Area attack cooldown

General discussion of the Project Reality: BF2 modification.
Post Reply
Frozenskies
Posts: 18
Joined: 2014-04-14 21:13

Area attack cooldown

Post by Frozenskies »

Hey everyone I was wondering if it is possible to edit the time It takes before a area attack can be called in.
Btw: pr is awesome
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Area attack cooldown

Post by Rudd »

it is set by the mapper, it becomes avaliable after X minutes and then is avaliable X minutes later, X is dependent on mapper choice however iirc 1800seconds is the standard. To change it for local play only you change the respawn time on the area attack object in the gameplayobjects.con of the relevant layer, remember this will prevent you playing online

the objects are artillery_team1 artillery_team2 or mortar_team1 and mortar_team2
Image
Frozenskies
Posts: 18
Joined: 2014-04-14 21:13

Re: Area attack cooldown

Post by Frozenskies »

[R-DEV]Rudd wrote:it is set by the mapper, it becomes avaliable after X minutes and then is avaliable X minutes later, X is dependent on mapper choice however iirc 1800seconds is the standard. To change it for local play only you change the respawn time on the area attack object in the gameplayobjects.con of the relevant layer, remember this will prevent you playing online

the objects are artillery_team1 artillery_team2 or mortar_team1 and mortar_team2
Thanks for this!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Area attack cooldown

Post by NyteMyre »

[R-DEV]Rudd wrote: the objects are artillery_team1 artillery_team2 or mortar_team1 and mortar_team2
Which reminds me, whatever happened to the JDAM ?

-edit-

Answering my own question:
Yes it was removed due to interconnectivity on uneven terrain and inside cities. You still can call artillery or mortar area attack though.
Post Reply

Return to “PR:BF2 General Discussion”