PMC Game Modes Options and Suggestions

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

PMC Game Modes Options and Suggestions

Post by Wilkinson »

Hello all,

After taking a long hiatus from the modding world, I've decided to come back and have a go at a couple projects. In specific, I am trying to work on my coding skills in Python and general .con for BF2 etc. With that being said, I want to draft up a couple game modes I want to finish in the next month or 2 for the PMC Faction, which has sadly died and everyone stopped working on.

When I first started working with R-DEV Tonnie and WallyJas on the PMC about 3 years ago..? , we had only one option for the game modes. A VIP Transport. But I have decided to propose a couple different Game Mode concepts, and I would love to hear back from the community on what they think could/could not work.

Coding DEVs If any of this isnt plausible because of the BF2 Game Engine Please let me know. Yall know best I'm just trying to hop back in the field.
1. VIP Transport (Also called Protection)

This game mode was actually completed but I have no idea where the files are.... :(

The Idea of the game mode is the PMC's would protect a Specific Vehicle which would be indicated through coding as the "Important Objective" (Think of a insurgency Cache on Wheels). The VIP car would be driven by a specific Individual and would need to go to specific Checkpoints (Think of them as Flags) and the team would have to assist in keeping the VIP Safe. There can be one or multiple VIP cars per Round. and Gameplay can go as long as needed. The "OPFOR" would have the ability to spot the VIP Car once spotted (Using an Officer Feature or such). There would be several locations for the car to go on a 2km or 4km map. It could be possible for the MiniMap to display a location of the vehicle once the "Checkpoint" Is half way captured.

PROS: Keeps the realism of a PMC Unit, provides a teamwork oriented Goal., gives a simplified objective. You must keep the Car alive and convoy with it, or the insurgents will kill it and win

CONS: High Risk for failure if members of the servers decide to go off solo. If a jerk took the VIP vehicle into enemy territory, the game is immediately failed if Destroyed. Teamwork is a PRIORITY for the mode to be successful.
2. Supply-and-Protect

Another example in which the Private Sector is used is in par with the United Nations. A scenario that can be formulated would be if the PMC's are "Protecting some food supply depot for civilians" and the PMCs must protect them from insurgents.

Pro: very easy to create, basically a reverse Engineering of the current "Insurgency" Game mode. Stick a new model in for the depot of food rather than an insurgency cache. Tada

Con: Not a New Game mode, Does not bring very much difference to gameplay
3. Overthrow

This example would be if a Country's Government were to Hire PMC's to "Overthrow some establisment". If they were used to take over a local insurgency establishment, it could be the reverse of PMC vs. an OPFOR. Somewhat of an AAS type mode where Insurgency will be given the Ability to dig into a position while PMC transport to specific Locations to take over positions

Pro: it's AAS
Con: It's AAS
4. Recovery

This game mode would be considered a "Capture the Flag type Game". A proposition is that the PMCs were tasked to retrieve specific Intel from the OPFOR. There would be no Actual "Flag" But a specific Kit that ONLY "BLUFOR" could be allowed to pick up. If any OPFOR Picked up the kit, it would be an insta death (Should be Possible I think). Once the kit is Picked up. there would be a specific place the player must go to "Deliver the Intel". once the intel is Delivered. The OPFOR loses tickets and Blufor have limited tickets as is. This can go back and Forth

Pro: New Gameplay, has potential for a lot of team work, has team driven goals that are simple and effective.
Con: Very prone to accidents (we can find ways to fix it), Might have to change kit pickup main Python Files. Would have to devise some sort of plan to Show a live movement of a "kit" on map not a "vehicle"
These are just General Ideas I thought of that could be simple and fun. Hell I dont even know if this stuff is possible to work. Please let me know what y'all think. I just want to practice my skills and make some cool stuff again.Thanks for the time!

BTW What ever happened to that mk-19?
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: PMC Game Modes Options and Suggestions

Post by Ason »

2. Supply-and-Protect

Another example in which the Private Sector is used is in par with the United Nations. A scenario that can be formulated would be if the PMC's are "Protecting some food supply depot for civilians" and the PMCs must protect them from insurgents.

