PR mumble speech effect suggestion (#2?)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR mumble speech effect suggestion (#2?)

Post by carmikaze »

[quote=""'[R-DEV"]-=anders=-;2001649']Im in for the idea, if we can make it "tickable" in the settings.[/quote]

^this

and

[quote="Spook""]Yeah i always wished to have that ingame, also I would like to hear people speak local even when they talk via radio. Much more immersive to hear the other squads screaming stuff into their radio and actually a good way to pick up intel your squad might not had before.[/quote]

^this
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: PR mumble speech effect suggestion (#2?)

Post by Beee8190 »

[quote=""'[R-DEV"]-=anders=-;2001649']Im in for the idea, if we can make it "tickable" in the settings.[/quote]


That's the spirit! Appreciate you guys will look into it :thumbsup:


[quote="IWI-GALIL.556FA""]^ I wouldn't want either, just like the mumble cues that were added, kind of pointless. It wouldn't bother me if there wasn't so much spam as it is, but this would compound the problem.[/quote]


Am I reading that right that not only are you against optional feature but blame mumble for being abused by other players :rolleyes:


SL / CO commands - I think that could work as well but initially, I meant the chatter would be used within squads for full immersion but if that can't be done SL / CO would work just as good
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: PR mumble speech effect suggestion (#2?)

Post by Ghostwolf »

What's about forcing local mumble everytime someone speaks squadchat/squadleaderchat?
Would be kind of cool, if non-squadleaders could hear squadlead chat.
For training and it is more realistic?

EDIT:
Oh...I skipped page 2^^
also I would like to hear people speak local even when they talk via radio. Much more immersive to hear the other squads screaming stuff into their radio and actually a good way to pick up intel your squad might not had before.
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: PR mumble speech effect suggestion (#2?)

Post by Inspektura43 »

Imagine you are flying full trans helicopter and you start talking to the people in your squad.
Everyone in the trans heli will hear you and this feature will only cause more spam.
Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR mumble speech effect suggestion (#2?)

Post by Spook »

I don't get the problem. Local has lower volume than squadchat and in a moving trans vehicle the local is very low anyways. I wouldn't mind hearing people next to me talking while I am speaking to my squad. It often happens already anyways. People talking in trans vehicles via local, and me talking to my squad. It never bothered me nor made me have problems to understand my squadmates, since its much more quiet.
Inspektura43 wrote: Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
Nothing is ever going to top this:

https://www.realitymod.com/forum/f10-pr ... ssion.html
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR mumble speech effect suggestion (#2?)

Post by Mineral »

Spook wrote:Nothing is ever going to top this:

https://www.realitymod.com/forum/f10-pr ... ssion.html
He did ended up modelling the Bren for falklands :D
Don't you think you could have brought something a little more practical? - Project Reality Forums

But yeah that thread made my brain spin as well.
Image
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: PR mumble speech effect suggestion (#2?)

Post by Ghostwolf »

The minimal local chatter will cause more noise, but I wouldn't identify it as spam.
1) It is ingame chatter which fulls up the atmosphere
2) In your example it is in a very load enviroment, where this chatter will not dominate the sound coulisse.

In my opinion it would be just another great detailed feature of PR :)
Inspektura43 wrote: Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
Well I think Spooks idea is really good and quite smart, don't you think?
We can express our opinions without insulting others :) Try it! It's not that hard.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR mumble speech effect suggestion (#2?)

Post by Brainlaag »

'Ghostwolf[GER wrote:;2003665']Well I think Spooks idea is really good and quite smart, don't you think?
We can express our opinions without insulting others :) Try it! It's not that hard.
That would imply he has to consider other opinions next to his own, UNACCEPTABLE!
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR mumble speech effect suggestion (#2?)

Post by Nate. »

I would very much prefer this:

Squadleader talks to Squadleader / Commander: Automatically transmit local aswell.
Squadmember talks to Squadmember: DO NOT transmit local aswell.

This way, the Squadmembers hear when their Squadleader is talking to other Squads insted of just him being silent. Sometimes you wonder why your Squadleader is not saying anything, when actually it is due to him talking to the CO and other squads. If Squadmembers know he is talking to other SL/CO, they would know what's going on and it also adds to immersion.

Transmitting the Squad-VOIP in local aswell would cause way too much confusion imo. Just imagine the usual bunch of PR-players running around on a 2km map. It's a huge mess. Local mumble is just fine for transmitting relevant information.
Image
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: PR mumble speech effect suggestion (#2?)

Post by Ghostwolf »

I see your point with Squadmumble+Localmumble confusion problem, but maybe trial-and-error?
Furthermore: Is there a lag between squad+local mumble? Since that would make the decision quite easy :D
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR mumble speech effect suggestion (#2?)

