Ok as you want proof. Here's what you get...
All walk and sprint sounds settings.
27th of December:
Code: Select all
rem -----------------------------------------------------------------------
rem ---------------------------- SOLDIER WALK -----------------------------
rem -----------------------------------------------------------------------
rem *** WALK DIRT ***
ObjectTemplate.create Sound S_Walk_Dirt
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_dirt_01.wav,objects/soldiers/common/sound/Walk_dirt_02.wav,objects/soldiers/common/sound/Walk_dirt_03.wav,objects/soldiers/common/sound/Walk_dirt_04.wav,objects/soldiers/common/sound/Walk_dirt_05.wav,objects/soldiers/common/sound/Walk_dirt_06.wav,objects/soldiers/common/sound/Walk_dirt_07.wav,objects/soldiers/common/sound/Walk_dirt_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK GRAVEL ***
ObjectTemplate.create Sound S_Walk_Gravel
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_gravel_01.wav,objects/soldiers/common/sound/Walk_gravel_02.wav,objects/soldiers/common/sound/Walk_gravel_03.wav,objects/soldiers/common/sound/Walk_gravel_04.wav,objects/soldiers/common/sound/Walk_gravel_05.wav,objects/soldiers/common/sound/Walk_gravel_06.wav,objects/soldiers/common/sound/Walk_gravel_07.wav,objects/soldiers/common/sound/Walk_gravel_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK CARPET ***
ObjectTemplate.create Sound S_Walk_Carpet
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/carpet_1.wav,objects/soldiers/common/sound/carpet_2.wav,objects/soldiers/common/sound/carpet_3.wav,objects/soldiers/common/sound/carpet_4.wav,objects/soldiers/common/sound/carpet_5.wav,objects/soldiers/common/sound/carpet_6.wav,objects/soldiers/common/sound/carpet_7.wav,objects/soldiers/common/sound/carpet_8.wav,objects/soldiers/common/sound/carpet_9.wav,objects/soldiers/common/sound/carpet_10.wav,objects/soldiers/common/sound/carpet_11.wav,objects/soldiers/common/sound/carpet_12.wav,objects/soldiers/common/sound/carpet_13.wav,objects/soldiers/common/sound/carpet_14.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK SAND ***
ObjectTemplate.create Sound S_Walk_Sand
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_sand_01.wav,objects/soldiers/common/sound/Walk_sand_02.wav,objects/soldiers/common/sound/Walk_sand_03.wav,objects/soldiers/common/sound/Walk_sand_04.wav,objects/soldiers/common/sound/Walk_sand_05.wav,objects/soldiers/common/sound/Walk_sand_06.wav,objects/soldiers/common/sound/Walk_sand_07.wav,objects/soldiers/common/sound/Walk_sand_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK WOOD ***
ObjectTemplate.create Sound S_Walk_Wood
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_wood_01.wav,objects/soldiers/common/sound/Walk_wood_02.wav,objects/soldiers/common/sound/Walk_wood_03.wav,objects/soldiers/common/sound/Walk_wood_04.wav,objects/soldiers/common/sound/Walk_wood_05.wav,objects/soldiers/common/sound/Walk_wood_06.wav,objects/soldiers/common/sound/Walk_wood_07.wav,objects/soldiers/common/sound/Walk_wood_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK CONCRETE & TARMAC ***
ObjectTemplate.create Sound S_Walk_Tarmac
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_tarmac_01.wav,objects/soldiers/common/sound/Walk_tarmac_02.wav,objects/soldiers/common/sound/Walk_tarmac_03.wav,objects/soldiers/common/sound/Walk_tarmac_04.wav,objects/soldiers/common/sound/Walk_tarmac_05.wav,objects/soldiers/common/sound/Walk_tarmac_06.wav,objects/soldiers/common/sound/Walk_tarmac_07.wav,objects/soldiers/common/sound/Walk_tarmac_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK ROCK ***
ObjectTemplate.create Sound S_Walk_Rock
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_rock_01.wav,objects/soldiers/common/sound/Walk_rock_02.wav,objects/soldiers/common/sound/Walk_rock_03.wav,objects/soldiers/common/sound/Walk_rock_04.wav,objects/soldiers/common/sound/Walk_rock_05.wav,objects/soldiers/common/sound/Walk_rock_06.wav,objects/soldiers/common/sound/Walk_rock_07.wav,objects/soldiers/common/sound/Walk_rock_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK METAL ***
ObjectTemplate.create Sound S_Walk_Metal