Pro: very easy to create, basically a reverse Engineering of the current "Insurgency" Game mode. Stick a new model in for the depot of food rather than an insurgency cache. Tada

Con: Not a New Game mode, Does not bring very much difference to gameplay
I think it would be cool, maybe even have multiple objects connected as one "cache" to simulate a larger area to stabilize/protect, something like this,
caches represents different sectors of the area to stabilize(not same model as ins cache):
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: PMC Game Modes Options and Suggestions

Post by waldov »

I like the sounds of supply and protect, definitely has lots of options available for it depending on how complex you can go. A possible extension for it would be that the PMC have to escort UN supply trucks to the selected "distribution points" which are essentially flags that can only be captured by the UN supply trucks. The catch is that they take a very long time to capture (representing the fact they're distributing aid) giving OPFOR sufficient time to discover and coordinate attacks on the active distribution points. The gamemode would require good coordination on both teams which is a nice change from insurgency where OPFOR just typically crowd onto the static caches to defend.

Here's some examples of what I mean.


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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: PMC Game Modes Options and Suggestions

Post by lucky.BOY »

Can I share one of mine?
"Convoy" or "Supply-and-protect" (yeah thats already taken :P )

Its basically a watered up version of "VIP", where instead of one VIP car you defend of convoy of special supply trucks, which bring water and/or food and/or medicine and/or weapons and ammo to a specified set of compounds/villages/FOBs. You would run with 3-6 vehicles to defend instead of one, and each of them would be worth less points. The stops would take more time as well to simulate time needed to unload the supplies.

Compared with the "VIP" mode:

pros: Not so prone to griefing / idividual errors, losing one truck is much less of a pain for the team.

cons: more people doing the "boring" stuff, ie. driving the trucks, might be harder to find enough willing drivers, but the fact that this is PR somewhat mitigates that I think.
Another one would be another variation on VIP where you would have to protect an actual kit, but I can see some big problems with that one, also "reovery" is pretty close to that.

The Mk.19 is already ingame :)

EDIT: Lol waldov you sneaky steal ;-)
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: PMC Game Modes Options and Suggestions

Post by Insanitypays »

afaik the mk19 is rare but still in game. I've used it once or twice.

I just recently wrote up a thread about the same thing. As I said before, I'm happy to share my texturing/modelling skills with the PMC as I have a particularly strong interest in this faction.

In my thread I mentioned some ideas that could get PMC added to the main build much quicker. I was pretty much saying that PMC could replace all conventional forces on conv v ins skirmish and infantry layers. That way both sides have a better balance when it comes down to basic equipment.

I'd say a good plan for the PMC would be to get all the weapons, kits, and soldiers out of the way with the skirmish layers (adding that to the next possible update), then focus on getting faction specific game-modes+vehicles (MRAPS) added in the long run.
For my idea all you'd need are some SUVs (which I'm currently modelling) and a modified littlebird.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: PMC Game Modes Options and Suggestions

Post by StevePl4y5 »

Echo331 wrote:afaik the mk19 is rare but still in game. I've used it once or twice.

I just recently wrote up a thread about the same thing. As I said before, I'm happy to share my texturing/modelling skills with the PMC as I have a particularly strong interest in this faction.

In my thread I mentioned some ideas that could get PMC added to the main build much quicker. I was pretty much saying that PMC could replace all conventional forces on conv v ins skirmish and infantry layers. That way both sides have a better balance when it comes down to basic equipment.

I'd say a good plan for the PMC would be to get all the weapons, kits, and soldiers out of the way with the skirmish layers (adding that to the next possible update), then focus on getting faction specific game-modes+vehicles (MRAPS) added in the long run.
For my idea all you'd need are some SUVs (which I'm currently modelling) and a modified littlebird.
Screw the Little Bird, we need a Kamov Ka-60, ARMA 2 PMC style =D
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: PMC Game Modes Options and Suggestions

Post by Insanitypays »

StevePl4y5 wrote:Screw the Little Bird, we need a Kamov Ka-60, ARMA 2 PMC style =D
I think its actually the MD500 that is more widely used by PMCs.

I'm not aware of many utility helicopters being used by private companies.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: PMC Game Modes Options and Suggestions

Post by Amok@ndy »

please keep this topic productive so if you have suggestions please post references
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: PMC Game Modes Options and Suggestions

Post by Wilkinson »

Yes the MD500 is correct. and there should be a finished model around I just have to find it.


but yeah keep it on topic in regards to game mode and gameplay suggestions.
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