US Light Anti Tank kit OP

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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

The BTR and mtlb are great vehicles. The machine gunner kit can kill a mtlb and BTR. Lmao. But I still love them both. But the lat kit will kill tanks with like 3 hits ??
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: US Light Anti Tank kit OP

Post by X-Alt »

matty1053 wrote:The BTR and mtlb are great vehicles. The machine gunner kit can kill a mtlb and BTR. Lmao. But I still love them both. But the lat kit will kill tanks with like 3 hits ??
Like 5-6.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: US Light Anti Tank kit OP

Post by Unarmed Civilian »

It seems like armored vehicles could be tweaked to not suddenly blow up unless they reach a certain amount of damage taken. Like, pretend the vehicle has 1000 hitpoints, a LAT to the rear deals 400 damage, and when the vehicle reaches less than 400 hitpoints it completely breaks down and slowly bleeds to 0, where in fact it blows up. APCs are big coffins in PR, you're driving calmly, then a loud explosion happens, your screen turns black and you just had a mini heartattack, and your whole squad is dead dead because of one IED. I don't know how it would happen in RL. Would instead just some of the personel die with the detonation? Would the vehicle blow up in a such a way that everyone dies in half a second?

I have no idea how the engine can be worked on, to produce less insta-kills to infantry carried by an APC. Is it even possible to script something like the ammorack being hit and blowing the whole thing up with just one hit?
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: US Light Anti Tank kit OP

Post by waldov »

Unarmed Civilian wrote:It seems like armored vehicles could be tweaked to not suddenly blow up unless they reach a certain amount of damage taken. Like, pretend the vehicle has 1000 hitpoints, a LAT to the rear deals 400 damage, and when the vehicle reaches less than 400 hitpoints it completely breaks down and slowly bleeds to 0, where in fact it blows up. APCs are big coffins in PR, you're driving calmly, then a loud explosion happens, your screen turns black and you just had a mini heartattack, and your whole squad is dead dead because of one IED. I don't know how it would happen in RL. Would instead just some of the personel die with the detonation? Would the vehicle blow up in a such a way that everyone dies in half a second?

I have no idea how the engine can be worked on, to produce less insta-kills to infantry carried by an APC. Is it even possible to script something like the ammorack being hit and blowing the whole thing up with just one hit?
Yeah that would be the next step forwards, im sure I read a thread somewhere about it iirc but as with everything PR "could do with" engine limitations are always a massive issue. Im assuming most things that can be done have been done, but who knows.
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KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: US Light Anti Tank kit OP

Post by KillJoy[Fr] »

And for all the "nato whores" that think that the rest of the world can't compete with nato technologies they should watch some ANNA NEWS videos where you can see Bmp surving Direct IED and RPG hits
I'm sorry with the off-topic but ANNA (might be pro syrian propaganda) are not going to show you an apc getting blowing up by an ied, there is a tons of ied vid and picture wich prove they're deadly effect against armored vehicules.

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Au dela du possible ...
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: US Light Anti Tank kit OP

Post by Brainlaag »

^ I don't see a burning wreck like in PR.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: US Light Anti Tank kit OP

Post by Roque_THE_GAMER »

'KillJoy[Fr wrote:;2005712']I'm sorry with the off-topic but ANNA (might be pro syrian propaganda) are not going to show you an apc getting blowing up by an ied, there is a tons of ied vid and picture wich prove they're deadly effect against armored vehicules.

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those are NATO armor.
[align=center]Sorry i cant into English...
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: US Light Anti Tank kit OP

Post by viirusiiseli »

X-Alt wrote:Like 5-6.
No, not unless youre shooting M72 LAWs at it. It's 2 hits to get a MBT black smoke now.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: US Light Anti Tank kit OP

Post by matty1053 »

viirusiiseli wrote:No, not unless youre shooting M72 LAWs at it. It's 2 hits to get a MBT black smoke now.
I was just gonna say.... I swore the LAWs do a lot of damage.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: US Light Anti Tank kit OP

Post by ComradeHX »

I distinctly remember shooting certain NATo APC(such as LAV-25 or whatever the Canadian had) in rear with RPG-26 and NOT killing it.

Either RPG-26...etc. do too little damage or AT-4 does too much damage.

Also, just shot a BMP-3 from side with HEAT of SPG-9 technical; it only got tracked, not dead.

Somehow AT-4 is more powerful than SPG-9?
gamma_gandalph
Posts: 86
Joined: 2013-02-20 00:04

Re: US Light Anti Tank kit OP

Post by gamma_gandalph »

ComradeHX wrote:Somehow AT-4 is more powerful than SPG-9?
Well, yes. According to Wikipedia, the PG-9 warhead penetrates up to 300mm, where the AT-4 can penetrate up to 400mm. The SPG-9 was developed in the 1950s and 60s...
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: US Light Anti Tank kit OP

Post by ComradeHX »

gamma_gandalph wrote:Well, yes. According to Wikipedia, the PG-9 warhead penetrates up to 300mm, where the AT-4 can penetrate up to 400mm. The SPG-9 was developed in the 1950s and 60s...
According to wikipedia, RPG-26 penetrates 440mm.


Both AT-4 and SPG-9 can easily penetrate any APC in-game except maybe Namer.
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