[R-DEV]Rhino wrote:Also the normals may be the wrong way round on the smoke, looks like the hole is popping out rather than in? Try flipping the Red or Green (possibly both?) channels till its right, checking in lighting mode
I think these are supposed to be the tops of smoke grenades sticking from the tubes.
http://i.imgur.com/ymhn4nH.jpg
Still they could use green texture so you can see they are actual grenades.
As for the rest of the texture, even though im no expert, i think these might be better:
the optics on the RWS could do with little more justice, all but one are just blank grey, they are much more shiny and reflective on the refs (maybe make use of envmaps, if that is possible?)
On the winter and woodland variants, the wheel wells are just back holes. They should have as much (if not more) amount of dirt or snow inside them as is visible on the sides of the vehicle. on the winter variant they should be pretty much white inside, with a well measured artificial shadow of course.
The desert texture does this much better.