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_metal_01.wav,objects/soldiers/common/sound/Walk_metal_02.wav,objects/soldiers/common/sound/Walk_metal_03.wav,objects/soldiers/common/sound/Walk_metal_04.wav,objects/soldiers/common/sound/Walk_metal_05.wav,objects/soldiers/common/sound/Walk_metal_06.wav,objects/soldiers/common/sound/Walk_metal_07.wav,objects/soldiers/common/sound/Walk_metal_08.wav,objects/soldiers/common/sound/Walk_metal_09.wav,objects/soldiers/common/sound/Walk_metal_10.wav,objects/soldiers/common/sound/Walk_metal_11.wav,objects/soldiers/common/sound/Walk_metal_12.wav,objects/soldiers/common/sound/Walk_metal_13.wav,objects/soldiers/common/sound/Walk_metal_14.wav,objects/soldiers/common/sound/Walk_metal_15.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK GRASS ***
ObjectTemplate.create Sound S_Walk_Grass
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_g_01.ogg,objects/soldiers/common/sound/w_g_02.ogg,objects/soldiers/common/sound/w_g_03.ogg,objects/soldiers/common/sound/w_g_04.ogg,objects/soldiers/common/sound/w_g_05.ogg,objects/soldiers/common/sound/w_g_06.ogg,objects/soldiers/common/sound/w_g_07.ogg,objects/soldiers/common/sound/w_g_08.ogg,objects/soldiers/common/sound/w_g_09.ogg,objects/soldiers/common/sound/w_g_10.ogg,objects/soldiers/common/sound/w_g_11.ogg,objects/soldiers/common/sound/w_g_12.ogg,objects/soldiers/common/sound/w_g_13.ogg,objects/soldiers/common/sound/w_g_14.ogg,objects/soldiers/common/sound/w_g_15.ogg,objects/soldiers/common/sound/w_g_16.ogg"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK GRASS TALL***
ObjectTemplate.create Sound S_Walk_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/walk_grass_tall_01.wav,objects/soldiers/common/sound/walk_grass_tall_02.wav,objects/soldiers/common/sound/walk_grass_tall_03.wav,objects/soldiers/common/sound/walk_grass_tall_04.wav,objects/soldiers/common/sound/walk_grass_tall_05.wav,objects/soldiers/common/sound/walk_grass_tall_06.wav,objects/soldiers/common/sound/walk_grass_tall_07.wav,objects/soldiers/common/sound/walk_grass_tall_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK MUD GRASS TALL***
ObjectTemplate.create Sound S_Walk_Mud_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_Mud_Grass_Tall_01.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_02.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_03.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_04.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_05.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_06.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_07.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK MUD ***
ObjectTemplate.create Sound S_Walk_Mud
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/walk_mud_01.wav,objects/soldiers/common/sound/walk_mud_02.wav,objects/soldiers/common/sound/walk_mud_03.wav,objects/soldiers/common/sound/walk_mud_04.wav,objects/soldiers/common/sound/walk_mud_05.wav,objects/soldiers/common/sound/walk_mud_06.wav,objects/soldiers/common/sound/walk_mud_07.wav,objects/soldiers/common/sound/walk_mud_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK WATER PUDDLE ***
ObjectTemplate.create Sound S_Walk_WaterPuddle
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_water_puddle_01.wav,objects/soldiers/common/sound/Walk_water_puddle_02.wav,objects/soldiers/common/sound/Walk_water_puddle_03.wav,objects/soldiers/common/sound/Walk_water_puddle_04.wav,objects/soldiers/common/sound/Walk_water_puddle_05.wav,objects/soldiers/common/sound/Walk_water_puddle_06.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.9
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK BARBWIRE ***
ObjectTemplate.create Sound S_Walk_Barbwire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 1
ObjectTemplate.soundFilename
ObjectTemplate.soundFilename "objects/soldiers/common/sound/barbwire_01.wav,objects/soldiers/common/sound/barbwire_02.wav,objects/soldiers/common/sound/barbwire_03.wav,objects/soldiers/common/sound/barbwire_04.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK SNOW ***
ObjectTemplate.create Sound S_Walk_Snow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_s01.ogg,objects/soldiers/common/sound/w_s02.ogg,objects/soldiers/common/sound/w_s03.ogg,objects/soldiers/common/sound/w_s04.ogg,objects/soldiers/common/sound/w_s05.ogg,objects/soldiers/common/sound/w_s06.ogg,objects/soldiers/common/sound/w_s07.ogg,objects/soldiers/common/sound/w_s08.ogg,objects/soldiers/common/sound/w_s09.ogg,objects/soldiers/common/sound/w_s10.ogg,objects/soldiers/common/sound/w_s11.ogg,objects/soldiers/common/sound/w_s12.ogg,objects/soldiers/common/sound/w_s13.ogg,objects/soldiers/common/sound/w_s14.ogg"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem -----------------------------------------------------------------------