Post by HunterMed »

Nate(GER) wrote:I would very much prefer this:

Squadleader talks to Squadleader / Commander: Automatically transmit local aswell.
Squadmember talks to Squadmember: DO NOT transmit local aswell.

This way, the Squadmembers hear when their Squadleader is talking to other Squads insted of just him being silent. Sometimes you wonder why your Squadleader is not saying anything, when actually it is due to him talking to the CO and other squads. If Squadmembers know he is talking to other SL/CO, they would know what's going on and it also adds to immersion.

Transmitting the Squad-VOIP in local aswell would cause way too much confusion imo. Just imagine the usual bunch of PR-players running around on a 2km map. It's a huge mess. Local mumble is just fine for transmitting relevant information.
yeah that would be useful.
If local doesnt work or means too much talking for SMs, maybe at least a transmitting signal in the overlay. It is always a bit annoying to shout "everyone SHUT UP" to your squad when you want to talk to other SLs/COs or want to hear what they are saying.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR mumble speech effect suggestion (#2?)

Post by Spook »

'Ghostwolf[GER wrote:;2003743']I see your point with Squadmumble+Localmumble confusion problem, but maybe trial-and-error?
Furthermore: Is there a lag between squad+local mumble? Since that would make the decision quite easy :D
No lag. Both transmit immediately.
Image
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR mumble speech effect suggestion (#2?)

Post by Cassius »

Seen as most people play with headphones, maybe a function that feeds the surrounding ingame noise into the mic and transmits it?
|TG|cap_Kilgore
Image
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: PR mumble speech effect suggestion (#2?)

Post by Insanitypays »

I'd love to have this feature. Even though there are low quality mics, it's only little more distorted. I'm sure you can hear what people have to say, and in real life the sound quality of a lot of communication equipment isn't always that great anyway.

I would recommend (someone) try to work on it and see how it turns out. If it sounds terrible, don't add it. If it has some rare problems with hearing certain people, make it optional, and if it works great, just add it ^^
Time tested method od trial and error

I'd value immersion over convenience here.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR mumble speech effect suggestion (#2?)

Post by carmikaze »

Cassius wrote:Seen as most people play with headphones, maybe a function that feeds the surrounding ingame noise into the mic and transmits it?
Oh my THIS

Squadmate transmits while there's heavy gunfire in the background, EPIC :D
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR mumble speech effect suggestion (#2?)

Post by Nate. »

carmikaze wrote:Oh my THIS

Squadmate transmits while there's heavy gunfire in the background, EPIC :D
While yourself hear it as well, now you hear everything double. Brilliant when people talk at the same time. Total fuck-up and audio-spam. I hope this stays out of PR.

For the sake of gameplay and my ears, please leave this out.

The Audio Cue is enough. Maybe make SL's transmit locally when they talk to other squads as well. Maybe add a 'very minor' distortion effect. Anything more fucks up the experience. it is already hard enough to understand stuff with so many people talking.
Image
Tajulek
Posts: 38
Joined: 2014-05-20 20:41

Re: PR mumble speech effect suggestion (#2?)

Post by Tajulek »

I think this woudl be interesting... :)
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

If it's optional and doesn't take much work, there really is no reason not to do it.

I would never use it and hate the idea of using it. But it would add extra stuff to the game for players to enjoy if they want it themselves.

How can you say no to that?

Sent from my XT1028 using Tapatalk
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: PR mumble speech effect suggestion (#2?)

Post by Bluedrake42 »

I'm not sure if this has been suggested yet... and I'm sorry if it has... but I just wanna recap some stuff I'd like to see. If its already been suggested then just think of this as me saying I support the idea.

► Kit with Radio required to transmit to other SquadLeaders/Commanders (AKA Spotter OR Officer Kit)
► Double transmit locally when talking to SquadLeaders/Commanders, so other squad members can hear what SL is saying
► Bleed surrounding sound into Squad/SquadLeader/Commander radio chat (as background noise that comes over the radio)
► When Squad Leader is receiving transmission over SL/Commander radio, bleed the transmission over local, so squad members can hear the commanders response (assuming they're standing close enough)
► Basic distortion effects that simulates military radio distortion... kinda like acre. If this could possibly also be tied to distance and/or surrounding environment that would be sick, but I don't expect it

Edit: kindof as an example, once I was playing as commander... in my silent UAV, and one of the Squad Leaders was playing with his stereo speakers on, so every time he transmitted to me I could hear the surrounding gunfire and stuff (from his computer speakers...) and it was the most epic thing ever. Cause he was calling over squad radio for extraction, and you could hear the gun shots and shit over the radio call, it was awesome
User avatar
Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Re: PR mumble speech effect suggestion (#2?)

Post by Daniel »

Also if possible put the local also audible to enemies very near by, so they can stalk you and spy on you by listening your comms! :) For the sake of realism! Thx!
Post Reply

Return to “PR:BF2 Suggestions”