ZPU 4
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: ZPU 4
Also is it possible to increase the overheat time to something that would enable one gun to be useful? Currently the guns overheat before they are able to kill anything, they are almost as bad as the .50 cals.
Considering that they are static, and are already nerfed by placement to be purely defensive, I don't see why they have been further nullified as weapons. On Jabal helis routinely take the mickey now!
Considering that they are static, and are already nerfed by placement to be purely defensive, I don't see why they have been further nullified as weapons. On Jabal helis routinely take the mickey now!
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: ZPU 4

The camera in pr is at the wrong spot it should be above it, also IMO you should not be able to see the smoke thru the scope since the smoke should be out of focus. But the light physics are almost impossible to simulate in a video game, the out of focus problem is affecting so many things , sniper aiming thru the grass, tanks/apcs aiming thru bushes....
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: ZPU 4
In PR the camera is above the guns: Not sure on the sighting it uses in r/l but giving it a scope ingame might make things tricky, but it would be possible to make it so you don't see the smoke from the first person view, although if we had both a scoped in and out views, I don't think we could make it so you could only not see the smoke from the scoped in view, would be for both views or none iirc.'[F|H wrote:Zackyx;2007040']The camera in pr is at the wrong spot it should be above it, also IMO you should not be able to see the smoke thru the scope since the smoke should be out of focus.