rem --------------------------- SOLDIER SPRINT ----------------------------
rem -----------------------------------------------------------------------
rem *** SPRINT DIRT ***
ObjectTemplate.create Sound S_Sprint_Dirt
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/run_dirt_01.wav,objects/soldiers/common/sound/run_dirt_02.wav,objects/soldiers/common/sound/run_dirt_03.wav,objects/soldiers/common/sound/run_dirt_04.wav,objects/soldiers/common/sound/run_dirt_05.wav,objects/soldiers/common/sound/run_dirt_06.wav,objects/soldiers/common/sound/run_dirt_07.wav,objects/soldiers/common/sound/run_dirt_08.wav,objects/soldiers/common/sound/run_dirt_09.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT CARPET ***
ObjectTemplate.create Sound S_Sprint_Carpet
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/carp_sprint1.wav,objects/soldiers/common/sound/carp_sprint2.wav,objects/soldiers/common/sound/carp_sprint3.wav,objects/soldiers/common/sound/carp_sprint4.wav,objects/soldiers/common/sound/carp_sprint5.wav,objects/soldiers/common/sound/carp_sprint6.wav,objects/soldiers/common/sound/carp_sprint7.wav,objects/soldiers/common/sound/carp_sprint8.wav,objects/soldiers/common/sound/carp_sprint9.wav,objects/soldiers/common/sound/carp_sprint10.wav,objects/soldiers/common/sound/carp_sprint11.wav,objects/soldiers/common/sound/carp_sprint12.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRAVEL ***
ObjectTemplate.create Sound S_Sprint_Gravel
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/sprint_gravel_01.wav,objects/soldiers/common/sound/sprint_gravel_02.wav,objects/soldiers/common/sound/sprint_gravel_03.wav,objects/soldiers/common/sound/sprint_gravel_04.wav,objects/soldiers/common/sound/sprint_gravel_05.wav,objects/soldiers/common/sound/sprint_gravel_06.wav,objects/soldiers/common/sound/sprint_gravel_07.wav,objects/soldiers/common/sound/sprint_gravel_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.97
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT METAL ***
ObjectTemplate.create Sound S_Sprint_Metal
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/sprint_metal_01.wav,objects/soldiers/common/sound/sprint_metal_02.wav,objects/soldiers/common/sound/sprint_metal_03.wav,objects/soldiers/common/sound/sprint_metal_04.wav,objects/soldiers/common/sound/sprint_metal_05.wav,objects/soldiers/common/sound/sprint_metal_06.wav,objects/soldiers/common/sound/sprint_metal_07.wav,objects/soldiers/common/sound/sprint_metal_08.wav,objects/soldiers/common/sound/sprint_metal_09.wav,objects/soldiers/common/sound/sprint_metal_10.wav,objects/soldiers/common/sound/sprint_metal_11.wav,objects/soldiers/common/sound/sprint_metal_12.wav,objects/soldiers/common/sound/sprint_metal_13.wav,objects/soldiers/common/sound/sprint_metal_14.wav,objects/soldiers/common/sound/sprint_metal_15.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.97
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT SAND ***
ObjectTemplate.create Sound S_Sprint_Sand
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Sand_01.ogg,objects/soldiers/common/sound/Sprint_Sand_02.ogg,objects/soldiers/common/sound/Sprint_Sand_03.ogg,objects/soldiers/common/sound/Sprint_Sand_04.ogg,objects/soldiers/common/sound/Sprint_Sand_05.ogg,objects/soldiers/common/sound/Sprint_Sand_06.ogg,objects/soldiers/common/sound/Sprint_Sand_07.ogg,objects/soldiers/common/sound/Sprint_Sand_08.ogg,objects/soldiers/common/sound/Sprint_Sand_09.ogg,objects/soldiers/common/sound/Sprint_Sand_10.ogg,objects/soldiers/common/sound/Sprint_Sand_11.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT WOOD ***
ObjectTemplate.create Sound S_Sprint_Wood
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Wood_01.wav,objects/soldiers/common/sound/Sprint_Wood_02.wav,objects/soldiers/common/sound/Sprint_Wood_03.wav,objects/soldiers/common/sound/Sprint_Wood_04.wav,objects/soldiers/common/sound/Sprint_Wood_05.wav,objects/soldiers/common/sound/Sprint_Wood_06.wav,objects/soldiers/common/sound/Sprint_Wood_07.wav,objects/soldiers/common/sound/Sprint_Wood_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT CONCRETE & TARMAC ***
ObjectTemplate.create Sound S_Sprint_Tarmac
