?
You can put console commands in the general.con file. You'll find that in your Documents\ProjectReality\Profiles\whatever folder.

I know you can put renderer.drawfps 1 into that file - I'm assuming you can add game.lockFPS to it also. It's been a while since I tweaked BF2.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Brisk187
Posts: 103
Joined: 2013-09-15 23:07

Re: Does PR have something similar to autoexec?

Post by Brisk187 »

'[R-DEV wrote:epoch;1996492']You can put console commands in the general.con file. You'll find that in your Documents\ProjectReality\Profiles\whatever folder.

I know you can put renderer.drawfps 1 into that file - I'm assuming you can add game.lockFPS to it also. It's been a while since I tweaked BF2.
As of now, modifying the General.con file in my Profiles\0001 directory will cause PR to give me a verification error and won't let me start the game.

In fact I just tried dropping renderer.drawfps 1 in that file, but the result is the same.
LITOralis.nMd
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Re: Does PR have something similar to autoexec?

Post by LITOralis.nMd »

You can download a third party utility for your GPU,

Nvidia Inspector

RadeonPro
or the built in AMD CCC has game profiles, where you can add the PRBF2.exe file to the BF2.exe profile, then go to advanced options and cap framerates. (I forgot the exact steps, sorry)
epoch
Retired PR Developer
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Re: Does PR have something similar to autoexec?

Post by epoch »

Brisk187 wrote:As of now, modifying the General.con file in my Profiles\0001 directory will cause PR to give me a verification error and won't let me start the game.

In fact I just tried dropping renderer.drawfps 1 in that file, but the result is the same.
Ah ok. I know you can modify general.con in the BF2 profile folder, when playing vanilla BF2. I assumed you could also edit the one in the PR profile folder too. Perhaps AncientMan can confirm how the launcher deals with this.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
AncientMan
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Re: Does PR have something similar to autoexec?

Post by AncientMan »

There's no way to automatically perform "game.lockfps" without triggering a file verification error. Maybe though, if I get some time, I can sort something out in the options menu for you. But it's a pretty low priority thing at the moment I have to say.
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Brisk187
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Re: Does PR have something similar to autoexec?

Post by Brisk187 »

Have you considered allowing the modifying of the .con files in our profile directories?
AncientMan
Retired PR Developer
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Re: Does PR have something similar to autoexec?

Post by AncientMan »

Allowing such a thing allows cheating and exploiting the game. There's a reason why it triggers a verification error ;) .
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