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/S_T_01.ogg,objects/soldiers/common/sound/S_T_02.ogg,objects/soldiers/common/sound/S_T_03.ogg,objects/soldiers/common/sound/S_T_04.ogg,objects/soldiers/common/sound/S_T_05.ogg,objects/soldiers/common/sound/S_T_06.ogg,objects/soldiers/common/sound/S_T_07.ogg,objects/soldiers/common/sound/S_T_08.ogg,objects/soldiers/common/sound/S_T_09.ogg,objects/soldiers/common/sound/S_T_10.ogg,objects/soldiers/common/sound/S_T_11.ogg,objects/soldiers/common/sound/S_T_13.ogg,objects/soldiers/common/sound/S_T_14.ogg,objects/soldiers/common/sound/S_T_15.ogg,objects/soldiers/common/sound/S_T_16.ogg,objects/soldiers/common/sound/S_T_17.ogg,objects/soldiers/common/sound/S_T_18.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRASS ***
ObjectTemplate.create Sound S_Sprint_Grass
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/s_g_01.ogg,objects/soldiers/common/sound/s_g_02.ogg,objects/soldiers/common/sound/s_g_03.ogg,objects/soldiers/common/sound/s_g_04.ogg,objects/soldiers/common/sound/s_g_05.ogg,objects/soldiers/common/sound/s_g_06.ogg,objects/soldiers/common/sound/s_g_07.ogg,objects/soldiers/common/sound/s_g_08.ogg,objects/soldiers/common/sound/s_g_09.ogg,objects/soldiers/common/sound/s_g_10.ogg,objects/soldiers/common/sound/s_g_11.ogg,objects/soldiers/common/sound/s_g_12.ogg,objects/soldiers/common/sound/s_g_13.ogg,objects/soldiers/common/sound/s_g_14.ogg,objects/soldiers/common/sound/s_g_15.ogg,objects/soldiers/common/sound/s_g_16.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT MUD ***
ObjectTemplate.create Sound S_Sprint_Mud
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Mud_01.wav,objects/soldiers/common/sound/Sprint_Mud_02.wav,objects/soldiers/common/sound/Sprint_Mud_03.wav,objects/soldiers/common/sound/Sprint_Mud_04.wav,objects/soldiers/common/sound/Sprint_Mud_05.wav,objects/soldiers/common/sound/Sprint_Mud_06.wav,objects/soldiers/common/sound/Sprint_Mud_07.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.92
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT MUD GRASS TALL ***
ObjectTemplate.create Sound S_Sprint_Mud_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_01.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_02.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_03.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_04.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_05.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_06.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_07.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRASS TALL ***
ObjectTemplate.create Sound S_Sprint_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Grass_Tall_01.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_02.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_03.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_04.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_05.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_06.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_07.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT SNOW ***
ObjectTemplate.create Sound S_Sprint_Snow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_w01.ogg,objects/soldiers/common/sound/w_w02.ogg,objects/soldiers/common/sound/w_w03.ogg,objects/soldiers/common/sound/w_w04.ogg,objects/soldiers/common/sound/w_w05.ogg,objects/soldiers/common/sound/w_w06.ogg,objects/soldiers/common/sound/w_w07.ogg,objects/soldiers/common/sound/w_w08.ogg,objects/soldiers/common/sound/w_w09.ogg,objects/soldiers/common/sound/w_w10.ogg,objects/soldiers/common/sound/w_w11.ogg,objects/soldiers/common/sound/w_w12.ogg,objects/soldiers/common/sound/w_w13.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
Current release:
Code: Select all
rem -----------------------------------------------------------------------
rem ---------------------------- SOLDIER WALK -----------------------------
rem -----------------------------------------------------------------------
rem *** WALK DIRT ***
ObjectTemplate.create Sound S_Walk_Dirt
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_dirt_01.wav,objects/soldiers/common/sound/Walk_dirt_02.wav,objects/soldiers/common/sound/Walk_dirt_03.wav,objects/soldiers/common/sound/Walk_dirt_04.wav,objects/soldiers/common/sound/Walk_dirt_05.wav,objects/soldiers/common/sound/Walk_dirt_06.wav,objects/soldiers/common/sound/Walk_dirt_07.wav,objects/soldiers/common/sound/Walk_dirt_08.wav,objects/soldiers/common/sound/Walk_dirt_09.wav,objects/soldiers/common/sound/Walk_dirt_10.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.11
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK GRAVEL ***
ObjectTemplate.create Sound S_Walk_Gravel
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_gravel_01.wav,objects/soldiers/common/sound/Walk_gravel_02.wav,objects/soldiers/common/sound/Walk_gravel_03.wav,objects/soldiers/common/sound/Walk_gravel_04.wav,objects/soldiers/common/sound/Walk_gravel_05.wav,objects/soldiers/common/sound/Walk_gravel_06.wav,objects/soldiers/common/sound/Walk_gravel_07.wav,objects/soldiers/common/sound/Walk_gravel_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK CARPET ***
ObjectTemplate.create Sound S_Walk_Carpet
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/carpet_1.wav,objects/soldiers/common/sound/carpet_2.wav,objects/soldiers/common/sound/carpet_3.wav,objects/soldiers/common/sound/carpet_4.wav,objects/soldiers/common/sound/carpet_5.wav,objects/soldiers/common/sound/carpet_6.wav,objects/soldiers/common/sound/carpet_7.wav,objects/soldiers/common/sound/carpet_8.wav,objects/soldiers/common/sound/carpet_9.wav,objects/soldiers/common/sound/carpet_10.wav,objects/soldiers/common/sound/carpet_11.wav,objects/soldiers/common/sound/carpet_12.wav,objects/soldiers/common/sound/carpet_13.wav,objects/soldiers/common/sound/carpet_14.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK SAND ***
ObjectTemplate.create Sound S_Walk_Sand
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_sand_01.wav,objects/soldiers/common/sound/Walk_sand_02.wav,objects/soldiers/common/sound/Walk_sand_03.wav,objects/soldiers/common/sound/Walk_sand_04.wav,objects/soldiers/common/sound/Walk_sand_05.wav,objects/soldiers/common/sound/Walk_sand_06.wav,objects/soldiers/common/sound/Walk_sand_07.wav,objects/soldiers/common/sound/Walk_sand_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK WOOD ***
ObjectTemplate.create Sound S_Walk_Wood
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_wood_01.wav,objects/soldiers/common/sound/Walk_wood_02.wav,objects/soldiers/common/sound/Walk_wood_03.wav,objects/soldiers/common/sound/Walk_wood_04.wav,objects/soldiers/common/sound/Walk_wood_05.wav,objects/soldiers/common/sound/Walk_wood_06.wav,objects/soldiers/common/sound/Walk_wood_07.wav,objects/soldiers/common/sound/Walk_wood_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK CONCRETE & TARMAC ***
ObjectTemplate.create Sound S_Walk_Tarmac
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_tarmac_01.wav,objects/soldiers/common/sound/Walk_tarmac_02.wav,objects/soldiers/common/sound/Walk_tarmac_03.wav,objects/soldiers/common/sound/Walk_tarmac_04.wav,objects/soldiers/common/sound/Walk_tarmac_05.wav,objects/soldiers/common/sound/Walk_tarmac_06.wav,objects/soldiers/common/sound/Walk_tarmac_07.wav,objects/soldiers/common/sound/Walk_tarmac_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK ROCK ***
ObjectTemplate.create Sound S_Walk_Rock
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_rock_01.wav,objects/soldiers/common/sound/Walk_rock_02.wav,objects/soldiers/common/sound/Walk_rock_03.wav,objects/soldiers/common/sound/Walk_rock_04.wav,objects/soldiers/common/sound/Walk_rock_05.wav,objects/soldiers/common/sound/Walk_rock_06.wav,objects/soldiers/common/sound/Walk_rock_07.wav,objects/soldiers/common/sound/Walk_rock_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK METAL ***
ObjectTemplate.create Sound S_Walk_Metal
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_metal_01.wav,objects/soldiers/common/sound/Walk_metal_02.wav,objects/soldiers/common/sound/Walk_metal_03.wav,objects/soldiers/common/sound/Walk_metal_04.wav,objects/soldiers/common/sound/Walk_metal_05.wav,objects/soldiers/common/sound/Walk_metal_06.wav,objects/soldiers/common/sound/Walk_metal_07.wav,objects/soldiers/common/sound/Walk_metal_08.wav,objects/soldiers/common/sound/Walk_metal_09.wav,objects/soldiers/common/sound/Walk_metal_10.wav,objects/soldiers/common/sound/Walk_metal_11.wav,objects/soldiers/common/sound/Walk_metal_12.wav,objects/soldiers/common/sound/Walk_metal_13.wav,objects/soldiers/common/sound/Walk_metal_14.wav,objects/soldiers/common/sound/Walk_metal_15.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
rem *** WALK GRASS ***
ObjectTemplate.create Sound S_Walk_Grass
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_g_01.ogg,objects/soldiers/common/sound/w_g_02.ogg,objects/soldiers/common/sound/w_g_03.ogg,objects/soldiers/common/sound/w_g_04.ogg,objects/soldiers/common/sound/w_g_05.ogg,objects/soldiers/common/sound/w_g_06.ogg,objects/soldiers/common/sound/w_g_07.ogg,objects/soldiers/common/sound/w_g_08.ogg,objects/soldiers/common/sound/w_g_09.ogg,objects/soldiers/common/sound/w_g_10.ogg,objects/soldiers/common/sound/w_g_11.ogg,objects/soldiers/common/sound/w_g_12.ogg,objects/soldiers/common/sound/w_g_13.ogg,objects/soldiers/common/sound/w_g_14.ogg,objects/soldiers/common/sound/w_g_15.ogg,objects/soldiers/common/sound/w_g_16.ogg"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK GRASS TALL***
ObjectTemplate.create Sound S_Walk_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/walk_grass_tall_01.wav,objects/soldiers/common/sound/walk_grass_tall_02.wav,objects/soldiers/common/sound/walk_grass_tall_03.wav,objects/soldiers/common/sound/walk_grass_tall_04.wav,objects/soldiers/common/sound/walk_grass_tall_05.wav,objects/soldiers/common/sound/walk_grass_tall_06.wav,objects/soldiers/common/sound/walk_grass_tall_07.wav,objects/soldiers/common/sound/walk_grass_tall_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK MUD GRASS TALL***
ObjectTemplate.create Sound S_Walk_Mud_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_Mud_Grass_Tall_01.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_02.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_03.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_04.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_05.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_06.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_07.wav,objects/soldiers/common/sound/Walk_Mud_Grass_Tall_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK MUD ***
ObjectTemplate.create Sound S_Walk_Mud
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/walk_mud_01.wav,objects/soldiers/common/sound/walk_mud_02.wav,objects/soldiers/common/sound/walk_mud_03.wav,objects/soldiers/common/sound/walk_mud_04.wav,objects/soldiers/common/sound/walk_mud_05.wav,objects/soldiers/common/sound/walk_mud_06.wav,objects/soldiers/common/sound/walk_mud_07.wav,objects/soldiers/common/sound/walk_mud_08.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK WATER PUDDLE ***
ObjectTemplate.create Sound S_Walk_WaterPuddle
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Walk_water_puddle_01.wav,objects/soldiers/common/sound/Walk_water_puddle_02.wav,objects/soldiers/common/sound/Walk_water_puddle_03.wav,objects/soldiers/common/sound/Walk_water_puddle_04.wav,objects/soldiers/common/sound/Walk_water_puddle_05.wav,objects/soldiers/common/sound/Walk_water_puddle_06.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.9
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK BARBWIRE ***
ObjectTemplate.create Sound S_Walk_Barbwire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 1
ObjectTemplate.soundFilename
ObjectTemplate.soundFilename "objects/soldiers/common/sound/barbwire_01.wav,objects/soldiers/common/sound/barbwire_02.wav,objects/soldiers/common/sound/barbwire_03.wav,objects/soldiers/common/sound/barbwire_04.wav"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
rem *** WALK SNOW ***
ObjectTemplate.create Sound S_Walk_Snow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_s01.ogg,objects/soldiers/common/sound/w_s02.ogg,objects/soldiers/common/sound/w_s03.ogg,objects/soldiers/common/sound/w_s04.ogg,objects/soldiers/common/sound/w_s05.ogg,objects/soldiers/common/sound/w_s06.ogg,objects/soldiers/common/sound/w_s07.ogg,objects/soldiers/common/sound/w_s08.ogg,objects/soldiers/common/sound/w_s09.ogg,objects/soldiers/common/sound/w_s10.ogg,objects/soldiers/common/sound/w_s11.ogg,objects/soldiers/common/sound/w_s12.ogg,objects/soldiers/common/sound/w_s13.ogg,objects/soldiers/common/sound/w_s14.ogg"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.15
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem *** WALK ICE ***
ObjectTemplate.create Sound S_Walk_Ice
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/W_I_01.ogg,objects/soldiers/common/sound/W_I_02.ogg,objects/soldiers/common/sound/W_I_03.ogg,objects/soldiers/common/sound/W_I_04.ogg,objects/soldiers/common/sound/W_I_05.ogg,objects/soldiers/common/sound/W_I_06.ogg,objects/soldiers/common/sound/W_I_07.ogg,objects/soldiers/common/sound/W_I_08.ogg,objects/soldiers/common/sound/W_I_09.ogg,objects/soldiers/common/sound/W_I_10.ogg,objects/soldiers/common/sound/W_I_11.ogg,objects/soldiers/common/sound/W_I_12.ogg,objects/soldiers/common/sound/W_I_13.ogg,objects/soldiers/common/sound/W_I_14.ogg"
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 15
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
rem -----------------------------------------------------------------------
rem --------------------------- SOLDIER SPRINT ----------------------------
rem -----------------------------------------------------------------------
rem *** SPRINT DIRT ***
ObjectTemplate.create Sound S_Sprint_Dirt
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/run_dirt_01.wav,objects/soldiers/common/sound/run_dirt_02.wav,objects/soldiers/common/sound/run_dirt_03.wav,objects/soldiers/common/sound/run_dirt_04.wav,objects/soldiers/common/sound/run_dirt_05.wav,objects/soldiers/common/sound/run_dirt_06.wav,objects/soldiers/common/sound/run_dirt_07.wav,objects/soldiers/common/sound/run_dirt_08.wav,objects/soldiers/common/sound/run_dirt_09.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT CARPET ***
ObjectTemplate.create Sound S_Sprint_Carpet
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/carp_sprint1.wav,objects/soldiers/common/sound/carp_sprint2.wav,objects/soldiers/common/sound/carp_sprint3.wav,objects/soldiers/common/sound/carp_sprint4.wav,objects/soldiers/common/sound/carp_sprint5.wav,objects/soldiers/common/sound/carp_sprint6.wav,objects/soldiers/common/sound/carp_sprint7.wav,objects/soldiers/common/sound/carp_sprint8.wav,objects/soldiers/common/sound/carp_sprint9.wav,objects/soldiers/common/sound/carp_sprint10.wav,objects/soldiers/common/sound/carp_sprint11.wav,objects/soldiers/common/sound/carp_sprint12.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRAVEL ***
ObjectTemplate.create Sound S_Sprint_Gravel
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/sprint_gravel_01.wav,objects/soldiers/common/sound/sprint_gravel_02.wav,objects/soldiers/common/sound/sprint_gravel_03.wav,objects/soldiers/common/sound/sprint_gravel_04.wav,objects/soldiers/common/sound/sprint_gravel_05.wav,objects/soldiers/common/sound/sprint_gravel_06.wav,objects/soldiers/common/sound/sprint_gravel_07.wav,objects/soldiers/common/sound/sprint_gravel_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.97
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT METAL ***
ObjectTemplate.create Sound S_Sprint_Metal
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/sprint_metal_01.wav,objects/soldiers/common/sound/sprint_metal_02.wav,objects/soldiers/common/sound/sprint_metal_03.wav,objects/soldiers/common/sound/sprint_metal_04.wav,objects/soldiers/common/sound/sprint_metal_05.wav,objects/soldiers/common/sound/sprint_metal_06.wav,objects/soldiers/common/sound/sprint_metal_07.wav,objects/soldiers/common/sound/sprint_metal_08.wav,objects/soldiers/common/sound/sprint_metal_09.wav,objects/soldiers/common/sound/sprint_metal_10.wav,objects/soldiers/common/sound/sprint_metal_11.wav,objects/soldiers/common/sound/sprint_metal_12.wav,objects/soldiers/common/sound/sprint_metal_13.wav,objects/soldiers/common/sound/sprint_metal_14.wav,objects/soldiers/common/sound/sprint_metal_15.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.97
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT SAND ***
ObjectTemplate.create Sound S_Sprint_Sand
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Sand_01.ogg,objects/soldiers/common/sound/Sprint_Sand_02.ogg,objects/soldiers/common/sound/Sprint_Sand_03.ogg,objects/soldiers/common/sound/Sprint_Sand_04.ogg,objects/soldiers/common/sound/Sprint_Sand_05.ogg,objects/soldiers/common/sound/Sprint_Sand_06.ogg,objects/soldiers/common/sound/Sprint_Sand_07.ogg,objects/soldiers/common/sound/Sprint_Sand_08.ogg,objects/soldiers/common/sound/Sprint_Sand_09.ogg,objects/soldiers/common/sound/Sprint_Sand_10.ogg,objects/soldiers/common/sound/Sprint_Sand_11.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT WOOD ***
ObjectTemplate.create Sound S_Sprint_Wood
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Wood_01.wav,objects/soldiers/common/sound/Sprint_Wood_02.wav,objects/soldiers/common/sound/Sprint_Wood_03.wav,objects/soldiers/common/sound/Sprint_Wood_04.wav,objects/soldiers/common/sound/Sprint_Wood_05.wav,objects/soldiers/common/sound/Sprint_Wood_06.wav,objects/soldiers/common/sound/Sprint_Wood_07.wav,objects/soldiers/common/sound/Sprint_Wood_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT CONCRETE & TARMAC ***
ObjectTemplate.create Sound S_Sprint_Tarmac
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/S_T_01.ogg,objects/soldiers/common/sound/S_T_02.ogg,objects/soldiers/common/sound/S_T_03.ogg,objects/soldiers/common/sound/S_T_04.ogg,objects/soldiers/common/sound/S_T_05.ogg,objects/soldiers/common/sound/S_T_06.ogg,objects/soldiers/common/sound/S_T_07.ogg,objects/soldiers/common/sound/S_T_08.ogg,objects/soldiers/common/sound/S_T_09.ogg,objects/soldiers/common/sound/S_T_10.ogg,objects/soldiers/common/sound/S_T_11.ogg,objects/soldiers/common/sound/S_T_13.ogg,objects/soldiers/common/sound/S_T_14.ogg,objects/soldiers/common/sound/S_T_15.ogg,objects/soldiers/common/sound/S_T_16.ogg,objects/soldiers/common/sound/S_T_17.ogg,objects/soldiers/common/sound/S_T_18.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRASS ***
ObjectTemplate.create Sound S_Sprint_Grass
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/s_g_01.ogg,objects/soldiers/common/sound/s_g_02.ogg,objects/soldiers/common/sound/s_g_03.ogg,objects/soldiers/common/sound/s_g_04.ogg,objects/soldiers/common/sound/s_g_05.ogg,objects/soldiers/common/sound/s_g_06.ogg,objects/soldiers/common/sound/s_g_07.ogg,objects/soldiers/common/sound/s_g_08.ogg,objects/soldiers/common/sound/s_g_09.ogg,objects/soldiers/common/sound/s_g_10.ogg,objects/soldiers/common/sound/s_g_11.ogg,objects/soldiers/common/sound/s_g_12.ogg,objects/soldiers/common/sound/s_g_13.ogg,objects/soldiers/common/sound/s_g_14.ogg,objects/soldiers/common/sound/s_g_15.ogg,objects/soldiers/common/sound/s_g_16.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.pitchEnvelope 0/1/0/2/0/1/0/1/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT MUD ***
ObjectTemplate.create Sound S_Sprint_Mud
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Mud_01.wav,objects/soldiers/common/sound/Sprint_Mud_02.wav,objects/soldiers/common/sound/Sprint_Mud_03.wav,objects/soldiers/common/sound/Sprint_Mud_04.wav,objects/soldiers/common/sound/Sprint_Mud_05.wav,objects/soldiers/common/sound/Sprint_Mud_06.wav,objects/soldiers/common/sound/Sprint_Mud_07.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 0.92
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT MUD GRASS TALL ***
ObjectTemplate.create Sound S_Sprint_Mud_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_01.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_02.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_03.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_04.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_05.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_06.wav,objects/soldiers/common/sound/Sprint_Mud_Grass_Tall_07.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT GRASS TALL ***
ObjectTemplate.create Sound S_Sprint_Grass_Tall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/Sprint_Grass_Tall_01.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_02.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_03.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_04.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_05.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_06.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_07.wav,objects/soldiers/common/sound/Sprint_Grass_Tall_08.wav"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT SNOW ***
ObjectTemplate.create Sound S_Sprint_Snow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/w_w01.ogg,objects/soldiers/common/sound/w_w02.ogg,objects/soldiers/common/sound/w_w03.ogg,objects/soldiers/common/sound/w_w04.ogg,objects/soldiers/common/sound/w_w05.ogg,objects/soldiers/common/sound/w_w06.ogg,objects/soldiers/common/sound/w_w07.ogg,objects/soldiers/common/sound/w_w08.ogg,objects/soldiers/common/sound/w_w09.ogg,objects/soldiers/common/sound/w_w10.ogg,objects/soldiers/common/sound/w_w11.ogg,objects/soldiers/common/sound/w_w12.ogg,objects/soldiers/common/sound/w_w13.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5
rem *** SPRINT ICE ***
ObjectTemplate.create Sound S_Sprint_Ice
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.lowSamples 2
ObjectTemplate.soundFilename "objects/soldiers/common/sound/S_I_01.ogg,objects/soldiers/common/sound/S_I_02.ogg,objects/soldiers/common/sound/S_I_03.ogg,objects/soldiers/common/sound/S_I_04.ogg,objects/soldiers/common/sound/S_I_05.ogg,objects/soldiers/common/sound/S_I_06.ogg,objects/soldiers/common/sound/S_I_07.ogg,objects/soldiers/common/sound/S_I_08.ogg,objects/soldiers/common/sound/S_I_09.ogg,objects/soldiers/common/sound/S_I_10.ogg,objects/soldiers/common/sound/S_I_11.ogg,objects/soldiers/common/sound/S_I_12.ogg,objects/soldiers/common/sound/S_I_13.ogg,objects/soldiers/common/sound/S_I_14.ogg,objects/soldiers/common/sound/S_I_15.ogg"
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 17
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.pitch 1
ObjectTemplate.volume 0.25
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.9/0
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.98/1/
ObjectTemplate.soundRadius 0.5